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skills

Posted: Sun Feb 09, 2003 12:41 am
by Crocket
perhaps the skills should be made slightly easier.

It is very hard to get a new character going.
Takes a very long time to be able to fight anything over a pig.

Posted: Sun Feb 09, 2003 2:11 am
by Kringin
yea true, does suck doesn't it? yes fighting is very hard in some cases, too hard but now we wont be able to go hunt for fun with our new friends :( ; but it also reduces the number of PKs around thats one of the good sides.

Posted: Sun Feb 09, 2003 2:40 am
by paul laffing
reduces the number of PKs?! I beg to differ. But besides, this topic has been discussed much (check "Union for the Change of Skill Levels" or something like that, its a post by me). I hsve stroven for change, and people are against change. :evil:

Posted: Sun Feb 09, 2003 3:35 am
by Niniane
People were for chance and that's why the change was made to make skills harder to gain. I for one love the idea! It was embarassing to watch someone start a character and have them selling master blacksmithing items by the end of the day! If we're trying to stick to realism then we must and to do so you have to learn over long periods of time the many details which make up every aspect of life. If you're upset that you can't go fight demons on your first day then you need to think that one over again. They're demons! All monsters are creatures that not everyone should be able to defeat in a one on one fight. That would be pointless. Experienced warriors and hardened soldier types could fend off and defeat a skeleton or even a demon but not some person who just picked up a sword earlier that day, or even that month! The majority of the people living in the world are not experienced fighters nor were they when the time frame of this game is set in. Not everyone should be a great fighter walking through town with a giant sword in their hand and wearing plate armor. That was just not the case.

This goes for all skills as well and not just fighting related ones. Not everyone can be a master of a trade even if they do that one thing all their life in the real world. They're not physically capable of doing it. If you want to do something you should work on it over time and gradually improve in order to get better. In a fictional world you are able to do or become whatever you want basically but there have to be some limits placed on this to deter everyone from become a master of everything.

Posted: Sun Feb 09, 2003 4:07 am
by Crocket
I don't want to kill demons for crying out loud.

I would just like to be able to handle anything but a pig.
It would be nice to at least be able to take care of a horde of insects without getting killed or without having to kill about 1,000 pigs which don't even fight back in order to build my fighting skill.

I don't expect to just jump in and kill demons that is a task for a group of people working together.

Posted: Sun Feb 09, 2003 5:28 am
by Crosis
At first I didn't like the idea but now I think it was a great idea to make skills harder. Because it gives you something to work for, I think the game would get boring if you could just master whatever you wanted in a couple of days. It also gives someone a greater appreciation to be a master at something.

Posted: Sun Feb 09, 2003 6:14 am
by Gro'bul
something to work for hah! i thought powergaming is illegal, i processed over 500 iron and coal in the last two days and my skill hasnt changed a shade! not to mention however much i have in the last month!!! its near impossible to get blacksmithing up.

Posted: Sun Feb 09, 2003 6:21 am
by Niniane
The purpose of the game isn't to 'get your blacksmithing up' so you really should stop griping about it. Your character is a blacksmith if you want him to be. If you're going to learn to be a blacksmith you have to go through a period in which you're a novice. It's the way of life. You shouldn't think of things in what your lack of skills forbid you from doing but what your imagination will allow you to do with the skills you have. If your blacksmithing with the intent of increasing your skill then that's powergaming. If your blacksmithing with the intent of making a product to sell or or whatever you want to do with it, even increase the quality of a certain item you know how to smith then this is not powergaming. This goes for all skills.

Posted: Sun Feb 09, 2003 7:08 am
by paul laffing
I think many agree with me that if you just wanted to roleplay, you could do that on an online chat. The purpose of the game is to roleplay living in a medieval fantasy realm. People there learned a trade rather quickly out of necessity. If they didn't learn their skill, they would die of starvation. Otherwise, they would be an apprentice and have a master who payed for them. As i don't see many masters with apprentices, i would think that would be kind of a problem. I hope this makes sense to you, because it doesn't to me. :P

Posted: Sun Feb 09, 2003 8:51 am
by Gro'bul
that would be nice to be an apprentice, the point of a GAME is to play a GAME. at least make it so you can get a few items after a while of gameplay say a week or two , like a saw or a sickle or scythe or axe, just to make it feel like youve accually accomplished something and make the game more FUN, after all isnt that what games are all about, is FUN.

im not saying you have to make blacksmithing super easy but at least make a few things acheivable to lower skill level players because its not much fun making shovels or helmets all day, plus thats all you start out with is a shovel and hammer, at least if you could make an axe you could drop blacksmithing and be a carpenter for the rest of your life or something.

Posted: Sun Feb 09, 2003 9:46 am
by Niniane
You can buy any of those items you mentioned from the npc or another player. You can trade with other players for future work and never have to blacksmith a single item to become a carpenter or lumberjack or anything else and this would be more realistic. If you're going to become a lumberjack you don't learn how to smelt iron and make an axe. You aquire one through other means.

Posted: Sun Feb 09, 2003 3:11 pm
by paul laffing
Well i bought an axe, and it broke after getting 5 wood. 12 gold. I bought another axe and it broke after 10 wood. 24 gold. Do you see what i'm getting at? It costs a lot of money to learn the skill, so what is the point? Harvesting cabbages sells for more!

Posted: Sun Feb 09, 2003 4:28 pm
by Crocket
cabbages?

It would be a great Ideal to have npcs in the game who are masters at certain skills and you could go learn the skill from them.

You can learn a skill much quicker with an instructor than by just practicing.

Posted: Fri Feb 14, 2003 6:58 am
by Brechton
I would suggest a talent system. If someone grew up with a master swordsman as a fathre it would be obvius they would have knowledge of the sword. Talent would also be effected by your race and class. If you wanted to be a theif as a child you would have learned to pick pocket.

Posted: Fri Feb 14, 2003 9:02 am
by Serpardum
"Talent" or "Profession" has already been discussed, and I believe that it is going to be implemented in the future in some modified version.

Not today, though. There are other things that are being worked on.

Posted: Fri Feb 14, 2003 4:14 pm
by paul laffing
I'm just curious, what are you working on now?

Posted: Fri Feb 14, 2003 5:33 pm
by Brechton
I think we all would like to know what they are wroking on now?

Posted: Fri Feb 14, 2003 10:53 pm
by Sir Gannon
Ive learned not to ask and just wait untill they finnaly tell us. :D

Posted: Fri Feb 14, 2003 11:16 pm
by Serpardum
What Sir Gannon said :lol:

Posted: Fri Feb 14, 2003 11:23 pm
by paul laffing
Now thats not fair... I want to know, why did we pick our age in the beginning? It does not make a difference in the game, since we could make up something different.