Traning Attributes
Posted: Wed Feb 05, 2003 5:56 pm
Yes I am aware that this has been talked on many a time and yes it could turn the game into runescape and everything else evil in this world but....
I am proposing a way to increase attributes through exercises, for example, if you fight alot and carry heavier things you will become stronger, if you read alot of books you will become more wise and if you meditate your esscence will become more powerful and so on.
Also, this would not be easy, just like the skill system, so it would not make it into a stat game. And depending on age, weight, height, etc you will only be able to raise your attributes to a certain level.
And to add a furthur touch of realism, if the skills are not used for a long time then they will deteriorate and they will also deteriorate if you take injuries, if you get bashed on the head hard you may forget things thus your wisdom lowers.
I believe this would add a new dimension to the game and stop topics of people moaning about the new character they created but that is too dumb to do this that or the other.
Finally, I believe that adding this will serve as valuable experience to the programmer(s) as after all this is thier project. Learning to introduce a system of training sustaining and deterioration will most probally be very helpful in a career of game programming and also be something new and something to be proud of.
Guingalan,
I am proposing a way to increase attributes through exercises, for example, if you fight alot and carry heavier things you will become stronger, if you read alot of books you will become more wise and if you meditate your esscence will become more powerful and so on.
Also, this would not be easy, just like the skill system, so it would not make it into a stat game. And depending on age, weight, height, etc you will only be able to raise your attributes to a certain level.
And to add a furthur touch of realism, if the skills are not used for a long time then they will deteriorate and they will also deteriorate if you take injuries, if you get bashed on the head hard you may forget things thus your wisdom lowers.
I believe this would add a new dimension to the game and stop topics of people moaning about the new character they created but that is too dumb to do this that or the other.
Finally, I believe that adding this will serve as valuable experience to the programmer(s) as after all this is thier project. Learning to introduce a system of training sustaining and deterioration will most probally be very helpful in a career of game programming and also be something new and something to be proud of.
Guingalan,