1. Mobs companions system
Because Jupiter creates the animal companions system I propose to add the normal races companions aswell.
The power and number of companions would be based on the attribute Will Power.
And the system would have a few commands for the companions:
a. Follow
b. Charge
c. Shoot/Stop shoot
d. Hold
e. Return
The main trick is how to add to the target more than one char/monster?
2. Team system
I propose the option to invite players to the together team and create for the team leader a small gui in the corner to send commands to the teammates. The commands would be seen as the normal text in the text bar. It's because during a fight it's easier just to click a button than type a text.
Commands:
a. Follow
b. Charge
c. Shoot/Stop shoot
d. Hold
e. Scout
f. Return
Or some others too or instead.
[EDIT] Because some people don't understand. The system doesn't turn party members into a npcs. The party leader just sends a command by clicking a button. The command is seen on a text bar as a text and the party members can decide by their acting if they follow the command.
~Karrock
1. Companions system 2. Teams
Moderator: Developers
- Amelia Rotholz
- Galmair
- Posts: 377
- Joined: Thu Jul 16, 2020 11:49 am
- Location: Galmair
Re: 1. Companions system 2. Teams
Team might be a good idea.
But I don't like the idea of NPC buddies
Could reduce team RP
But I don't like the idea of NPC buddies
Could reduce team RP
- Katharina Brightrim
- Cadomyr
- Posts: 956
- Joined: Sat Apr 02, 2011 8:13 pm
- Location: Göttingen
Re: 1. Companions system 2. Teams
Feels like a big step towards other games who have ping-systems. And while I like their use in other games, I don't think that it would fit into the immersion of Illarion to have chars ping something on the map.