Dear all,
please find below the proposed god specific prayer effects with category in brackets. They are the results of a one man brainstorming, so not carved in stone.
Adron: Reduced food consumption (Prayer)
Cherga: Death is with reduced damage to equipment (Vows)
Elara: Learning is enhanced as if +4 INT (Blessing)
Irmorom: Haul of mining and digging is increased (Blessing)
Malachín: Loot of animals (fur etc.) is increased (e.g. by 25 %) (Ceremony)
Moshran: Death is with reduced drop (Vows)
Nargùn: The position of characters that are attacked is sometimes swapped (Confession)
Oldra: Haul of farming and woodcutting is increased (Blessing)
Ronagan: Money loot from killed monsters is slightly increased (Ceremony)
Sirani: If a character dies, health of the group is pooled and distributed among all (Prayer)
Zhambra: The range within group members have to stay is increased (Confession)
For information and reference, find below the generic, non-specific prayer effects.
+1 Strength
+1 Constitution
+1 Agility
+1 Dexterity
+2 Strength
+2 Constitution
+2 Agility
+2 Dexterity
+3 Strength
+3 Constitution
+3 Agility
+3 Dexterity
Increased regeneration like 2 CON
Increased regeneration like 3 CON
Increased regeneration like 4 CON
Hit points get transferred from the strongest to the weakest character if there is an unblocked LoS each 60 seconds
Hit points get transferred from the strongest to the weakest character if there is an unblocked LoS each 40 seconds
Hit points get transferred from the strongest to the weakest character if there is an unblocked LoS each 20 seconds
The Templar transfers 500-1500 hitpoints to a target from his own hitpoints. Short cooldown.
The Templar transfers 1500-2500 hitpoints to a target from his own hitpoints. Short cooldown.
The Templar transfers 2500-3500 hitpoints to a target from his own hitpoints. Short cooldown.
The Templar heals the target for 500-1500. Medium cooldown.
The Templar heals the target for 1500-2500. Medium cooldown.
The Templar heals the target for 2500-3500. Medium cooldown.
A killed character gets resurrected with 1 HP. Extremely long cooldown (>1 h).
A killed character gets resurrected with 1 HP. Very long cooldown.
A killed character gets resurrected with 1 HP. Long cooldown.
A character that stumbles back (coupe de grace) is warped a short distance to the Templar if there is an unblocked LoS
A character that stumbles back (coupe de grace) is warped to the Templar if there is an unblocked LoS
A character that stumbles back (coupe de grace) is warped to the Templar
Damage taken from a selected weapon type is reduced by 10 %
Damage taken from a selected weapon type is reduced by 20 %
Damage taken from a selected weapon type is reduced by 30 %
Reduces all negative effects from arcanian magic by 10 %
Reduces all negative effects from arcanian magic by 20 %
Reduces all negative effects from arcanian magic by 30 %
5 % chance to backfire a negative effect from arcanian/glyph magic to the caster/invoker
10 % chance to backfire a negative effect from arcanian/glyph magic to the caster/invoker
15 % chance to backfire a negative effect from arcanian/glyph magic to the caster/invoker
Reduces all negative effects from druid magic/potions by 10 %
Reduces all negative effects from druid magic/potions by 20 %
Reduces all negative effects from druid magic/potions by 30 %
5 % chance to backfire a negative effect from druid magic/potions to the caster/invoker
10 % chance to backfire a negative effect from druid magic/potions to the caster/invoker
15 % chance to backfire a negative effect from druid magic/potions to the caster/invoker
Creates a 3x3 area where no damage is taken nor damage can be dealt from for X seconds. Extremely long cooldown (1 h).
Creates a 4x4 area where no damage is taken nor damage can be dealt from for X seconds. Extremely long cooldown (>1 h).
Creates a 5x5 area where no damage is taken nor damage can be dealt from for X seconds. Extremely long cooldown (>1 h).
Undeads are turned by the priests each X seconds at maximum distance of 2 tiles
Undeads are turned by the priests each X seconds at maximum distance of 3 tiles
Undeads are turned by the priests each X seconds at maximum distance of 4 tiles
Demons lose X fightpoints each Y seconds at a maximum distance of 2 tiles
Demons lose X fightpoints each Y seconds at a maximum distance of 3 tiles
Demons lose X fightpoints each Y seconds at a maximum distance of 4 tiles
Summons a low level undead that attacks foes of the group
Summons a mid-level undead that attacks foes of the group
Summons a group of mid to low level undeads that attack foes of the group
For more information, see
https://drive.google.com/file/d/19DHrg3 ... sp=sharing
Best regards,
Estralis