Some propsals
Posted: Thu Jan 04, 2018 3:23 pm
I write this propsal as a collection of ideas I had:
- Playing Cards: That would be a nice item for tavern evenings and give more options than dices. How to realise it? I thought about 33 items: 4x7,4x8,...,4xAce and one "Stack of cards" which delivers the possibilities: List remaining cards and take x cards.
Playing cards (in a stack) could be an item made from scholars as they would need parchments and ink or found in treasures one by one like the mugs. - Map: An item which shows you the whole world, even if not conquered yet, though not too detailed, just to give one a glance at the whole map without having to look at the homepage everytime
- Having different layers for clothing: Well.. I guess it's obvious what I mean. Make it possible to wear clothes beneath armour for example. Taking that alone might not be the best propsal ever, but when combined with a proper paper-dolling (not sure whether that's even planned) it would give people good opportunity to combine different clothes and make them more "unique".
- Add disguises: Not sure whether this is even possible or whether it was suggested before, but what about having hoods or visored helmets which change the name into "unknown" or something like that? Yeah, I know rping that is possible, too, but there are many not reacting to that, so this might be a nice way to cover villains.
- Remove secondary craft merchants of each town and reduce the prices first craft merchants pay to 5%.
- Let the monthly market at the necktie wander to the towns: In the first month, the market is at the Necktie, second month the market is in Runewick, then Galmair, then Cadomyr and then Necktie again, so you might catch people not attending this market accidently (or people like me who always log in 2 mins before the market is removed ) and get some rp in the towns you would not have got when being alone at the necktie.
- Reduce the amount of town's depots (to maybe one or two): Create hotspots near the taverns/near the workshops, whatever you prefer.
- Make drinks more important: Right now NOBODY wants to buy drinks. I guess that's because they "just" provide rp-effects and not actual engine-effects. I am not sure which effects would be nice for them, but I am sure there's something we could think about.