Training weapons: ranged and concussion
Posted: Thu Sep 07, 2017 4:15 am
Proposal:
Adjust current values and graphics in the game to fill in holes in the training weapons for two missing fighting types.
Add the old graphic 'bough' to the training weapons for a concussion item (make it require a branch and a handle if we need a craftable way to get it.)
Rename it to 'training stick'.
This shouldn't be a terribly difficult task on either the server side or in the content file.
Adding the item value here:
https://github.com/Illarion-eV/Illarion ... g.lua#L377
A recipe here:
https://github.com/Illarion-eV/Illarion ... g.lua#L236
And then arranging it in the server somewhere.
As for a ranged weapon training item:
Add a 'softened stone' as an ammunition type for the sling, and reduce the damage it can inflict down to absolute minimum. It could even reuse the same graphic as the current stone, if the name in the box had a striking enough difference, such as color.
Adjust current values and graphics in the game to fill in holes in the training weapons for two missing fighting types.
Add the old graphic 'bough' to the training weapons for a concussion item (make it require a branch and a handle if we need a craftable way to get it.)
Rename it to 'training stick'.
This shouldn't be a terribly difficult task on either the server side or in the content file.
Adding the item value here:
https://github.com/Illarion-eV/Illarion ... g.lua#L377
A recipe here:
https://github.com/Illarion-eV/Illarion ... g.lua#L236
And then arranging it in the server somewhere.
As for a ranged weapon training item:
Add a 'softened stone' as an ammunition type for the sling, and reduce the damage it can inflict down to absolute minimum. It could even reuse the same graphic as the current stone, if the name in the box had a striking enough difference, such as color.