Code: Select all
-- give a reward at 50, 150, 350, 750, 1550, ..
if currentPoints >= pointsNeededForNewReward*((2^(numberOfRewards+1))-1) then
From what I understand here the rewards are given at the points listed 50, 150, 350, 750, 1550, and then onwards at 3150, 6350, etc since from the pattern it seems to be previous number *2 +50. Quoted the code as well although I do not understand it, just in case my understanding of the pattern is wrong.
Code: Select all
-- reward[x] = {y,z} - x = reward points required, y = item id , z= amount of y
local reward = {
{61,15}, -- gold coins
{446,69}, -- sapphire powder
{447,103}, -- ruby powder
{448,52}, -- emerald powder
{449,69}, -- obsidan powder
{450,103}, -- amethyst powder
{451,52}, -- topaz powder
{452,42}, -- diamond powder
{2551,1}, -- pure air
{2552,1}, -- pure earth
{2553,1}, -- pure fire
{2554,1}, -- pure water
{3607,1}, -- pure spirit
}
Those are the rewards listed. From what I understand the same amount(15 gold, 69 sapphire, 103 ruby powder, etc) will appear for you to choose between at each reward marker (50, 150, 350, 750, 1550, etc).
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Though from my perspective the rewards are not supposed to be equivalent with the cost, since this is a gold-sink designed to lessen the amount of gold in the player economy. People who fight there are people who either want to practice against a monster without the danger of being surrounded by them, and have the excess gold to do so and can't find other players to spar with instead, or the more common reason, people who want to show off their name as one of the top 20 Arena champions as a form of prestige.
Every month you see the high score list change a little, meaning people are still using it after all these years, and some are even up in the thousands of points, meaning plenty have been throwing gold at it. Doesn't this mean it's working as intended, as a gold sink?
I'd be more worried if it never saw use, but right now in August there's been 300 points earned total. The total since the high-score system was made, not counting deleted characters, is 25164 points among all three towns. This is the 68th month since the high-score system was made. That's an average of 370 points per month, meaning the 300 points of this month is just below average. Given the statistics, it seems to be functioning pretty well. So unless Vern is suggesting that no one has ever really used the arena system..
Not a lot of people using it isn't important if the ones with big-wallets do, since that is what a gold-sink is aimed at. The rewards, the monsters, the potential RP from it, everything can be arranged or found elsewhere in the game, the only thing left is the prestige from the high-score. Even in the arena itself, given Galmair Arenas history with GM events (Sons of mountains, anyone?).
On another note, a separate arena or dungeon where you pay an entrance fee then face off with monsters until you fall back and get teleported out for safety, then get a high score and rewards based on that, could be a cool idea for those that want to rank their actual fighting capabilities and not just their wallets like the current arena. Either dungeons where you crawl through and face stronger and stronger monsters, or just an arena (less dev work) where you face off against stronger and stronger monsters, maybe several at a time later on, until you fall back and a script sends you outside. Add an option to go in as a team, and you got yourself a dungeon that will be revisited if the higher scoring rewards are attractive enough. Of course limitations on potions, gems, etc, might be needed depending on the devs design of it. Just an idea, though, since in the current arena, with enough gold, you could get the top score from killing level 1 creatures.