Effect for Elemental Wands
Posted: Tue Feb 14, 2017 7:59 am
Hello,
just in case that there is nothing yet planned for the elemental staffs i would like to propose the following to discussion.
Give the elemental staff a unique kind of critical effect with maybe 5% successrate.
Earth wand:
makes the earth swampy and engulfing the feet of the target.
Effect: if possible reduce or stop movement for 5 seconds, maybe even depending on the type of ground the target is standing on.
(if possible at all of course: swamp: immobile, earth/grass/forest: reduce speed strong, rock/street: reduce speed weak)
If movement alone is not possible maybe reducing agility strongly (maybe 50%) for the 5 seconds.
(A way to stop movement might be reducing strength very strongly so that the victim is overloaded)
Air wand:
makes the victim whirl around and disoriented.
Effect: similar to 2 handed weapons make the victim loose his target and maybe even be moved a step or two
water wand:
makes the eyes of the victim watery or raise a kind of lokal fog
Effect: reduce the perception of the victim for a given time (maybe 30 seconds as the effect is way less powerfull i believe)
mind wand:
befuddles the victim mentally
Effect: reduce willpower of the victim for a given time (maybe 50% and 5-10 seconds)
fire wand:
has a chance to create a lasting fire
Effect: simmilar to fire spitting creatures create 1 firefield that lasts maybe 5-10 seconds
The Staffs in that case have different cases of use.
earth is strong against agile close combat fighters (and admittedly can be very deadly for those who rely on agility)
air is effective against any fighter but the effect is rather weak
water is mostly effective against ranged fighters
mind is effective against spell casters (but unfortunatly not against monster spell casters i believe)
fire is again effective against all
just in case that there is nothing yet planned for the elemental staffs i would like to propose the following to discussion.
Give the elemental staff a unique kind of critical effect with maybe 5% successrate.
Earth wand:
makes the earth swampy and engulfing the feet of the target.
Effect: if possible reduce or stop movement for 5 seconds, maybe even depending on the type of ground the target is standing on.
(if possible at all of course: swamp: immobile, earth/grass/forest: reduce speed strong, rock/street: reduce speed weak)
If movement alone is not possible maybe reducing agility strongly (maybe 50%) for the 5 seconds.
(A way to stop movement might be reducing strength very strongly so that the victim is overloaded)
Air wand:
makes the victim whirl around and disoriented.
Effect: similar to 2 handed weapons make the victim loose his target and maybe even be moved a step or two
water wand:
makes the eyes of the victim watery or raise a kind of lokal fog
Effect: reduce the perception of the victim for a given time (maybe 30 seconds as the effect is way less powerfull i believe)
mind wand:
befuddles the victim mentally
Effect: reduce willpower of the victim for a given time (maybe 50% and 5-10 seconds)
fire wand:
has a chance to create a lasting fire
Effect: simmilar to fire spitting creatures create 1 firefield that lasts maybe 5-10 seconds
The Staffs in that case have different cases of use.
earth is strong against agile close combat fighters (and admittedly can be very deadly for those who rely on agility)
air is effective against any fighter but the effect is rather weak
water is mostly effective against ranged fighters
mind is effective against spell casters (but unfortunatly not against monster spell casters i believe)
fire is again effective against all