, with the game being open source and stuff.
The mining.lua- file is of interest to us in regard to your question.
Code: Select all
--Galmair "Dark Hole Mine"
AddArea( 1, position(406,159,-3), 20 );
AddStone( 1, 1245 );
SetResource( 1, 1245, 21, 70); -- coal
SetResource( 1, 1245, 1062, 10); -- silver
SetResource( 1, 1245, 252, 6); -- obsidian
SetResource( 1, 1245, 255, 2); -- rubys
AddStone( 1, 1246 );
SetResource( 1, 1246, 21, 50); -- coal
SetResource( 1, 1246, 1062, 10); -- silver
SetResource( 1, 1246, 251, 6); -- amethysts
SetResource( 1, 1246, 256, 2); -- emerald
--Galmair "Malachite Mine"
AddArea( 2, position(420,371,0), 30 );
AddStone( 2, 232 );
SetResource( 2, 232, 2536, 40); -- copper
SetResource( 2, 232, 234, 3); -- gold nuggets
SetResource( 2, 232, 254, 3); -- diamonds
SetResource( 2, 232, 251, 1); -- amethysts
AddStone( 2, 914 );
SetResource( 2, 914, 22, 70); -- iron ore
SetResource( 2, 914, 255, 3); -- rubys
SetResource( 2, 914, 257, 1); -- topas
AddStone( 2, 1273 );
SetResource( 2, 1273, 22, 50); -- iron ore
SetResource( 2, 1273, 253, 3); -- sapphire
SetResource( 2, 1273, 252, 1); -- obsidian
AddStone( 2, 1276 );
SetResource( 2, 1276, 2536, 40); -- copper ore
SetResource( 2, 1276, 256, 3); -- emerald
SetResource( 2, 1276, 253, 1); -- sapphire
--Cadomyr "Cornerstone of Candour"
AddArea( 3, position(142,686,0), 15 );
AddStone( 3, 1245 );
SetResource( 3, 1245, 21, 40); -- coal
SetResource( 3, 1245, 1062, 5); -- silver
SetResource( 3, 1245, 252, 3); -- obsidian
SetResource( 3, 1245, 255, 1); -- rubys
AddStone( 3, 1246 );
SetResource( 3, 1246, 21, 25); -- coal
SetResource( 3, 1246, 1062, 5); -- silver
SetResource( 3, 1246, 251, 3); -- amethysts
SetResource( 3, 1246, 256, 1); -- emerald
--Cadomyr "Liberty Quarry"
AddArea( 4, position(165,603,0), 15 );
AddStone( 4, 232 );
SetResource( 4, 232, 2536, 40); -- copper
SetResource( 4, 232, 234, 5); -- gold nuggets
SetResource( 4, 232, 254, 3); -- diamonds
SetResource( 4, 232, 251, 1); -- amethysts
AddStone( 4, 914 );
SetResource( 4, 914, 22, 40); -- iron ore
SetResource( 4, 914, 255, 3); -- rubys
SetResource( 4, 914, 257, 1); -- topas
AddStone( 4, 1273 );
SetResource( 4, 1273, 22, 25); -- iron ore
SetResource( 4, 1273, 253, 3); -- sapphire
SetResource( 4, 1273, 252, 1); -- obsidian
AddStone( 4, 1276 );
SetResource( 4, 1276, 2536, 40); -- copper ore
SetResource( 4, 1276, 256, 3); -- emerald
SetResource( 4, 1276, 253, 1); -- sapphire
--Wilderness "Glittering Cave"
AddArea( 5, position(548,371,0), 15 );
AddStone( 5, 1245 );
SetResource( 5, 1245, 21, 60); -- coal
SetResource( 5, 1245, 1062, 5); -- silver
SetResource( 5, 1245, 252, 3); -- obsidian
SetResource( 5, 1245, 255, 1); -- rubys
AddStone( 5, 1246 );
SetResource( 5, 1246, 21, 40); -- coal
SetResource( 5, 1246, 1062, 5); -- silver
SetResource( 5, 1246, 251, 3); -- amethysts
SetResource( 5, 1246, 256, 1); -- emerald
AddStone( 5, 1250 );
SetResource( 5, 1250, 234, 10); -- gold nuggets
SetResource( 5, 1250, 2534, 1); -- merinium ore
SetResource( 5, 1250, 254, 3); -- diamonds
SetResource( 5, 1250, 257, 1); -- topas
--Wilderness "Skewer Drift"
AddArea( 6, position(942,444,0), 15 );
AddStone( 6, 232 );
SetResource( 6, 232, 2536, 60); -- copper
SetResource( 6, 232, 234, 15); -- gold nuggets
SetResource( 6, 232, 254, 9); -- diamonds
SetResource( 6, 232, 251, 3); -- amethysts
AddStone( 6, 914 );
SetResource( 6, 914, 22, 80); -- iron ore
SetResource( 6, 914, 255, 9); -- rubys
SetResource( 6, 914, 257, 3); -- topas
AddStone( 6, 1273 );
SetResource( 6, 1273, 22, 60); -- iron ore
SetResource( 6, 1273, 253, 9); -- sapphire
SetResource( 6, 1273, 252, 3); -- obsidian
AddStone( 6, 1245 );
SetResource( 6, 1245, 21, 80); -- coal
SetResource( 6, 1245, 252, 9); -- obsidian
SetResource( 6, 1245, 255, 3); -- rubys
AddStone( 6, 1246 );
SetResource( 6, 1246, 21, 60); -- coal
SetResource( 6, 1246, 251, 9); -- amethysts
SetResource( 6, 1246, 256, 3); -- emerald
AddStone( 6, 1276 );
SetResource( 6, 1276, 2536, 60); -- copper ore
SetResource( 6, 1276, 256, 9); -- emerald
SetResource( 6, 1276, 253, 3); -- sapphire
----------- Noobia Mine (increased coal yield) -----------
AddArea( 7, position(59,49,100), 15 );
AddStone( 7, 232 );
SetResource( 7, 232, 2536, 40); -- copper
SetResource( 7, 232, 234, 5); -- gold nuggets
SetResource( 7, 232, 254, 3); -- diamonds
SetResource( 7, 232, 251, 1); -- amethysts
AddStone( 7, 914 );
SetResource( 7, 914, 22, 60); -- iron ore
SetResource( 7, 914, 255, 3); -- rubys
SetResource( 7, 914, 257, 1); -- topas
AddStone( 7, 1273 );
SetResource( 7, 1273, 22, 60); -- iron ore
SetResource( 7, 1273, 253, 3); -- sapphire
SetResource( 7, 1273, 252, 1); -- obsidian
AddStone( 7, 1245 );
SetResource( 7, 1245, 21, 80); -- coal
SetResource( 7, 1245, 252, 3); -- obsidian
SetResource( 7, 1245, 255, 1); -- rubys
AddStone( 7, 1246 );
SetResource( 7, 1246, 21, 40); -- coal
SetResource( 7, 1246, 251, 3); -- amethysts
SetResource( 7, 1246, 256, 1); -- emerald
AddStone( 7, 1276 );
SetResource( 7, 1276, 2536, 40); -- copper ore
SetResource( 7, 1276, 256, 3); -- emerald
SetResource( 7, 1276, 253, 1); -- sapphire
AddStone( 7, 1250 );
SetResource( 7, 1250, 234, 10); -- gold nuggets
SetResource( 7, 1250, 2534, 1); -- merinium ore
SetResource( 7, 1250, 254, 3); -- diamonds
SetResource( 7, 1250, 257, 1); -- topas
------- Noobia Mine - FERTIG ------
----------- Prison Mine -----------
AddArea( 8, position(-480,-480,-40), 30 );
AddStone( 8, 232 );
SetResource( 8, 232, 2536, 40); -- copper
SetResource( 8, 232, 234, 5); -- gold nuggets
SetResource( 8, 232, 254, 3); -- diamonds
SetResource( 8, 232, 251, 1); -- amethysts
AddStone( 8, 914 );
SetResource( 8, 914, 22, 60); -- iron ore
SetResource( 8, 914, 255, 3); -- rubys
SetResource( 8, 914, 257, 1); -- topas
AddStone( 8, 1273 );
SetResource( 8, 1273, 22, 40); -- iron ore
SetResource( 8, 1273, 253, 3); -- sapphire
SetResource( 8, 1273, 252, 1); -- obsidian
AddStone( 8, 1245 );
SetResource( 8, 1245, 21, 60); -- coal
SetResource( 8, 1245, 252, 3); -- obsidian
SetResource( 8, 1245, 255, 1); -- rubys
AddStone( 8, 1246 );
SetResource( 8, 1246, 21, 40); -- coal
SetResource( 8, 1246, 1062, 5); -- silver
SetResource( 8, 1246, 251, 3); -- amethysts
SetResource( 8, 1246, 256, 1); -- emerald
AddStone( 8, 1276 );
SetResource( 8, 1276, 2536, 40); -- copper ore
SetResource( 8, 1276, 256, 3); -- emerald
SetResource( 8, 1276, 253, 1); -- sapphire
AddStone( 8, 1250 );
SetResource( 8, 1250, 234, 10); -- gold nuggets
SetResource( 8, 1250, 2534, 1); -- merinium ore
SetResource( 8, 1250, 254, 3); -- diamonds
SetResource( 8, 1250, 257, 1); -- topas
It also does tell us that someone with no clue what they were doing was tinkering with the values for Galmair and the Glittering Cave.