- One GM NPC leader, no player leaders
- No engine bans
- Monthly gems would be given out at random from any of the six colors (rank would be capped at 3 because this is an advantage)
- If any player(s) attempt to control everything they get kicked out
The pros:
- With no engine bans players would have to cooperate to defend themselves.
- All play styles would be allowed, if some try to prevent that they could be kicked out at GM discretion.
- Allowing a small infusion of all six gem types here could make gem trade easier for those who have complained it's difficult to get certain types for various reasons.
- Less work would be required than adding a fully functional new faction. A lot of the work would be mapping (small town). Since the rank would be capped at 3 it'd only need probably one daily quest. I imagine a lot of the code could be recycled from other factions.
- Could add a new element to a stale geopolitical situation.
- Players who don't want to be bogged down by political simulation or passive-aggressive crap would have a place to go.
- Fugitives/shady chars would have a place to access depot/NPC/tools without fear of engine ban.
- The usual response is "we don't have enough people to support this". But we don't really have enough to support three as it is so not much additional damage would be done.