Havens within the Factions
Posted: Thu Jun 23, 2016 12:39 am
Overview:
I believe it is time that there is an engine IG that facilitates and helps unite characters that would prefer to RP the shadier aspects of the game and lore. The gist of this proposal revolves around three fuctions:
Faction:Galmair
Plot: Assassination of a visiting Cadomyrian Noble
Progression:
I believe it is time that there is an engine IG that facilitates and helps unite characters that would prefer to RP the shadier aspects of the game and lore. The gist of this proposal revolves around three fuctions:
- Questlines: Meant to separate characters from the typical faction RP but still inherent to their background (e.g. kill a friendly NPC, bribe an official, spy, enslave a friendly NPC, collect forbidden objects for a ritual).
- Pre-approved plots by GMs and could even be voted upon OOC.
- Havens: A secure place within factions for players to meet who have already committed a crime or performed a deed to discuss the plot further.
- To avoid abuse I would impose a timer once at least two players entered or a random trigger to force the players to leave or get caught by the town guard.
- NPC Bookie: An NPC to list other plot members. Basically this NPC would tell faithful plot members who else is involved in the plot if they perform another dastardly deed or pay some substantial amount of coin.
- Cadomyr:
- Baron Hastings Plot: Indeed an elect few characters can decide to join the Hastings to attempt another cue.
- Slavers: Player characters are tasked with capturing friendly NPCs to be sold at the slave market.
- Pirates Revenge: Choose to donate objects to the pirates instead of the Queen for chance to earn a double monthly reward.
- Runewick:
- Dark Arts: Oh you bet that super secret cult that broods right under your nose. Exchange your soul for knowledge on how to speak with demons, perform a blood bond, etc...
- Galmair
- Too much shadiness to even begin to list
- Plots should only occur in one faction at a time, until our player base grows.
- If GMs would not prefer internal struggle within their ranks these quests can be limited to targeting other factions.
- Depending on the plot the haven only lasts X number of days/months (depending on the complexity).
- Again the fun is in the plotting, the players should not get caught until they actually attempt to execute the plot.
Faction:Galmair
Plot: Assassination of a visiting Cadomyrian Noble
Progression:
- Wandering "Friendly" NPC in Galmair arrives. When you talk to him he asks for your help, says that someone is trying to assassinate him. He says that the assassin said something about getting an easy gold coin and he managed to run and hide from him. Player is then presented an option to kill and collect the gold coin or tell a guard.
- Player chooses to tell a guard, good side in him wins.
- Player chooses to kill the man, he gets the gold coin, and a man from the shadows reveals the location of the haven.
- Player enters the haven of a den of assassins and finds another player who did the same thing.
- Second/Prime quest is revealed that the assassins need more muscle to take out a Cadomyrian noble who will arrive.
- On the day that Cadomyrian noble arrives ((OOC we can have this happen multiple times)) a message is received to all players that a Cadomyrian noble has arrived in Galmair.
- Now comes the fun part, if the assassins take down the target the plotters get a reward. If the people appose the assassins the player gets ousted if he is clouded and must face the Galmair judicial system.