Make crafting real and valuable
Posted: Fri Apr 01, 2016 10:52 am
The resent glassblowing post makes me post this.
The trouble with all crafts , as I see them, are...
1) They all happen far too quickly. It takes time to make anything. If you want any item to have value, time, much time should be needed to make it. Even a simple plate should take time to make. If you doubt this, pull out your pocket knife and grab a piece of wood and make one.
2) All resources weight too little. I am as strong as most, but unless the size of stones or logs are very small, there is no way I could carry even a quarter of what an average strength player can carry.
3) All items need to deteriorate. Every time an item is used, it should lose some quality. Every time an item is repaired, it should only be able to be repaired to one level of condition lower than it was before. In this way, all items need to be replaced over time.
4) Some balancing of the value of items at the town trader's needs to be adjusted. The items that take the most time, the most resources, the most different skills, to make should cost the most. And, the most coveted items should require the most effort, skills and resources to make.
5) Every craftsman should be able to make any tool needed for their craft. Maybe not a good one, but one they can work with for a short period of time. If they want a better one, then they would also need to learn the skill that makes their tool, or do some trading. A farmer should be able to make something that will cut down their grain. It may wear out quickly, and leave lots of seed on the ground, but they can make do until they can afford better, or learn how to make a better one.
6) Finally, We need more reasons to use the more finely crafted items. Take clothing, it can be considered a light armor. But no matter it's quality, it's value, it is still armor class 0. A fine 5 gold robe should have a higher armor class than a sack cloth gray shirt. A lantern should put out much more light and last much longer than a torch. An item of any type, should have more quality, work better and last longer, if it was made by anyone, than one bought from the town traders ( that doesn't bear the name of the craftsman) This adds value to trading with others over buying from the town.
7) Some basic tools need to be added to Hemp Necktie and Jumajistan and the wilds. Maybe they should also be of lower quality, thus produce items of lower quality. Say an anvil that isn't flat. A baking oven with bricks missing, so it can't keep an even temperature. But have them all the same. Still a benefit to those that do live in town, but those that don't, can still be part of the economy.
Just a few thoughts. This game has become, and maybe always was more fighting centered, but a better crafting format would greatly improve the game. I can only smack so and so , so many times before he hates me, and I am completely bored.
The trouble with all crafts , as I see them, are...
1) They all happen far too quickly. It takes time to make anything. If you want any item to have value, time, much time should be needed to make it. Even a simple plate should take time to make. If you doubt this, pull out your pocket knife and grab a piece of wood and make one.
2) All resources weight too little. I am as strong as most, but unless the size of stones or logs are very small, there is no way I could carry even a quarter of what an average strength player can carry.
3) All items need to deteriorate. Every time an item is used, it should lose some quality. Every time an item is repaired, it should only be able to be repaired to one level of condition lower than it was before. In this way, all items need to be replaced over time.
4) Some balancing of the value of items at the town trader's needs to be adjusted. The items that take the most time, the most resources, the most different skills, to make should cost the most. And, the most coveted items should require the most effort, skills and resources to make.
5) Every craftsman should be able to make any tool needed for their craft. Maybe not a good one, but one they can work with for a short period of time. If they want a better one, then they would also need to learn the skill that makes their tool, or do some trading. A farmer should be able to make something that will cut down their grain. It may wear out quickly, and leave lots of seed on the ground, but they can make do until they can afford better, or learn how to make a better one.
6) Finally, We need more reasons to use the more finely crafted items. Take clothing, it can be considered a light armor. But no matter it's quality, it's value, it is still armor class 0. A fine 5 gold robe should have a higher armor class than a sack cloth gray shirt. A lantern should put out much more light and last much longer than a torch. An item of any type, should have more quality, work better and last longer, if it was made by anyone, than one bought from the town traders ( that doesn't bear the name of the craftsman) This adds value to trading with others over buying from the town.
7) Some basic tools need to be added to Hemp Necktie and Jumajistan and the wilds. Maybe they should also be of lower quality, thus produce items of lower quality. Say an anvil that isn't flat. A baking oven with bricks missing, so it can't keep an even temperature. But have them all the same. Still a benefit to those that do live in town, but those that don't, can still be part of the economy.
Just a few thoughts. This game has become, and maybe always was more fighting centered, but a better crafting format would greatly improve the game. I can only smack so and so , so many times before he hates me, and I am completely bored.