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Correcting the fighting skipt?

Posted: Mon Mar 21, 2016 4:29 pm
by Zelphyra
Hiho,
I wonder, what you have done there. I tested a bit and noticed my char a lot weaker then before. Even killing bee queens needs an eternity compared to the three hit kill before. I also noticed that my char nearly got killed from an enemy that couldnt harm her before.

Re: Correcting the fighting skipt?

Posted: Mon Mar 21, 2016 4:37 pm
by Achae Eanstray
I believe the only change was correcting the armor. So if your char is wearing the wrong level there may be a problem. http://illarion.org/community/forums/vi ... 97&t=40649

Re: Correcting the fighting skipt?

Posted: Mon Mar 21, 2016 5:43 pm
by Alyssa El'anir
Yes if you're wearing an armor or using a weapon higher rated than your skill level for it, it will be reduced to 10% efficiency.

Re: Correcting the fighting skipt?

Posted: Mon Mar 21, 2016 6:46 pm
by Rag
Dann heisst es für mich: zurück zu den Mumien xD allerdings fand ich es zuvor schon etwas seltsam dass ich als 'Nichtskönner' Grabwächter und ähnliches ohne Probleme legen konnte.

Von dem her: Änderung ist gut, aber trotzdem bisschen blöd wenn/weil man sich bereits ans andere gewöhnt hat.

Re: Correcting the fighting skipt?

Posted: Mon Mar 21, 2016 6:57 pm
by Estralis Seborian
Just to clarify: The change was a bug fix. What we have now is the fixed version.

Re: Correcting the fighting skipt?

Posted: Thu Mar 24, 2016 2:45 pm
by Kamilar
It's a bummer for fighters that have been using equipment above their skill, but this seems like it was a smart fix for balancing crafting. We'll all be ordering new gear and keeping the smiths, tailors and carpenters busy.

Re: Correcting the fighting skipt?

Posted: Thu Mar 24, 2016 5:12 pm
by GolfLima
Kamilar wrote:We'll all be ordering new gear and keeping the smiths, tailors and carpenters busy.
:arrow: hope some of the crafters have now a little bit to do