Darkhole Race commands
Posted: Thu Dec 17, 2015 10:15 pm
As it currently stands, when the darkhole race is held, gm's have to manually go through the land dropping flowers, anchoring them, and guiding the lines out for players. Technically they do not really have to, but it is a nice touch. However, afterwards, they are also required to linger around and delete said flowers.
My proposal is this: A gm command, say !darkholerace that spawns the flowers in the proper locations, and another command !darkholedone that deletes the items on these tiles.
Also, to help make this process go faster, I wrote down all the coordinates.
x y z
304 291 0
312 283
322 276
327 266
336 264
346 261
356 255
364 257
373 256
383 250
392 250
403 250
409 250
414 250
422 250
430 250
435 253
440 255
444 258
449 259
453 260
459 258
465 254
471 250
478 249
487 249
494 244
496 238
494 233
494 227
500 221
502 215
497 210
498 202
498 195
493 193
486 193
480 191
474 191
464 188
461 184
459 179
459 173
456 168
453 163
448 159
448 154
448 147
445 143
438 141
431 139
423 138
416 142
410 146
401 147
397 142
392 140
389 147
384 152
Item 767 is the flower traditionally used. Thank you for your time and consideration on the topic.
My proposal is this: A gm command, say !darkholerace that spawns the flowers in the proper locations, and another command !darkholedone that deletes the items on these tiles.
Also, to help make this process go faster, I wrote down all the coordinates.
x y z
304 291 0
312 283
322 276
327 266
336 264
346 261
356 255
364 257
373 256
383 250
392 250
403 250
409 250
414 250
422 250
430 250
435 253
440 255
444 258
449 259
453 260
459 258
465 254
471 250
478 249
487 249
494 244
496 238
494 233
494 227
500 221
502 215
497 210
498 202
498 195
493 193
486 193
480 191
474 191
464 188
461 184
459 179
459 173
456 168
453 163
448 159
448 154
448 147
445 143
438 141
431 139
423 138
416 142
410 146
401 147
397 142
392 140
389 147
384 152
Item 767 is the flower traditionally used. Thank you for your time and consideration on the topic.