Darkhole Race commands

Here you can make and discuss suggestions to improve the game. / Hier kannst du Vorschläge einreichen und diskutieren um das Spiel zu verbessern.

Moderator: Developers

Locked
User avatar
Vern Kron
Posts: 1565
Joined: Sat Oct 06, 2007 10:20 pm

Darkhole Race commands

Post by Vern Kron »

As it currently stands, when the darkhole race is held, gm's have to manually go through the land dropping flowers, anchoring them, and guiding the lines out for players. Technically they do not really have to, but it is a nice touch. However, afterwards, they are also required to linger around and delete said flowers.

My proposal is this: A gm command, say !darkholerace that spawns the flowers in the proper locations, and another command !darkholedone that deletes the items on these tiles.

Also, to help make this process go faster, I wrote down all the coordinates.

x y z
304 291 0
312 283
322 276
327 266
336 264
346 261
356 255
364 257
373 256
383 250
392 250
403 250
409 250
414 250
422 250
430 250
435 253
440 255
444 258
449 259
453 260
459 258
465 254
471 250
478 249
487 249
494 244
496 238
494 233
494 227
500 221
502 215
497 210
498 202
498 195
493 193
486 193
480 191
474 191
464 188
461 184
459 179
459 173
456 168
453 163
448 159
448 154
448 147
445 143
438 141
431 139
423 138
416 142
410 146
401 147
397 142
392 140
389 147
384 152

Item 767 is the flower traditionally used. Thank you for your time and consideration on the topic.
User avatar
Jupiter
Developer
Posts: 3477
Joined: Sun May 28, 2006 11:23 am

Re: Darkhole Race commands

Post by Jupiter »

!bla commands are written in the server code. Not good to do it there. But we also have GM tools that are written in lua. Those can be used for that.

If that is a help for the GMs, I see no reason to object. Just make sure to include save checks to ensure that there is no trying to place blossoms on non existing fields.
Teflon
Posts: 938
Joined: Wed Oct 21, 2009 12:53 pm

Re: Darkhole Race commands

Post by Teflon »

Sounds like an interesting idea to look into it. I placed all the items like flowers and stage permanently because I got tired of adding and removing them each time. With a script, they could be added and removed within seconds. Questions is also how long it would take to write a script that works as supposed. :-)
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Re: Darkhole Race commands

Post by Nitram »

Teflon wrote:Questions is also how long it would take to write a script that works as supposed. :-)
Since all the annoying work (collecting the locations) is already done, I would expect this script do be done within 5 minutes.
Including the documentation of the source code, and running the tests that it works.
Excluding checking the entire path for the correct placement. :wink:

It is also a nice small function for anyone who wants to try to get started with scripting. :wink:

Nitram
Locked