Craft balancing? Who needs it?
Posted: Fri Aug 21, 2015 10:24 pm
Why is there still arguments and large Dev projects for this? Wouldn't it make more sense to keep the NPCs as they are (plz stop changing) and let each town have every static tool?
Crafter's seek to do many crafts because of how the crafts intertwine, as far as I know there was no arguments or confusion regarding "craft distribution" in the older clients.
Really I just want to see a simple solution to this. Problem that has gone on long enough to drive anyone bonkers, especially our devs
Crafter's seek to do many crafts because of how the crafts intertwine, as far as I know there was no arguments or confusion regarding "craft distribution" in the older clients.
Really I just want to see a simple solution to this. Problem that has gone on long enough to drive anyone bonkers, especially our devs