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A little teaser on the next client version

Posted: Sun Feb 22, 2015 3:23 pm
by Estralis Seborian
Fiat lux!
dev.jpg
dev.jpg (239.89 KiB) Viewed 3158 times
All hail Nitram! :-)

Re: A little teaser on the next client version

Posted: Tue Feb 24, 2015 9:30 am
by Dyluck
Nice! *Thumbs Up*

Re: A little teaser on the next client version

Posted: Tue Feb 24, 2015 8:47 pm
by Drathe
Am I missing something? What's different?

Re: A little teaser on the next client version

Posted: Tue Feb 24, 2015 8:59 pm
by Nitram
Drathe wrote:Am I missing something? What's different?
... where is the slapping smilie...?

Anyway:
The light on the tiles is not smoothed out without any drop in performance. Actually rendering of the tiles got a little faster by the change.

Nitram

Re: A little teaser on the next client version

Posted: Tue Feb 24, 2015 11:27 pm
by Drathe
Good work, keep it up! :D

Re: A little teaser on the next client version

Posted: Wed Feb 25, 2015 10:02 am
by maryday
Speaking of performance...
Might there be a possibility to unite single scene objects or tiles, without specific use or description, to "large scaled showcase backgrounds"?
Maybe by an automated engine function...

Just a thought.

Re: A little teaser on the next client version

Posted: Wed Feb 25, 2015 8:55 pm
by Nitram
That is already done maryday. Even if the objects have special functions they are combined on the fly while their special components are not active.

Re: A little teaser on the next client version

Posted: Wed Feb 25, 2015 9:45 pm
by maryday
*Bows several times while taking small steps backward, rejoining the circle.*

Re: A little teaser on the next client version

Posted: Thu Mar 26, 2015 10:05 pm
by Velisai
I've just written some things that may be taken as harsh criticism. Here however, I'd only like to say how awesome this is. It really makes a difference when you don't see the individual tiles all the time.