Let's talk about mining.
Posted: Sun Feb 08, 2015 5:03 am
Before you redirect me to the dozens of Mantis posts about this issue, hear me out. Because I'm not talking about the same thing as any of them. And frankly, Mantis is a poor way to have discussions with as many players as possible.
I have a pickaxe to grind with our collection system, especially mining. Specifically, the fact that it just... isn't intrinsically fun.
Here's every experience I have ever had with mining:
1) Dump everything into depot and switch into minimal clothing and 5 pickaxes.
2) Walk to mine.
3) click a rock.
4) Alt+tab to Reddit, Mantis, the forum, whatever.
5) Tab back every 5-10 minutes to change tools and click different rocks.
6) Walk back to town more slowly.
7) Repeat.
Why do you mine?
When I asked this on IRC, here are the responses I got:
"It lets me reduce my MC once I've maxed mining."
- Now, the entire MC system is a much bigger and different discussion, and I don't want to field that here because it would be a distraction. So this isn't about that.
"It gives me resources I need to do my smithing."
- There's been disagreement for years about the role that Lumber-Mining-Smith-Carpenters have in Illarion, and mostly we put them in a bad light. But the reality is that players do this mostly out of necessity. How can they make somebody that is JUST a carpenter, if nobody wants to be a smith or lumberjack?
"It gives me a way to be doing something productive IG while I'm actually writing forum posts, chatting up the IRC or TeamSpeak, or doing Dev work."
- I hate to ever say bad things about people using these resources, or even making our game better, but is that really even playing the game at that point?
And, of course "Well... what else am I going to do when nobody else is IG?"
- This is important. Too often discussions about Illarion are phrased in the context of interaction with other players (especially when related to MC and grinding), but we need to accept that Illarion is becoming more and more a solo game. If you login and are the only player that speaks German or English in the entire world, It isn't an MMO, it's an RPG. And we need to make our content stand on its own to make that enjoyable.
Now, not everything is so bad. I also heard (Especially from people who actually play crafters regularly):
"I really love searching for new resources and exploring the world!"
-This is a great reality of a lot of our collection systems! Want to cut a certain wood? Better go find where it grows! Want to shear some sheep or get some furs? Better go find them! But where does this not apply? Mining. And would be awful if it did? Probably.
I also heard "My character sells his mining yields for a profit. Gemstones can fetch a pretty penny, and smiths love him/her!"
-Again, this is phenominal and needs to be the kind of experience we are pursuing. But something to notice here is that the actual experience of mining that is clicking on a rock and tabbing away, has little to do with this. This is the extrinsic result of the mining. It's a moment that's enjoyable because it's enjoyable to haggle with other characters. Not because it was enjoyable to stare at rocks.
And of course, "I love getting a group together and RPing as we work." -- Again, a REALLY good thing. But this falls into the same issue as I mentioned before about Illarion shifting away from the MMO experience and more to the RPG experience.
Really, the only repsonse I got about why mining itself is enjoyable was this: "It's one of the most relaxing parts of game play." Which can be taken in many ways, although we shouldn't ignore it as an important part of the experience. It's nice to have aspects of a game that don't need your fullest attention and effort.
So why do you mine? Are there parts of the experience that you really do love? Are there those that you don't?
If you play a miner as your character, I'd love to hear from you what makes the experience fun. After all, this is a game, so I assume you are doing it because you actually enjoy it.
If you don't mine and can't imagine doing so frequently, what exactly drives you off? The commute to and from the mines? The lack of engagement?
And ultimately, how can we make this specific experience more enjoyable while keeping true to the experience of Illarion?
It would be completely technically feasible to make things like mining or gemgrinding into minigames, (shoot, I could probably do that personally by April if it was desired) but that probably isn't be the best solution here. It would be pretty nonimmerisve if suddenly you were playing bejewled with coal, iron, rocks, and gems inside Illarion.
Although, I must admit, that does sound kinda fun.
TL;DR: When you are mining, why are you doing it and how can the experience be made more fun?
I have a pickaxe to grind with our collection system, especially mining. Specifically, the fact that it just... isn't intrinsically fun.
Here's every experience I have ever had with mining:
1) Dump everything into depot and switch into minimal clothing and 5 pickaxes.
2) Walk to mine.
3) click a rock.
4) Alt+tab to Reddit, Mantis, the forum, whatever.
5) Tab back every 5-10 minutes to change tools and click different rocks.
6) Walk back to town more slowly.
7) Repeat.
Why do you mine?
When I asked this on IRC, here are the responses I got:
"It lets me reduce my MC once I've maxed mining."
- Now, the entire MC system is a much bigger and different discussion, and I don't want to field that here because it would be a distraction. So this isn't about that.
"It gives me resources I need to do my smithing."
- There's been disagreement for years about the role that Lumber-Mining-Smith-Carpenters have in Illarion, and mostly we put them in a bad light. But the reality is that players do this mostly out of necessity. How can they make somebody that is JUST a carpenter, if nobody wants to be a smith or lumberjack?
"It gives me a way to be doing something productive IG while I'm actually writing forum posts, chatting up the IRC or TeamSpeak, or doing Dev work."
- I hate to ever say bad things about people using these resources, or even making our game better, but is that really even playing the game at that point?
And, of course "Well... what else am I going to do when nobody else is IG?"
- This is important. Too often discussions about Illarion are phrased in the context of interaction with other players (especially when related to MC and grinding), but we need to accept that Illarion is becoming more and more a solo game. If you login and are the only player that speaks German or English in the entire world, It isn't an MMO, it's an RPG. And we need to make our content stand on its own to make that enjoyable.
Now, not everything is so bad. I also heard (Especially from people who actually play crafters regularly):
"I really love searching for new resources and exploring the world!"
-This is a great reality of a lot of our collection systems! Want to cut a certain wood? Better go find where it grows! Want to shear some sheep or get some furs? Better go find them! But where does this not apply? Mining. And would be awful if it did? Probably.
I also heard "My character sells his mining yields for a profit. Gemstones can fetch a pretty penny, and smiths love him/her!"
-Again, this is phenominal and needs to be the kind of experience we are pursuing. But something to notice here is that the actual experience of mining that is clicking on a rock and tabbing away, has little to do with this. This is the extrinsic result of the mining. It's a moment that's enjoyable because it's enjoyable to haggle with other characters. Not because it was enjoyable to stare at rocks.
And of course, "I love getting a group together and RPing as we work." -- Again, a REALLY good thing. But this falls into the same issue as I mentioned before about Illarion shifting away from the MMO experience and more to the RPG experience.
Really, the only repsonse I got about why mining itself is enjoyable was this: "It's one of the most relaxing parts of game play." Which can be taken in many ways, although we shouldn't ignore it as an important part of the experience. It's nice to have aspects of a game that don't need your fullest attention and effort.
So why do you mine? Are there parts of the experience that you really do love? Are there those that you don't?
If you play a miner as your character, I'd love to hear from you what makes the experience fun. After all, this is a game, so I assume you are doing it because you actually enjoy it.
If you don't mine and can't imagine doing so frequently, what exactly drives you off? The commute to and from the mines? The lack of engagement?
And ultimately, how can we make this specific experience more enjoyable while keeping true to the experience of Illarion?
It would be completely technically feasible to make things like mining or gemgrinding into minigames, (shoot, I could probably do that personally by April if it was desired) but that probably isn't be the best solution here. It would be pretty nonimmerisve if suddenly you were playing bejewled with coal, iron, rocks, and gems inside Illarion.
Although, I must admit, that does sound kinda fun.
TL;DR: When you are mining, why are you doing it and how can the experience be made more fun?