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Decrease the monster spawn frequency?

Posted: Tue Nov 11, 2014 6:06 pm
by Estralis Seborian
Hello all,
it came to my attention that monster spawn a little too often. Let me first explain how monster respawn works:

The map and all dungeons are separated into distinct "spawn zones". Within those spawn zones, a maximum number of monsters is defined. Each 10 to 30 minutes (random) the game checks that all monsters are alive in their zone. If a monster has left its zone, e.g. by getting killed, the game respawns a number of 1 up to the maximum number of monsters on random. This is done for each individual monster type. An example: The game detects that in a spawn area, there are 3/4 (actual/maximum) skeleton mages alive and 1/4 normal skeletons alive. The game respawns 1 skeleton mage and 1 to 3 normal skeletons. This means that the maximum monster number is not always restored immediately.

The question is: Are you fine with that frequency of 10-30 minutes for each check or do you want to see that doubled? The pros and cons I see for a longer time between checks:

Pro
  • Save areas after killing monsters there
  • Higher need to explore the map and dungeons to get loot
  • Less spawn camping
Con
  • Less monsters respawn over time
  • Less loot
  • More moving necessary in dungeons to find monsters
  • Reduced challenge of dungeons
Note: This is about ordinary monsters. Boss monsters are handled differently.

Re: Decrease the monster spawn frequency?

Posted: Tue Nov 11, 2014 10:56 pm
by Mephistopheles
The spawns are almost 100% slower than before, 20 to 60 minute respawn is insane from what I've played it's perfect as it is. Boss creatures like the drow leader from the former drow dungeon had roughly 3 hour respawns, and most warrior chars can take out monster mobs waay before they can respawn.

Re: Decrease the monster spawn frequency?

Posted: Wed Nov 12, 2014 2:21 am
by Jacob B.
From a players point of view, I see no pro for decreasing the frequency.

Re: Decrease the monster spawn frequency?

Posted: Wed Nov 12, 2014 11:15 am
by Estralis Seborian
Mephistopheles wrote:The spawns are almost 100% slower than before
To clarify: Before what? VBU?

Re: Decrease the monster spawn frequency?

Posted: Wed Nov 12, 2014 4:49 pm
by Mephistopheles
Yes the vbu before the pathfinding was fixed with monsters the spawn rates were i believe six times faster, now its a very comfortable spawn rate. The only people the decrease in spawn would benefit are the low levels that kite the high level creatures for 30 mins at a time.

Re: Decrease the monster spawn frequency?

Posted: Wed Nov 12, 2014 6:29 pm
by Estralis Seborian
To clarify: Respawn times were not changed since the VBU release.

Re: Decrease the monster spawn frequency?

Posted: Thu Nov 13, 2014 1:44 am
by Teflon
Yes, but somehow the time that a script takes became more. At least I recognised this once for the Galmair bridge. For whatever reason, it took much more time until the script acted as supposed. I had to reduce the time then. So, it could be that respawn times appear longer than some time ago. But that is only my expierence.

Re: Decrease the monster spawn frequency?

Posted: Thu Nov 13, 2014 8:24 am
by Estralis Seborian
To clarify for all: Events like what happens on that bridge are no regular monster spawns.

Re: Decrease the monster spawn frequency?

Posted: Thu Nov 13, 2014 4:05 pm
by Evie
We did have a point where there was a bit of confusion with respawn times and the server, things were responding faster then.. This was resolved a few months back however, I like the current respawn frequency and method.