Fighting
Posted: Mon Jul 14, 2014 10:27 am
So, I wanted to open this thread because I've noticed that there has been a rather drastic change in how fighting works in Illarion since the VBU, this is not a bashing session, my goal here is to A) Make a point, and B) give constructive feedback to assist the devs in making a better illarion.
We can't expect changes to happen so soon, but if we are patient and the developers open, we can make Illarion awesome.
I feel that the way fighting works in illarion has got extremely bland, while based on a solid format so to speak it lacks that immersive allure that fighters had on Gobaith, Where no two warriors were the same. I think the goal is to keep illarion unique, and not focus so much on other rpgs. Illarion is not WoW, Illarion is not Runescape, THIS IS ILLARION!
I want to know how other's feel about this and I'll explain how I feel as well. We should give good reasons why this should be changed or not changed, and in the end come up with a solid comprehensible proposal to give the developers (and give them time, we still want magic!).
So starting off, I think the way the stats work is great, it's much more straight forward and simpler than Gobaith. My main concern is the equipment and gem aspect. Magic gems are a difficult subject to come around to because everyone wants a bit of effects from gems to benefit their style of play. I see huge potential in having individual effects from magical gems, it creates immersiveness and so many possibilities on how to build up your fighter. Now full gems sets simply boosting damage, while simple, straightforward and easy, lacks the complexity and fun to finding what boost works best for you. I am sure the same goes for crafters, alchemists, and mages alike. Many may like simplicity, but when things get too simple, they get boring.
Now.. Equipment is a tough subject for me, as I feel that this is where much of the blandness comes from. Before when many weapons and armors had their own stats that determined how effective they were, this was fun. Sure some people wore the same stuff, but when you donned an armor and a weapon it suited your char, it made you feel like "Yeah thats MY char woot" Now I see one level 100 weapon or armor and think "I really have to use *that* to fight to full effectiveness?" Maybe it can be as simple as adjusting some of the current equipment stats for certain items and adding new equipment. Things to really make a char feel that it is their character, not what they have to be in order to compete with the other guys. Also, I HATE this trifecta, in some ways it doesn't even make sense. "hey I'm going to wear some studded leather so I can take the blow of a warhammer easier..." I mean c'mon, really??? Maybe on a very basic level a trifecta can work, however to the extent that it works currently just doesn't add up. Personally I think this to be more logical and a bit more fun, Light armor= the lowest armor value but supports better movement in combat granting the warrior the ability to move more freely and do more damage with his weapon. Medium Armor= This armor type grants a good armor value however it starts to hinder your movement and thus affecting how much damage you can dish out in a fight. Heavy armor= This armor has very good armor value but starts to greatly hinder the movement and thus the damage output. An example scale that could be well balanced: Light armor in comparison has a +2 bonus to attacking, but -1 in defense. Medium armor grants +1 to attacking, and +1 to defense, Heavy armor Grants +2 to defense, while a -1 to attacking.
This isn't so much of a proposal yet as a discussion as to where people want fighting to go. Don't be a hermit and pitch in with your opinions, many times things are not considered because you, the players, don't voice what you want. When we come to a collaborative agreement we can then work on a solid and good proposal the devs can use. No more complaining about where things go in illa! Voice your damn opinions or shush!!
We can't expect changes to happen so soon, but if we are patient and the developers open, we can make Illarion awesome.
I feel that the way fighting works in illarion has got extremely bland, while based on a solid format so to speak it lacks that immersive allure that fighters had on Gobaith, Where no two warriors were the same. I think the goal is to keep illarion unique, and not focus so much on other rpgs. Illarion is not WoW, Illarion is not Runescape, THIS IS ILLARION!
I want to know how other's feel about this and I'll explain how I feel as well. We should give good reasons why this should be changed or not changed, and in the end come up with a solid comprehensible proposal to give the developers (and give them time, we still want magic!).
So starting off, I think the way the stats work is great, it's much more straight forward and simpler than Gobaith. My main concern is the equipment and gem aspect. Magic gems are a difficult subject to come around to because everyone wants a bit of effects from gems to benefit their style of play. I see huge potential in having individual effects from magical gems, it creates immersiveness and so many possibilities on how to build up your fighter. Now full gems sets simply boosting damage, while simple, straightforward and easy, lacks the complexity and fun to finding what boost works best for you. I am sure the same goes for crafters, alchemists, and mages alike. Many may like simplicity, but when things get too simple, they get boring.
Now.. Equipment is a tough subject for me, as I feel that this is where much of the blandness comes from. Before when many weapons and armors had their own stats that determined how effective they were, this was fun. Sure some people wore the same stuff, but when you donned an armor and a weapon it suited your char, it made you feel like "Yeah thats MY char woot" Now I see one level 100 weapon or armor and think "I really have to use *that* to fight to full effectiveness?" Maybe it can be as simple as adjusting some of the current equipment stats for certain items and adding new equipment. Things to really make a char feel that it is their character, not what they have to be in order to compete with the other guys. Also, I HATE this trifecta, in some ways it doesn't even make sense. "hey I'm going to wear some studded leather so I can take the blow of a warhammer easier..." I mean c'mon, really??? Maybe on a very basic level a trifecta can work, however to the extent that it works currently just doesn't add up. Personally I think this to be more logical and a bit more fun, Light armor= the lowest armor value but supports better movement in combat granting the warrior the ability to move more freely and do more damage with his weapon. Medium Armor= This armor type grants a good armor value however it starts to hinder your movement and thus affecting how much damage you can dish out in a fight. Heavy armor= This armor has very good armor value but starts to greatly hinder the movement and thus the damage output. An example scale that could be well balanced: Light armor in comparison has a +2 bonus to attacking, but -1 in defense. Medium armor grants +1 to attacking, and +1 to defense, Heavy armor Grants +2 to defense, while a -1 to attacking.
This isn't so much of a proposal yet as a discussion as to where people want fighting to go. Don't be a hermit and pitch in with your opinions, many times things are not considered because you, the players, don't voice what you want. When we come to a collaborative agreement we can then work on a solid and good proposal the devs can use. No more complaining about where things go in illa! Voice your damn opinions or shush!!