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newby rats broken
Posted: Thu Jun 05, 2014 7:45 pm
by EnderDDT
I'm pretty sure one of the variables for the rats (in the new player dungeon), specifically their perception, is way off. Going in they swarm you with a group of usually 5-8 of them approching from halfway across the cavern. This is way too much for a new player, in fact the next level down is often easier to survive. For those people who want to fight a swarm, it is easy enough to drag the enemies to get one, but I'm pretty sure that isn't the expected default for players first experience with combat.
Re: newby rats broken
Posted: Thu Jun 05, 2014 8:13 pm
by Evie
This is not an issue of the rat, but of overall pathfinding and creature perception ingame.
Re: newby rats broken
Posted: Thu Jun 05, 2014 8:21 pm
by EnderDDT
I think that the cretures "perception" score was actidentally set too high. That is the problem.
Re: newby rats broken
Posted: Thu Jun 05, 2014 9:01 pm
by Evie
I don't know the exact details of it technically, but every creature on the map then has the same mistake. This is an ongoing piece of work for all monster that is being worked on.
Re: newby rats broken
Posted: Thu Jun 05, 2014 10:13 pm
by EnderDDT
I guess, then, there shouldn't be so many. When you are swarmed by that many, it isn't "Newby appropriate" anymore. Something neds to be fixed.
Re: newby rats broken
Posted: Thu Jun 05, 2014 10:16 pm
by Uhuru
Spawns are being modified actually. Already worked on that some. Waiting for someone to put them in.
Re: newby rats broken
Posted: Thu Jun 05, 2014 11:06 pm
by EnderDDT
Thanks, that's good to hear.