Modification of the god devotion system
Posted: Wed Jun 04, 2014 12:42 am
Dear community,
I am considering to rework our younger gods devotion system and I would like to share my ideas and reason for them and further ask you for your feedback and help.
Currently, you can only be devoted to one god out of elven younger gods. I like to open up this because I do not see the point why someone can him/herself not devote to more than one god. In particular, since our three towns have each three gods. So, it is very reasonable that our leaders are devoted to those three gods and probably some of your chars would like to do the same.
I would like to install a system similar to our faction-rank-system for each of the eleven younger gods. I call this god-rank-system and I am also thinking to use 10 ranks (from this god doesn't care about you to this god wants a child from you - I see the first requests to have a child from Moshran. ) with 100points for each rank (total 1000). The higher your rank is, the more a god likes you and thus will be in favor to you. This might become important for priest magic to some extent. For instance the higher the rank, the more likely a prayer will work or the more powerfull will be the result. Since prayers will most likely always include other chars, any ones rank in the god-rank-system will count.
The current devotion system works with three god-specific items for each god. You have to bring those three itmes to the altar and use them with the altar. I would keep this to some extent. Players should still use god-specific-items at the altar. Every time they do so, their god-rank will increase and therefore respective god will like them more. For instance, you go to Sirani and devote those required three items in order to gain 5 god-rank-points. Similar to daily quests, I would like to use a cooldown (LTE) here, in order to avoid that people are every gods darling within three days. I also like to extent currently used items. Instead of using all the time the same three items, there should be pool where randomly three are picked. Here, I see two advantages: 1) more variety 2) an option to find use for many currently unused items.
As already mentioned, I prefer to avoid that chars become every gods darling. I, therefore, like to limit god-rankpoints for all gods. I see here three options:
1) It will only be possible to gather for example 1999 god-rankpoints in total. So, someone can chose either to become the darling of one god or being recognized by all gods or something in between. In this case, it should be possible to drop your god-rankpoints, so that you can rearrange your devotion to gods.
2) It could be that your god-rankpoints drop automatically after some time (IG,RL or both) when you do not devote to this god anymore. Of course, its drop-time should be much slower than the time you need to collect your god-rankpoints.
3) Put gods into groups according to the seperation of gods of our towns as we have them now. For instance, if you devote yourself to a god, you will drop in favour of all other gods. The ratio should not be 1:1 but rather 2:1 for gods of other towns and 4:1 for gods of the same town. So, if you increase your char's devotion points for Nargun about 4 points, your devotion points for Ronagan and Irmorow drop by 1 point and for all other younger gods (8) your devotion points drop by 2 points.
4) Some combination of those points above.
I also see an option for an higher increase for a devotion if other chars are around in order to motivate players to work together but it would need some safty net against abuse. However, this system will not be extended to older or minor gods. Those gods are considered more mystical, similar to rituals in arcane magic.
What is the motivation for this modification?What can you do?
- make religion more important
- give useage to items, which do not have any or little use currently
- create a core system that functions as basis for future priest magic
- additional tasks and goal
Currently used items
- Provide constructive feedback, further ideas or share your concerns.
- Provide a list with items, which a) would fit as sacrifice to a god in your opinion (please do not discuss items others believe to fit to a god) or b) can be created but do not have any use currently. Please relate those items always to at least one god, state if they are low, medium and high class items and what craft you need to produce those items.
Items list that should help you to come up with ideasCode: Select all
--These are the items I need to become a devotee devoteItems={}; devoteItems[1]={733,316,2588}; --Ushara: Stone block, Quartz sand, Brick devoteItems[2]={314,236,43}; --Brágon: potash, Gold ignot, Candle devoteItems[3]={256,2745,155}; --Eldan: Raw diamonds, Parchment, Sibanac leaf devoteItems[4]={52,253,72}; --Tanora: Bucket of water, Raw sapphire, Fishing rod devoteItems[5]={64,463,65}; --Findari: Arrow, Quill, Short Bow devoteItems[6]={80,356,733}; --Nargùn: Banana, Slouch hat, Stone block devoteItems[7]={2745,43,463}; --Elara: Parchment, Candle, Quill devoteItems[8]={223,2500,388}; --Adron: Iron Goblet, Bottle of Wine, Grapes devoteItems[9]={258,534,259}; --Oldra: Flail, Onion seeds, Grain devoteItems[10]={24,43,182}; --Cherga: Shovel, Candle, Black shirt devoteItems[11]={19,65,2586}; --Malachín: Metal shield, Short bow, Fur devoteItems[12]={3077,23,2140}; --Irmorom: Silver coin, Hammer, Tongs devoteItems[13]={235,144,174}; --Sirani: Gold ring, Virgins weed, Red cloth devoteItems[14]={2760,17,78}; --Zhambra: Rope, Wooden shield, Short sword devoteItems[15]={2760,190,48}; --Ronagan: Rope, Ornate dagger, Leather gloves devoteItems[16]={16,63,2757}; --Moshran: Orcish helmet, Entrails, Scimitar --These are the items I need to become a priest. Not relevant for now since there is no priest magic. priestItems={}; priestItems[1]={2416,40,26,726,735}; --Ushara: Brown priest robe, Cleric's staff, Clay, Coarse sand, Raw stone priestItems[2]={2419,40,391,46,234}; --Brágon: Red priest robe, Cleric's staff, Torch, Ruby, Gold nugget priestItems[3]={2418,40,41,285,463}; --Eldan: Grey priest robe, Cleric's staff, Glass ignot, Diamond, Quill priestItems[4]={193,40,2496,284,279}; --Tanora: Blue robe, Cleric's staff, Bottle of Water, Sapphire, Sapphire ring priestItems[5]={2421,40,2780,322,166}; --Findari: White priest robe, Cleric's staff, Longbow, Wind arrow, Big empty bottle priestItems[6]={2418,445,355,225,290}; --Nargùn: Grey priest robe, Wooden sword, Salmon, Crown, Cabbage priestItems[7]={368,76,397,3110,222}; --Elara: Yellow priest robe, Mage's staff, Oil lamp, Pell, Amulet priestItems[8]={2419,224,335,2744,155}; --Adron: Red priest robe, Golden goblet, Lute, Pipe, Sibanac leaf priestItems[9]={2416,271,126,2786,249}; --Oldra: Brown priest robe, Scythe, Sickle, Branch, Bundle of grain priestItems[10]={2420,271,138,314,726}; --Cherga: Black priest robe, Scythe, Night angels blossom, potash, Coarse sand priestItems[11]={2421,20,391,2291,78}; --Malachín: White priest robe, Large metal shield, Torch, Salkamaerian Paladin's helmet, Shortsword priestItems[12]={2418,226,74,2763,2752}; --Irmorom: Gray priest robe, War Hammer, Hatchet, Pickaxe, Carving tools priestItems[13]={2421,40,280,354,222}; --Sirani: White priest robe, Cleric's staff, Diamond ring, Strawberry cake, Amulet priestItems[14]={368,20,2701,40,333}; --Zhambra: Yellow priest robe, Large metal shield, Longsword, Cleric's staff, Horn priestItems[15]={2420,2689,384,365,285}; --Ronagan: Black priest robe, Poisoned ornate dagger, Thieves gloves, Half leather armor, Diamond priestItems[16]={2420,552,39,69,2746}; --Moshran: Black priest robe, Deer meat, Skull staff, Raw leather, razor blade
http://illarion.org/~devserver/itemlist.pdf