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Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Thu May 29, 2014 2:52 pm
by Estralis Seborian
Fellow Illarionites,
Lore is a vital part of a fantasy roleplaying game like Illarion. A living lore everyone can refer to and that is present in the game greatly enhances the gaming experience and the atmosphere. The majority of lore that was created for Illarion does not deal with the game itself but places no one can ever visit, events that never took place ingame and people no one ever met.

I invite everyone who is interested in creating ingame lore - books, inscriptions, tales, history, descriptions of item - to a public chat. Please join this chat if you really want to do some work for Illarion and its lore. The chat will take place on 02 June 2014, 17:00 GMT (19:00 CEST). You can use the chat applet or join IRC channel #illarion on quakenet.

http://illarion.org/community/us_chat.php

As preparation, I’d like you to try to answer these questions, using the available lore on the homepage and of ingame books. Please note that our characters do not need to know everything, but a proper game background should have answers to these questions.
  1. Who are the Yr, where did they come from, where did they go?
  2. Who are the Five Elder Gods, where did they come from, where did they go and why did they return?
  3. What is Illarion for a type of world? What lies beyond the area of the map?
  4. What happened in the lands of Galmair, Cadomyr and Runewick before the "settlers" (players) arrived? Why did the "settlers" even go to that area? Where did they come from?
  5. Who was that "Witch King", what did he do, how did he fall and what does he have to do with the Gems Of Power?
  6. Where, relative to our towns, live the Serinjah and what relation do they have to Galmair? How did their swords come to our land and why can a smith from Cadomyr craft them?
Estralis

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Mon Jun 02, 2014 3:51 pm
by Uhuru
So, about three hours from now? My ability to figure out the day and time is seriously being challenged here. :D

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Mon Jun 02, 2014 6:27 pm
by Rincewind
Yes... :roll:

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Mon Jun 02, 2014 9:31 pm
by Estralis Seborian
Summary
  • Vital parts of the existing lore are not part of the game
  • Future lore work should focus on creating lore that can be made part of the game
  • The setting of the game must be made more clear and prominent
  • Useful lore should be brought into connection to the game
  • A general history/lore wipe ("tabula rasa") will not happen but current lore will be adjusted - what may include massive changes
  • It is extremely unlikely that gnomes, faeries and goblins will be readded to the game. Hence, their background won't be part of the game
  • The old world map and the current history pages on the homepage are deemed not helpful and will undergo critical revision
  • It was discussed to make a brand new world map centred around the game world
  • To separate the game world from the "rest" of the world was discussed but not commonly agreed on
  • The importance of our three towns - despite their small size - for the overall world must rise
  • Jen will take care of a setting draft, including a "is-should" analysis
  • Aegohl, Alessaina, Alrik, Damien, Quirkly, evie, GolfLima and Rakaya offer their support
Translation will follow up.

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Mon Jun 02, 2014 10:21 pm
by Jen
Ich bin mal so frei:

Zusammenfassung
  • Wichtige Bestandteile der existierenden Hintergrundgeschichte sind nicht Teil des eigentlichen Spiels
  • Der Fokus der zukünftigen Hintergrundgeschichte sollte darauf bestehen auch wirklich für das Spiel kreiiert und Teil davon zu sein
  • Die Kulisse/der Schauplatz des Spiels muss klarer und deutlicher gestaltet werden
  • Ein Gesamtlöschung der Geschichte (“Tabula Rasa”) wird nicht geschehen, aber die jetzige Hintergrundgeschichte muss modifizert werden – wobei es mitunter größere Veränderungen geben wird.
  • Es ist sehr unwahrscheinlich, dass Gnome, Feen oder Goblin nochmal zum Spiel hinzugefügt werden. Demnach werden diese Rassen nicht Teil des Hintergrundes.
  • Die alte Weltkarte und die existierenden Seiten zur Hintergrundgeschichte wird als unhilfreich befunden und werden einer kritischen Bearbeitung untergehen.
  • Es wurde besprochen eine neue Weltkarte zu kreiieren um die jetzige Spielewelt in diese mit einzubauen.
  • Es wurde besprochen die Spielwelt von dem 'Rest der Welt' zu trennen, hat allerdings keine allgemeine Zustimmung gefunden.
  • Die Wichtigkeit der drei Städte - trotz ihrer kleinen Größe - muss sich für den Rest der Welt steigern
  • Jen wird sich um den Entwurf eines Schauplatzes der Spielewelt kümmern, inklusive einer Ist-Soll-Analyse
  • Aegohl, Alessaina, Alrik, Damien, Quirkly, Evie, GolfLima und Rakaya haben ihre Unterstützung bereit erklärt.

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Mon Jun 02, 2014 10:41 pm
by GolfLima
@Jen

thanks for translation

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Tue Jun 03, 2014 1:17 am
by Ufedhin
Please do this if you must with great great care!
This is not something that can be rewritten easily.Remember certain obsure snippits of lore can spawn tremendous ideas of roleplay even if false .I would use the existing lore and from that create an "Official" history.Keeping weird bits of nonsence as some see them to obscure texts dotted here and there, this adds so much to the world of illarion. And yes ive read the aguments of the axe men who want to do this ..Pruning *shudders*" keep yer mits of wot ye dont understand" Ufedhin would say.
You actuall cant remove all the oddities in any case as some character have them built into the makeup of what they are and will again respawn them into the game with great glee i might add, this is just how it is."Aside from an Official history"all other weird and obscure lore must reamin otherwise you will create a ridgid ,inflexable, flavouless thing that will sow desolation and impoverishment of spirit.

Ufedhin.

Re: Chat on lore creation: 02 June 17:00 GMT (19:00 CEST)

Posted: Tue Jun 03, 2014 4:05 pm
by rakust dorenstkzul
Ufedhin wrote:Please do this if you must with great great care!
This is not something that can be rewritten easily.Remember certain obsure snippits of lore can spawn tremendous ideas of roleplay even if false .I would use the existing lore and from that create an "Official" history.Keeping weird bits of nonsence as some see them to obscure texts dotted here and there, this adds so much to the world of illarion. And yes ive read the aguments of the axe men who want to do this ..Pruning *shudders*" keep yer mits of wot ye dont understand" Ufedhin would say.
You actuall cant remove all the oddities in any case as some character have them built into the makeup of what they are and will again respawn them into the game with great glee i might add, this is just how it is."Aside from an Official history"all other weird and obscure lore must reamin otherwise you will create a ridgid ,inflexable, flavouless thing that will sow desolation and impoverishment of spirit.

Ufedhin.
Everything here. Some of the best lore build worlds have tons of "wrong" lore, it makes people talk