Character Creation Skill Selection
Posted: Tue May 27, 2014 12:42 am
I was thinking, on creation the creation of a character, it would be nice if we could select which armor skills we get at the start and which weapon skills we get. The same could be true for other packages.
Currently:
Hunter receives: cooking/baking, medium armor, ranged weapons.
Farmer: farming, mining, woodcutting
Knight: heavy armor, parry, slashing weapons
Rogue: light armor, ranged weapons, stabbing weapons
Druid: Alchemy, herblore, tailoring
Crafter: carpentry, glassblowing, smithing
As you can see, some of these may be fairly useless for many characters. A waist of a precious gift. A farmer has all this food and no skills to cook it, but has skills to mine? A hunter may have no interest in baking, but could need or desire mining. Shouldn’t carpentry and woodcutting go hand-in-hand? Mining and smithing?
I would suggest to work up packages. Determine what types of packages each type gets. So there are crafting type skills, weapons packages and armor packages. I would like to see drop down boxes listing the different options available. Once one option is selected, it is no longer available in the next box and so forth.
Hunter for instance, would need a craft, armor, and weapon package options.
Farmer/Crafter would need the option for three different gathering or crafting skills.
I could or work up all the options, but I think we all know what they are.
Currently:
Hunter receives: cooking/baking, medium armor, ranged weapons.
Farmer: farming, mining, woodcutting
Knight: heavy armor, parry, slashing weapons
Rogue: light armor, ranged weapons, stabbing weapons
Druid: Alchemy, herblore, tailoring
Crafter: carpentry, glassblowing, smithing
As you can see, some of these may be fairly useless for many characters. A waist of a precious gift. A farmer has all this food and no skills to cook it, but has skills to mine? A hunter may have no interest in baking, but could need or desire mining. Shouldn’t carpentry and woodcutting go hand-in-hand? Mining and smithing?
I would suggest to work up packages. Determine what types of packages each type gets. So there are crafting type skills, weapons packages and armor packages. I would like to see drop down boxes listing the different options available. Once one option is selected, it is no longer available in the next box and so forth.
Hunter for instance, would need a craft, armor, and weapon package options.
Farmer/Crafter would need the option for three different gathering or crafting skills.
I could or work up all the options, but I think we all know what they are.