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Price Infaltion coming soon to Illarion
Posted: Sat Jan 18, 2003 3:14 am
by Kringin
Today my new character needed a wooden shovel since i couldn't make one, neither was anyone there to sell one so i went to the shop and it sells for 12gp!!

this is like robbery. I also noticed the jacked up bottle prices 7gp each!! this is insane! 2 gp more can make too much of a difference especially if you are a regular customer of buying bottles from the NPC

. I even noticed the shovel prices and all the little things that sell there which i didn't know about (believe it or not till today, yes today

) Who in the world would buy a shovel for 12 gp!? they are supposed to be cheap everything is so outrageously priced for such small things that take almost no skill to make. I am really opposed to this, mostly the bottle prices.
Posted: Sat Jan 18, 2003 3:26 am
by Shi'voc
noone forces you to buy at the npcs... find a player and see if he makes you a better offer...
Posted: Sat Jan 18, 2003 5:26 am
by Drogla
Kringin, dont forget i make bottles at 1gp each still. might have to fight someone for them though if you can find me when i am in the town.
ps:like my new picture, avators they are called i think
Posted: Sat Jan 18, 2003 9:23 am
by Mishrack
I might want to buy some bottles from ye, Drogla.
Meet me in town sometime.
Posted: Sat Jan 18, 2003 9:32 pm
by Kringin
@ shi'voc , why must people state the obvious for example you. Of course noone forces me to buy from a npc, try to think of other variables that effect me that make me buy from the NPC.
I can make bottles my self, but my new character cant untill I get a chance to start making bottles I need to buy from NPC and usually when I am online I cant find a person who sells bottles.
Posted: Sat Jan 18, 2003 10:07 pm
by Serpardum
Prices at the shop are purposely high, so that you would go to a player instead of the shop.
If you still wish to buy from the shop, you can.
Posted: Sat Jan 18, 2003 11:43 pm
by Kringin
Serpardum that would ruin the whole economy. When player enforced prices get ridiculous how will you try to control it then? The NPC should be the normal price basis for items so the economy does not fall off the bridge, if they arent then people will sell them for strange prices.

Think about it.

Posted: Sun Jan 19, 2003 4:48 am
by Serpardum
Krinpin: That's the way it's always been.
The only price adjustment that has been made that I am aware of are the ones I made.
1. Bottles to buy went from 5gp each to 7gp each (player request)
2. Gem prrices to sell went from 6 gold piece each to 6 to 10 gold pieces each dependant on gem (in reflection of new gemcutting skill).
You should always be able to buy something cheaper from another player than the store, and you should always be able to get more from a player than the store.
Although this requires that the item be in demand.
Posted: Sun Jan 19, 2003 8:36 am
by Marduk Kurious
hmm i can see your point serp, but the only thing i'm confused about is, if you didn't want us using the npc's why are they still there? And it gets harder and harder for people to actually get their skills up, take belrog for instance, he's gotten pked alot lately, he'll never have the skill he used to have. What if the town gets attacked and people lose their skills, then the economy would be in ruin. I can see the point in play interaction with each other. But think of the new people, most of them will get bored thinking the game is too long, increasing is good and all, but 10 times i think is way too much... but back to the actual subject, i think that inflation does occur in real life, but everyone is going to be extremly broke, especially if their unlucky and can't find players that are merchants.
Posted: Sun Jan 19, 2003 8:47 am
by Serpardum
Marduk Kurious wrote:hmm i can see your point serp, but the only thing i'm confused about is, if you didn't want us using the npc's why are they still there?
It's not that it's not desired that you use the NPCs, it's just that it's more desireable for players to trade with each other. This helps the game economy, helps player's roles, helps promote role play, etc...
Marduk Kurious wrote:And it gets harder and harder for people to actually get their skills up, take belrog for instance, he's gotten pked alot lately, he'll never have the skill he used to have.
Well, you should desire
not to get PKed in the first place. This does make getting killed worst, which you should not want to do in the first place. It was actually planned for a number of other changes to take place to make being killed less desirable, but this seems to have done it all on it's own.
Marduk Kurius wrote:What if the town gets attacked and people lose their skills, then the economy would be in ruin.
You can always still buy from NPCs. And you can always still make money even as a low level blacksmith. Daggers, for instance, are fairly easy to make and are probably the lifeblood of many lower level blacksmiths.
I did start a new character from scratch to see how it would be as a new character, and it is not as easy as it used to be, but it is much more interesting and fun.
Marduk Kurius wrote:I can see the point in play interaction with each other. But think of the new people, most of them will get bored thinking the game is too long, increasing is good and all, but 10 times i think is way too much... but back to the actual subject, i think that inflation does occur in real life, but everyone is going to be extremly broke, especially if their unlucky and can't find players that are merchants.
Some good points, but I know, personally, 2 people that went to play the game and immediate left because it was too easy.
And, prices have not changed. As I stated, only 2 prices have changed for, as far as I'm aware, over a year and a half, unless someone else changed them. Those being the bottles and gems as I've stated. Wooden spoons have always cost what they do now.
Posted: Sun Jan 19, 2003 9:14 am
by Marduk Kurious
Can i talk you into just making it 5 times instead of 10

Posted: Sun Jan 19, 2003 9:17 am
by Serpardum
Read the thread in General about game balance and post there. And, no, there would not be any across the board reducution in reduction of learning.
Um.. reduction of reduction...
*wanders away scratching his head*
Posted: Sun Jan 19, 2003 9:25 am
by Marduk Kurious
ah well can't hurt to ask
Posted: Sun Jan 19, 2003 10:14 pm
by Kringin
Ok serpardum keep it the way you want to, but dont say I didnt warn you because something like this can turn out ugly. I usually never buy from players I do everything from scratch.
Posted: Sun Jan 19, 2003 10:27 pm
by Galdriel
do you have that attitude in RL too??
might take real long to accomplish all by yourself, and will be impossible, in case we define a profession-limitation in the future.
even though i understand you in some way, that one wants to be able to do all by yourself.
Posted: Mon Jan 20, 2003 12:58 am
by Cain Freemont
Kringin wrote:Ok serpardum keep it the way you want to, but dont say I didnt warn you.
Uhm... who said it was Serpardum's choice? I believe that this was probably a decision made final by Bror. or rather, a collaboration of all the GMs and such about skill difficulty. I honestly don't believe that Serpardum made this choice himself, whether or not he agrees with it. Am I right?
Yours,
Posted: Mon Jan 20, 2003 1:11 am
by Mishrack
hehe... the problem of being an admin... everyon blames you personally...
Posted: Mon Jan 20, 2003 8:38 pm
by Kringin
Must you people always be against me? i just needed a general person from the game team to refer to and it seems to me that in the near past he has been doing most of the stuff around or so it seems to be.
And what the heck is "RL"?
I can follow one profession if I wanted to. Its not like I am going to be stuck just because I do everything from scratch. It really does not take that long to accomplish everything Mishrack, and if it does then it feels good in the end when the work is done.
You people have to stop working so much and live a little, a game is to escape the real life. This would also encourage roleplaying incase you havent notices always you se a person working and rarely relaxing.
Posted: Mon Jan 20, 2003 11:43 pm
by Serpardum
Cain Freemont wrote:Uhm... who said it was Serpardum's choice? I believe that this was probably a decision made final by Bror. or rather, a collaboration of all the GMs and such about skill difficulty. I honestly don't believe that Serpardum made this choice himself, whether or not he agrees with it. Am I right?
When you're right you're right.
But in this case I do agree with it. When I first started play I found it rediulously easy to gain skill.
Posted: Tue Jan 21, 2003 12:04 pm
by Caranthir the great
Hmmm..
And what the heck is "RL"?
Real life.
This would also encourage roleplaying incase you havent notices always you se a person working and rarely relaxing.
I think that making eveything by yourself is hardly going to increase roleplaying. Quite the opposite, since Player to player trade gives much more possibilities to it and requires less time than selling to Eliza.
Sure, you can talk to her, but I personally don't value monologues that much..

Posted: Tue Jan 21, 2003 10:32 pm
by Kringin
@ Caranthir
You should look at where I said that and to where you are replying, it is in totally different places. That is why I put different subjets in different paragraphs. Learn.