Diggable maps!
Posted: Sat Nov 16, 2013 11:06 am
Some maps end up being undiggable due to its location in mud/water/rocky tiles.
There is currently a map selling NPC.
I propose that this NPC should also be charged with Exchanging maps.
The maps that gets exchanged should be of the same value and type. (eg: Small and farmer's storage)
The change of the maps location should only be to a few tiles farther from the current cordinates so that this wont be misused to get "easy surroundings" to hunt. Just a few tiles would ensure that the same wild creatures has to be cleared/dealt-with before the treasure can be located n dug up.
DONT make this a money sink as i assume the undiggable maps are just a machine error while generating cordinates.
I dont see the reason why the "luck attribute" for getting the maps has been again messed with by having to deal with the chances of digging up the maps . So making the maps diggable this way would be useful.
There is currently a map selling NPC.
I propose that this NPC should also be charged with Exchanging maps.
The maps that gets exchanged should be of the same value and type. (eg: Small and farmer's storage)
The change of the maps location should only be to a few tiles farther from the current cordinates so that this wont be misused to get "easy surroundings" to hunt. Just a few tiles would ensure that the same wild creatures has to be cleared/dealt-with before the treasure can be located n dug up.
DONT make this a money sink as i assume the undiggable maps are just a machine error while generating cordinates.
I dont see the reason why the "luck attribute" for getting the maps has been again messed with by having to deal with the chances of digging up the maps . So making the maps diggable this way would be useful.