New Tax System/storage costs
Posted: Thu Aug 08, 2013 1:29 am
Summary New Tax System and storage costs.
I make a summary of both because they work together.
We have to find a middle way between money drain and monetary stability in this system.
To many Goldcoins in the Game ar not good and on the same importance we need a graduate of monetary stability to have a funcional economy.
The inflow of money by selling on NPCs is uncontrolled. (Its like printing own money on your home PC *g*)
The existing Tax Systems kills the economy and we become a conguestion of Ressources in the Depots.
Proposal:
Four things are needed and working together:
1. The Existing 5% Percent tax on property in coins could be changed in an echolon System.
From 0,1 % for lower properties to 1 Percent per month for really really high propertys.
2. A Tax on the monthly income, lower income = lower tax rate, higher income = higher Tax rate
First 25 Goldcoins free and than we need a Progression curve. So the Tax rate higher up by higher income. Starting on 0 Percent and higher up to 50% on top income. That slow down the inflow of Coins in the game and that is needed.
3. Storage costs.
To prevent that the characters escape the taxes with hording ressources or Products, wie need storage costs. And they must be higher than the First Tax on the properties in Goldcoins. So the Charakters MUST sell their things, to save up their Property in Coins. Have to pay the Tax on the Income and after all the Tax on the Property on Coins.
4. Money drains are needed. (please make proposals in the other Thread from Teflon)
Problem is this system is complex and hard to programm. So we need Manpower to calculate and script it and for the first the priority is lower than other important Scripts.
I will offer methods how to calculate the single taxes in detail in the next three posts. Now i only make placeholders for it and add later.
I make a summary of both because they work together.
We have to find a middle way between money drain and monetary stability in this system.
To many Goldcoins in the Game ar not good and on the same importance we need a graduate of monetary stability to have a funcional economy.
The inflow of money by selling on NPCs is uncontrolled. (Its like printing own money on your home PC *g*)
The existing Tax Systems kills the economy and we become a conguestion of Ressources in the Depots.
Proposal:
Four things are needed and working together:
1. The Existing 5% Percent tax on property in coins could be changed in an echolon System.
From 0,1 % for lower properties to 1 Percent per month for really really high propertys.
2. A Tax on the monthly income, lower income = lower tax rate, higher income = higher Tax rate
First 25 Goldcoins free and than we need a Progression curve. So the Tax rate higher up by higher income. Starting on 0 Percent and higher up to 50% on top income. That slow down the inflow of Coins in the game and that is needed.
3. Storage costs.
To prevent that the characters escape the taxes with hording ressources or Products, wie need storage costs. And they must be higher than the First Tax on the properties in Goldcoins. So the Charakters MUST sell their things, to save up their Property in Coins. Have to pay the Tax on the Income and after all the Tax on the Property on Coins.
4. Money drains are needed. (please make proposals in the other Thread from Teflon)
Problem is this system is complex and hard to programm. So we need Manpower to calculate and script it and for the first the priority is lower than other important Scripts.
I will offer methods how to calculate the single taxes in detail in the next three posts. Now i only make placeholders for it and add later.