Crafting
Posted: Wed Jun 26, 2013 10:58 am
I would like to propose something that might assist the state of crafting in the game. At the moment crafters are just a part time affair there is not much chance a character can get much satifaction playing for example just a carpenter or just a smith , when other characters can, once she/he has what they want can get it all repaired anytime for a few silver coins.
This spoils the crafting system as it caps production of items and therefore reduces crafting to a part time occupation .
The idea i want to put forward is as follows,
The higher the quality the more times it can be repaired ,every better quality item can be repaired upto say 3 times before it drops a grade in quality .The lower the quality however the less times it can stand being repaired for example.
perfect 3 times ,excellent 3 times,very good 3 times, and at good the item drops one repair factor down to 2 and this then again drops to 1 when the item becomes bad until at the lowest it is just junk and can no longer be repaired and is broken.Maybe magic or very rare items can get an extra repair factor etc..
While this might not be ideal as i have no idea how differcult it is to implement something needs to be done about durability of items and the repairing of ,the old system in Gobaith , while not perfect had more going for it than what we have a present with our "ever "repairable items.
At the moment aside from those few crafts that make a fortune selling to the merchants there are almost no specialist crafters doing business.
This spoils the crafting system as it caps production of items and therefore reduces crafting to a part time occupation .
The idea i want to put forward is as follows,
The higher the quality the more times it can be repaired ,every better quality item can be repaired upto say 3 times before it drops a grade in quality .The lower the quality however the less times it can stand being repaired for example.
perfect 3 times ,excellent 3 times,very good 3 times, and at good the item drops one repair factor down to 2 and this then again drops to 1 when the item becomes bad until at the lowest it is just junk and can no longer be repaired and is broken.Maybe magic or very rare items can get an extra repair factor etc..
While this might not be ideal as i have no idea how differcult it is to implement something needs to be done about durability of items and the repairing of ,the old system in Gobaith , while not perfect had more going for it than what we have a present with our "ever "repairable items.
At the moment aside from those few crafts that make a fortune selling to the merchants there are almost no specialist crafters doing business.