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Spiel stürzt ständig ab

Posted: Sun Jan 06, 2013 12:49 am
by Skeld der Held
hier kurz mein Error.log
sind mal die letzten Zwei durchgänge, soweit ich die "VERTEX"-Wiederholung deute ^^"


VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:35:39,328 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.

VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:35:41,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:41,546 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:35:41,546 - [Illarion input thread]: Waiting for missing data 52
WARN - 2013-01-06 00:35:41,656 - [Illarion input thread]: Waiting for missing data 56
INFO - 2013-01-06 00:35:42,328 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,328 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,656 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,656 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,890 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,890 - [main]: Creating FBO 1440x900
ERROR - 2013-01-06 00:35:42,937 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:35:42,937 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:35:44,250 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:35:44,703 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:35:44,718 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:35:44,734 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:35:44,953 - [main]: Cleanup done.
INFO - 2013-01-06 00:35:58,062 - [main]: Illarion Client 2.0.3 started.
INFO - 2013-01-06 00:35:58,062 - [main]: VM: 1.7.0_10
INFO - 2013-01-06 00:35:58,062 - [main]: OS: Windows 2000 5.0 x86
INFO - 2013-01-06 00:35:58,609 - [main]: Initialising sounds..
INFO - 2013-01-06 00:35:58,796 - [main]: - Sound works
INFO - 2013-01-06 00:35:58,796 - [main]: - 64 OpenAL source available
INFO - 2013-01-06 00:35:58,796 - [main]: - Sounds source generated
ERROR - 2013-01-06 00:35:58,937 - [main]: Unable to determine Slick build number
INFO - 2013-01-06 00:35:59,359 - [main]: LWJGL Version: 2.8.4
INFO - 2013-01-06 00:35:59,359 - [main]: OriginalDisplayMode: 1680 x 1050 x 32 @60Hz
INFO - 2013-01-06 00:35:59,359 - [main]: TargetDisplayMode: 1440 x 900 x 32 @60Hz
INFO - 2013-01-06 00:36:01,656 - [main]: Starting display 1440x900
INFO - 2013-01-06 00:36:01,734 - [main]: Use Java PNG Loader = true
INFO - 2013-01-06 00:36:01,796 - [main]: Controllers not available
INFO - 2013-01-06 00:36:21,296 - [main]: Starting display 1024x768
WARN - 2013-01-06 00:36:42,484 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.

VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARN - 2013-01-06 00:36:42,500 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.

VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
ERROR - 2013-01-06 00:36:42,531 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HWWARNING: 0:66: implicit cast from int to float

VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:36:42,546 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.

VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.

FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:36:44,671 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:44,671 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:36:44,906 - [Illarion input thread]: Waiting for missing data 98
WARN - 2013-01-06 00:36:45,125 - [Illarion input thread]: Waiting for missing data 61
INFO - 2013-01-06 00:36:45,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,546 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:45,953 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,953 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:46,171 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:46,171 - [main]: Creating FBO 1024x768
ERROR - 2013-01-06 00:36:46,187 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:36:46,203 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:36:47,890 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:36:48,140 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:36:48,156 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:36:48,359 - [main]: Cleanup done.

Re: Spiel stürzt ständig ab

Posted: Sun Jan 06, 2013 1:57 am
by Nitram
Deine Grafikkarte kann Illarion nicht darstellen.

Versuche deine Treiber auf den aktuellen Stand zu bringen. Wenn das nicht hilft dann kannst du Illarion leider nicht mit diesem Computer spielen.

Re: Spiel stürzt ständig ab

Posted: Sun Jan 06, 2013 1:59 am
by Skeld der Held
Grafiktreiber habe ich schon aktualisiert...
welche kämen noch in betracht?

Re: Spiel stürzt ständig ab

Posted: Sun Jan 06, 2013 12:39 pm
by Nitram
Das Problem liegt an dem Pixelshader der den Regen darstellt selbst.

Ich denke ich habe das Problem gefunden. Mit dem Release des Clients morgen (7.1.2013 8:00) sollte das behoben werden.

Nitram

Re: Spiel stürzt ständig ab

Posted: Sun Jan 06, 2013 1:36 pm
by Skeld der Held
auch wenn es nicht regnete, lief das Spiel vorhin ein wenig flüssiger, danke :)