Spiel stürzt ständig ab
Posted: Sun Jan 06, 2013 12:49 am
hier kurz mein Error.log
sind mal die letzten Zwei durchgänge, soweit ich die "VERTEX"-Wiederholung deute ^^"
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:35:39,328 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:35:41,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:41,546 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:35:41,546 - [Illarion input thread]: Waiting for missing data 52
WARN - 2013-01-06 00:35:41,656 - [Illarion input thread]: Waiting for missing data 56
INFO - 2013-01-06 00:35:42,328 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,328 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,656 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,656 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,890 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,890 - [main]: Creating FBO 1440x900
ERROR - 2013-01-06 00:35:42,937 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:35:42,937 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:35:44,250 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:35:44,703 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:35:44,718 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:35:44,734 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:35:44,953 - [main]: Cleanup done.
INFO - 2013-01-06 00:35:58,062 - [main]: Illarion Client 2.0.3 started.
INFO - 2013-01-06 00:35:58,062 - [main]: VM: 1.7.0_10
INFO - 2013-01-06 00:35:58,062 - [main]: OS: Windows 2000 5.0 x86
INFO - 2013-01-06 00:35:58,609 - [main]: Initialising sounds..
INFO - 2013-01-06 00:35:58,796 - [main]: - Sound works
INFO - 2013-01-06 00:35:58,796 - [main]: - 64 OpenAL source available
INFO - 2013-01-06 00:35:58,796 - [main]: - Sounds source generated
ERROR - 2013-01-06 00:35:58,937 - [main]: Unable to determine Slick build number
INFO - 2013-01-06 00:35:59,359 - [main]: LWJGL Version: 2.8.4
INFO - 2013-01-06 00:35:59,359 - [main]: OriginalDisplayMode: 1680 x 1050 x 32 @60Hz
INFO - 2013-01-06 00:35:59,359 - [main]: TargetDisplayMode: 1440 x 900 x 32 @60Hz
INFO - 2013-01-06 00:36:01,656 - [main]: Starting display 1440x900
INFO - 2013-01-06 00:36:01,734 - [main]: Use Java PNG Loader = true
INFO - 2013-01-06 00:36:01,796 - [main]: Controllers not available
INFO - 2013-01-06 00:36:21,296 - [main]: Starting display 1024x768
WARN - 2013-01-06 00:36:42,484 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARN - 2013-01-06 00:36:42,500 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
ERROR - 2013-01-06 00:36:42,531 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HWWARNING: 0:66: implicit cast from int to float
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:36:42,546 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:36:44,671 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:44,671 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:36:44,906 - [Illarion input thread]: Waiting for missing data 98
WARN - 2013-01-06 00:36:45,125 - [Illarion input thread]: Waiting for missing data 61
INFO - 2013-01-06 00:36:45,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,546 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:45,953 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,953 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:46,171 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:46,171 - [main]: Creating FBO 1024x768
ERROR - 2013-01-06 00:36:46,187 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:36:46,203 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:36:47,890 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:36:48,140 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:36:48,156 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:36:48,359 - [main]: Cleanup done.
sind mal die letzten Zwei durchgänge, soweit ich die "VERTEX"-Wiederholung deute ^^"
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:35:39,328 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:35:41,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:41,546 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:35:41,546 - [Illarion input thread]: Waiting for missing data 52
WARN - 2013-01-06 00:35:41,656 - [Illarion input thread]: Waiting for missing data 56
INFO - 2013-01-06 00:35:42,328 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,328 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,656 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,656 - [main]: Creating FBO 1440x900
INFO - 2013-01-06 00:35:42,890 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:35:42,890 - [main]: Creating FBO 1440x900
ERROR - 2013-01-06 00:35:42,937 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:35:42,937 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:35:44,250 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:35:44,703 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:35:44,718 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:35:44,718 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:35:44,734 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:35:44,953 - [main]: Cleanup done.
INFO - 2013-01-06 00:35:58,062 - [main]: Illarion Client 2.0.3 started.
INFO - 2013-01-06 00:35:58,062 - [main]: VM: 1.7.0_10
INFO - 2013-01-06 00:35:58,062 - [main]: OS: Windows 2000 5.0 x86
INFO - 2013-01-06 00:35:58,609 - [main]: Initialising sounds..
INFO - 2013-01-06 00:35:58,796 - [main]: - Sound works
INFO - 2013-01-06 00:35:58,796 - [main]: - 64 OpenAL source available
INFO - 2013-01-06 00:35:58,796 - [main]: - Sounds source generated
ERROR - 2013-01-06 00:35:58,937 - [main]: Unable to determine Slick build number
INFO - 2013-01-06 00:35:59,359 - [main]: LWJGL Version: 2.8.4
INFO - 2013-01-06 00:35:59,359 - [main]: OriginalDisplayMode: 1680 x 1050 x 32 @60Hz
INFO - 2013-01-06 00:35:59,359 - [main]: TargetDisplayMode: 1440 x 900 x 32 @60Hz
INFO - 2013-01-06 00:36:01,656 - [main]: Starting display 1440x900
INFO - 2013-01-06 00:36:01,734 - [main]: Use Java PNG Loader = true
INFO - 2013-01-06 00:36:01,796 - [main]: Controllers not available
INFO - 2013-01-06 00:36:21,296 - [main]: Starting display 1024x768
WARN - 2013-01-06 00:36:42,484 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARN - 2013-01-06 00:36:42,500 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
ERROR - 2013-01-06 00:36:42,531 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HWWARNING: 0:66: implicit cast from int to float
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:66: implicit cast from int to float
at org.newdawn.slick.opengl.shader.ShaderProgram.linkProgram(ShaderProgram.java:282)
at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:186)
at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
WARN - 2013-01-06 00:36:42,546 - [main]: GLSL Info: Fragment shader(s) linked, vertex shader(s) linked.
VERTEX_SHADER compile log:
Vertex shader was successfully compiled to run on hardware.
FRAGMENT_SHADER compile log:
Fragment shader was successfully compiled to run on hardware.
INFO - 2013-01-06 00:36:44,671 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:44,671 - [main]: Creating FBO 1024x1024
WARN - 2013-01-06 00:36:44,906 - [Illarion input thread]: Waiting for missing data 98
WARN - 2013-01-06 00:36:45,125 - [Illarion input thread]: Waiting for missing data 61
INFO - 2013-01-06 00:36:45,546 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,546 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:45,953 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:45,953 - [main]: Creating FBO 1024x768
INFO - 2013-01-06 00:36:46,171 - [main]: Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-06 00:36:46,171 - [main]: Creating FBO 1024x768
ERROR - 2013-01-06 00:36:46,187 - [main]:
java.lang.NullPointerException
at illarion.client.graphics.WeatherRenderer.postProcess(WeatherRenderer.java:149)
at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:454)
at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-06 00:36:46,203 - [main]:
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at illarion.client.IllaClient.init(IllaClient.java:219)
at illarion.client.IllaClient.main(IllaClient.java:377)
INFO - 2013-01-06 00:36:47,890 - [main]: Client shutdown initiated.
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion output thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: Illarion input thread: Shutdown requested!
INFO - 2013-01-06 00:36:48,140 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN - 2013-01-06 00:36:48,140 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO - 2013-01-06 00:36:48,156 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO - 2013-01-06 00:36:48,359 - [main]: Cleanup done.