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All please read.

Posted: Tue Jan 07, 2003 3:57 am
by Sir Gannon
My idea to solve alot of things about illarion. Including powergaming, things worth to little or to much, playerkilling. Is that all items should be about 20X harder to obtain. Then all items would be worth more. Master items would be extremely rare. Potions would be much rarer making for much harder powergaming and or playerkilling. Please let let me know all your thoughts as to my idea good or bad. Thank you.

Posted: Tue Jan 07, 2003 4:04 am
by Monsoon Ragingstorm
Dear Ganon,
I truly do agree with your theory Ganon, for it would drop the player killing rate by hundreds of percent because people couldnt make random characters to "Kill for fun" . I also like the idea because of the economy boost that would take place because the price of things went up.I totally agree and hope your theory well. Good day. I support you all the way :)

Posted: Tue Jan 07, 2003 4:52 am
by Sir Gannon
Also everyone who see's this please vote on what you think. Im putting another option on here. " maybe." if you vote for this please post what you mean. Thanks.

Posted: Tue Jan 07, 2003 4:53 am
by Roke
Would it be 20x harder than now, a total of 200x over the "original", I believe or 20x harder than the "original" skill gain?

Posted: Tue Jan 07, 2003 4:59 am
by Sir Gannon
Someone commented on this earlier. The point im trying to make doesnt have anything to do with "skills" What im talking about is the making of the items. Example: A smith is trying to make a plate mail, He has the "skill" But it takes him about 250 trys to be able to make ONE. That is my proposal. To make EVERYTHING harder to make and or obtain. Let me know if i didnt touch any topics here.

Posted: Tue Jan 07, 2003 9:27 am
by Loki Feuerhaar
You should wait with this propsal until the next client version, or the one after that.
Crafting, as said many times form the Illarion-Staff, will be changed.

And "Player Killing" for no reason has become rare these days, due the start of the account system.
Haven't seen "Clouds" in the town for days, sounds unbelivable but is true.

Greetings
yours Loki

Posted: Tue Jan 07, 2003 10:22 am
by Serpardum
As Loki said, item manufacturing is getting a reworking. We dont' have any details of the final way it's going to be, we're still banging them out.

Makign things 20x's hard now would just produce a lot of work to do to get it to be implemented which would just be tossed asunder when the new manufacturing is implemented.

And, yes, manufacturing would include Balcksmithing, Potion Making, Glass Making, etc...

Posted: Tue Jan 07, 2003 12:07 pm
by Moyáve
Great idea. Really. Why don't we make it 100x harder after all? Or 1000x? Why don't we send the Gms money for giving us Skills in exchange finally? Can't you see how dumb this is?

Posted: Tue Jan 07, 2003 3:20 pm
by Galim
ich hätte nicht gedacht das ich das einmal sage, aber ich stimme mit moyave überein. überlegt dochmal, wenn man die erfolge bei den skills 20 mal schwerer macht, ist das kumulativ zur bereits durchgeführten skillerschwerniss von 10x. nichtnur das ein erfolg weniger erfahrung gibt, nein, du schlägst also auchnoch vor das man weniger erfolge hat? viel spass, das bedeutet das leute erst recht länger an ihren skills arbeiten werden. ihr würdet damit nochmehr powergamer erschaffen.

(kann das einer bitte ins englische übersetzen? ich würde es ja selber tuen wenn meine kopfschmerzen nicht zu stark dafür wären (ich kriege im mom keinen normalen englischen satz zusammen) )

Posted: Tue Jan 07, 2003 3:20 pm
by Sir Gannon
First off Moyave I dont belive this dumb,it was only my suggestion. Second Serpardum thank you i had no idea you were redoing the Skill system in this way. Ok im happy :lol:

Posted: Tue Jan 07, 2003 3:56 pm
by Turnupto
I met someone a few days ago with another char. He told me that he got killed by a sniper and lost his smithingmaster skill. 2x harder is enough!

Posted: Tue Jan 07, 2003 5:29 pm
by Qwert
So einfach sind Skills nun auch wieder nicht zu bekommen. Und bedenkt doch mal: Es gibt Leute die nicht 3 Stunden täglich spielen können. Dazu brauch ich erst mal Flatrate. Und selbst dann, hab ich noch was anderes und meien Leben zu tun außer Illarion zu spielen. Denkt mal drüber nach.

Posted: Tue Jan 07, 2003 7:59 pm
by Faramier
What about beginner smiths and such? If you only gain skill when you produce an item and you need 200 tries to get a sword, how will they ever progress? They will give up! The economy will crash and only the people with very very very little to do will bother making anything at all.

Posted: Tue Jan 07, 2003 8:12 pm
by Loki Feuerhaar
Dont you think, when people will give up smithing for example, that the few that realy can craft "Masterpieces" out of iron ore can raise thier prices dramaticly ?
So i dont think the economy will crash in any way.

Loki

Posted: Tue Jan 07, 2003 8:48 pm
by Legolas
Ich finde Schnitzen ist schon schwer genug und stellt euch vor das wäre 20x schwerer.
Die waren würden dann auch noch mehr kosten.

Posted: Tue Jan 07, 2003 8:53 pm
by Casermir
Ich werde sowieso keinen Profit mehr machen können weil ich ROhmatrialien verkauf und die haben drastisch an Wert verloren

Posted: Tue Jan 07, 2003 11:13 pm
by Christiana
bitte was?! rohmaterialien haben an wert verloren? wieso glaub ich das nicht... was verkaufst du denn? knollenschwammpilze und erdbeeren?

Posted: Tue Jan 07, 2003 11:19 pm
by Fieps
@Christiana *gg*.
Ja das stimmt nun wirklich nicht.
Das einzige was etwas an Wert verloren haben könnte sind ungeschliffene Steine, aus dem Grund das nicht jeder sie mehr so einfach schleifen kann.
Aber wenn es so wie eh und je wieder Künstler in dem Fach gibt, werden diese vielleicht sogar Preise zahlen wie Elizia früher für schon Geschliffene Steine, das lässt halt nur ein wenig auf sich warten, ich bin mir dessen absolut sicher das das passiert.

@Legolas, ja mehr kosten, das wär was. So eine Laute endlich nur noch für 10 Silber zu haben, daher unter Luxus Ware zählend, auf den Tag freu ich mich schon. Mit der Meinung werd ich wohl bloss nicht allzuviele Freunde haben.

Posted: Wed Jan 08, 2003 12:23 am
by Cain Freemont
Of course prices will dramatically increase! This will cause the effect where already master merchants will have complete monopoly over every bit of the economy... These people will raise their prices catastrophically and no one will be able to afford them, since the only other way to make money will be hmm...killing demons and such creatures....but WAIT A MINUTE...if you cant kill anything because you have no skill, but cant GAIN any skill because of the 10x alone, and are too poor in the first place to even purchase even a cruddy piece of armor, you wont be able to make money THAT way either! This skill raising is getting ridiculous and seems to be only suggested by main-profession merchants...

This is only getting annoying...it will NOT reduce PK's because there ARENT anymore PKs from the account system....minor amounts of PK's will be removed virtually the moment they start. One last thing....Armor isnt any good if you cant afford it...sure, we've all been playing a looong time havent we Gannon? WE can afford these things...problem is, we ALREADY have these things. Keep in mind of the newer people who cant really gain any skills to make money, prices will become literally horrendous.

Posted: Wed Jan 08, 2003 12:41 am
by Ellaron
This is a very hard topic as there is good reasoning on all sides. The old system was too easy and lead to too many masters of most crafts which, in turn, made items worthless. The new system is great if you've already got your skills up but is difficult for newcomers. I would still like to see a system where you could only train in one skill at a time, to the detriment of any other skills you might of learnt. So you can learn the basics of all but master of only one. then the ease of learning could be lowered and the impossible accomplished, everyone happy. Well maybe not :wink: .

Posted: Wed Jan 08, 2003 6:15 am
by Topho
:evil: Moyave that was rude and a half!!! I think this is a wonderful Idea now Items will be harder to find and people might accutually start trading with each other!!!Also :evil: Moyave you should learn to find some better attitude on one of your quests in Illarion :evil:

Posted: Wed Jan 08, 2003 11:51 am
by Loki Feuerhaar
Do you understand the concept of "ironic", Topho ?
So please calm down and reconsider what you have written here.
If you want to change it, simply use the "edit"-function.

Show at least a little bit respect to others.

Yours,
Loki

Posted: Wed Jan 08, 2003 11:52 am
by Aragon
I don't think, that prices will rise to high. The prices depends, as in every economy, on the demands and the offers.
Cause if noone can pay these high prices, you have to lower the prices again or you won't sell any item.

Posted: Wed Jan 08, 2003 12:20 pm
by Moyáve
@ Topho: Sorry if my posting had a rude tone...I didn't mean to insult anyone for his idea. I'm just angry about the recent changes, the reasons why i think it's wrong can be read on the Main Board. And now as people are asking to make it even twice as wrong it seems to get ridicoulus! I mean, i think they have already overdone it when they made it 10x harder...20x, 30x....how will that end? Where's the limit?
In my opinion you should also think about the negative aspects...i doubt you have done this... :(

Posted: Wed Jan 08, 2003 6:53 pm
by Faramier
It sounds very much to me that only the master smiths are asking for it to go 20x harder, this can only be for one purpose, they are scared of the competition and want the easy way to solve it!

Guingalan,(still deleted)

Posted: Wed Jan 08, 2003 10:34 pm
by Iorek
i think this idea is totally ludicrous !!
i recently made a new char...
i recently gave up on him !
he was useless ! he could not kill, fight, do any skill !
i have tried going with friends and killing demon while others help and guard ! nothing works !!
its an ok idea for people who already have skills and are somewhat strong but for a newbie or just a new char it makes the game no fun and basically impossible !!
illarion will get basically no new people joining due to how difficult it is to have a char any good at all !!
The system is already to bad to make new people and making it harder will make it impossible to play !
Also even if you do have good skills get killed once and there all gone and its impossible almost to get them back..whats with that !!?

im sorry for rambling but i feels so strongly about this ! :x

Posted: Wed Jan 08, 2003 10:46 pm
by Sevious Helios
Best thing to do is leave the items as it is now. Like others skills are hard to get now. And they all do have a point. Adding 20x harder to obtain items will take a year of game play or more to master a skill if the person stays on that long and doesn't give up which I doubt will ever happen. So best thing to do is leave it as it is. YOu see my point?

Posted: Wed Jan 08, 2003 10:48 pm
by Serpardum
Iorek wrote:...i recently made a new char...
i recently gave up on him !
he was useless ! he could not kill, fight, do any skill !
i have tried going with friends and killing demon while others help and guard ! nothing works !!...
Let me get this straight, you made a NEW character, and were surprised when he couldn't kill demons, one of the hardest monsters in the game?

It sounds like that's exactly the way it should be!

Posted: Wed Jan 08, 2003 11:18 pm
by Sir Gannon
While I may have been a little....hastey with 20X Im just trying to make a suggestion and a point here. We need the skills worked on a little more.Since Serpardum told us that it will be worked on thats good enough for me. Im was just making a sugestion here no need to get out of shape :lol: And Iorek Serpardum's right. Now if you worked for months on this char and STILL didnt get anywhere.... I can see that, but BEFORE months I would keep my mouth shut. Thanks. :)

Posted: Wed Jan 08, 2003 11:26 pm
by Iorek
sorry serp i should of explained better....
i used the demon as an example because i presumed it would give you the most skill pionts.
and as i said i went with friends meaning they did most of the work and i just stood out of the way hitting when i new it was safe.
one hit off the demon would of killed me straight out..hell my char cant even stand by a fly without being killed !

once again i apologies i should of explained better !