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Looking for a 2D artist able to create icons

Posted: Fri Sep 21, 2012 2:40 pm
by Nitram
Hello fellows,

I am looking for a 2D artist who is able to create some images for the applications that are developed beside the actual game. To be specific we need the images that are located on the buttons of our applications, the easyNPC editor, the easyQuest editor and the mapeditor.

Currently I use Everaldo's Crystal Iconset. But as the requirements for the images are less and less covered by those icons and my abilities to manipulate the images to the point where they still represent the required things and look acceptable reaches its limits, I need the support of someone skilled in making those graphics.

How its done after all is something I do not really care about. If you create a new set of icons or if you use a existing iconset and alter the images: its your choice. The images all need to be created as 32-bit PNGs (8-bit per channel: red, green, blue, alpha), so transparency effects are possible. The resolution of the images required is added in the list of images below.
  • easyNPC Editor
    • application icon (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • new file (32x32)
    • open file (32x32)
    • easyNPC file (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • save easyNPC script (32x32)
    • save easyNPC script as... (32x32)
    • save LUA script as... (32x32)
    • save all easyNPC scripts (32x32)
    • upload/test LUA script (32x32)
    • close application (32x32)
    • application settings (16x16)
    • copy selected text (32x32, 16x16)
    • paste (32x32, 16x16)
    • cut selection (32x32, 16x16)
    • search (32x32)
    • check script for errors (32x32, 16x16)
    • rebuild script (32x32, 16x16)
    • automatically check script (32x32, 16x16)
    • undo last change (16x16)
    • redo last undone change (16x16)
    • show help/documentation (16x16)
  • easyQuest Editor
    • application icon (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • new quest (32x32)
    • open quest (32x32)
    • easyQuest file (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • save quest (32x32)
    • save all quests (32x32)
    • save quest as (32x32)
    • export quest (32x32)
    • exit application (32x32)
    • application settings (16x16)
    • copy selection (32x32, 16x16)
    • paste (32x32, 16x16)
    • cut selection (32x32, 16x16)
    • access properties of node/transition (32x32, 16x16)
    • create new node/state (32x32, 16x16)
    • create new transition (32x32, 16x16)
    • set quest status (32x32, 16x16)
    • undo last change (16x16)
    • redo last undone change (16x16)
    • show help/documentation (16x16)
  • Map Editor
    • application icon (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • new map (32x32)
    • open map (32x32)
    • map file (256x256, 128x128, 64x64, 32x32, [24x24], 16x16)
    • save map (32x32)
    • save all maps (32x32)
    • save map as... (32x32)
    • close application (32x32)
    • application settings (16x16)
    • zoom in (32x32, 16x16)
    • zoom out (32x32, 16x16)
    • zoom to original size (32x32, 16x16)
    • single tile brush (32x32, 16x16)
    • fill tile area brush (32x32, 16x16)
    • scatter tile area brush (32x32, 16x16)
    • single item brush (32x32, 16x16)
    • fill item area brush (32x32, 16x16)
    • scatter item area brush (32x32, 16x16)
    • show grid (32x32, 16x16)
    • show tiles (32x32, 16x16)
    • show items (32x32, 16x16)
    • show teleport points (32x32, 16x16)
    • show additional information (32x32, 16x16)
    • show blocked tiles (32x32, 16x16)
    • show lighting (32x32, 16x16)
    • show music areas (32x32, 16x16)
    • undo last change (16x16)
    • redo last undone change (16x16)
    • show help/documentation (16x16)
    • warp point marker (24x24)
    • error (32x32, 16x16)
    • warning (32x32, 16x16)
    • ...
So there anybody out there who feels up to this task?

Nitram