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VBU Q&A Revisited

Posted: Thu Sep 06, 2012 4:51 pm
by Achae Eanstray
Following, or adding to this topic http://illarion.org/community/forums/vi ... &hilit=vbu ...got questions still?
Give a little time, maybe as much as a couple of weeks before answers are posted.

Re: VBU Q&A Revisited

Posted: Thu Sep 06, 2012 5:42 pm
by GolfLima
wäre nett wenn man versuchen würde diesen Post zweisprachig zu führen. :wink:
it would be helpful if the post will be in both languages :mrgreen:

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 4:57 am
by PurpleMonkeys
Will there be wooden structures?! I've only recently realised all buildings in Illarion are stone. (Aside from doors/windows of course) Elves should have wooden houses, not stone ones surrounded in hedges :P

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 11:20 am
by Kranek
Cabins would be great, would even fit Norodaj etc. perfectly :)

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 11:23 am
by Grokk
Image

Image


The brick and stone buildings have been improved and are looking really good, too. Much more variety in their appearance.

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 11:33 am
by Kranek
*________________________________________________________*

THANK YOU!!!

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 1:50 pm
by rakust dorenstkzul
Does paperdolling apply to every race?

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 3:11 pm
by Nitram
It is currently implemented for all races that are playable.

So human, elf, dwarf, lizard, orc and halfling characters/npcs/monsters will be paperdolled.
In theory also monsters can get paperdolling but there are simply no graphics yet. How ever the idea is that some monsters, for example skeletons or mummies get simple paperdolling with just a few times. So you could encounter a skeleton with a mace, or one with a sword or one with a badass armor. But its not certain if that will be working at the VBU or if it will be implemented later on.

Nitram

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 6:19 pm
by Evie
Looking great!

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 8:25 pm
by PurpleMonkeys
I don't know about that hint system I'm seeing in the screenshot there. Sounds like something I'd rather find out in character. I wouldn't mind technical things like "Say 'Help' to an NPC to get a list of commands" or "Press F9 to look at the world map". That'd help Newbies.

And.. will there be shield bashing?! Hehehe..

Re: VBU Q&A Revisited

Posted: Fri Sep 07, 2012 11:10 pm
by Grokk
PurpleMonkeys wrote:I don't know about that hint system I'm seeing in the screenshot there. Sounds like something I'd rather find out in character. I wouldn't mind technical things like "Say 'Help' to an NPC to get a list of commands" or "Press F9 to look at the world map". That'd help Newbies.
The hints are just basically a direct replacement for those ridiculous log-in messages you currently get. Most of the information provided does cover technical elements (such as how to use NPCs). But there are some hints that cover what might be considered 'in-character' knowledge (like the one in the screenshots). I disagree that this is the sort of thing people should be learning through roleplay, though. The messages of this form are very general and only cover information that should already be known by a character. There really shouldn't be anyone who has to be taught that smacking the crap out of a large piece of metal with a giant hammer is going to have more of an effect upon it than trying to stab it with a dagger. Really, this can be seen as a technical hint, pointing players (especially older ones) to a fundamental change in the combat system. The game mechanic has changed, not the underlying facts of the world as known to the character. It is a cleaner way of saying that "Rock has always theoretically beaten scissors in the world of Illarion, but now there is a game mechanic which represents this."

Re: VBU Q&A Revisited

Posted: Mon Sep 10, 2012 6:26 pm
by PurpleMonkeys
Nitram wrote:So you could encounter a skeleton with a mace, or one with a sword or one with a badass armor.
Would a skeleton holding a mace actually use a mace or is it just for looks?

Re: VBU Q&A Revisited

Posted: Mon Sep 10, 2012 6:54 pm
by rakust dorenstkzul
Did those weather effects by that one guy get implemented? You know, the guy that tried to sneak those swastika floor tiles in.

Re: VBU Q&A Revisited

Posted: Tue Sep 11, 2012 10:59 am
by Nitram
Paperdolling always requires the fitting item to be equipped at the character. So a skeleton that has a mace would use a mace. But as I said, paperdolling is not implemented yet for monsters.

There are currently no weather effects. They are work in progress ;)

Nitram

Re: VBU Q&A Revisited

Posted: Thu Sep 13, 2012 12:29 pm
by Thargon
Will there be a way to tell how badly hurt a monster is with out having a health bar?

Re: VBU Q&A Revisited

Posted: Thu Sep 13, 2012 4:57 pm
by Nitram
Maybe using a telepathic connection to the server.

Re: VBU Q&A Revisited

Posted: Thu Sep 13, 2012 5:52 pm
by Robert_Thwaite
when will that be implemented?

Re: VBU Q&A Revisited

Posted: Thu Sep 13, 2012 6:06 pm
by rakust dorenstkzul
Speaking of implementation - Tobacco?

Re: VBU Q&A Revisited

Posted: Thu Sep 13, 2012 6:39 pm
by Qeewee
Im gonna add on to that implementation thing and say - Tea?

Re: VBU Q&A Revisited

Posted: Sat Sep 15, 2012 5:58 am
by PurpleMonkeys
No no no no no. PO. TA. TOES.

Re: VBU Q&A Revisited

Posted: Sat Sep 15, 2012 8:06 pm
by Zot
Speaking of implementation - Tobacco?
Yes.
Im gonna add on to that implementation thing and say - Tea?
And yes.

Re: VBU Q&A Revisited

Posted: Tue Sep 18, 2012 12:21 am
by Miriam
Will there be cheese after the VBU?
Some people here would kill for cheese ... :D
A modified version of the cerry cake as cheese could be used as graphic.

Re: VBU Q&A Revisited

Posted: Tue Sep 18, 2012 1:10 am
by Achae Eanstray
I am not sure if it will be available directly when the VBU is started but wanted to mention that after the VBU, there will be plenty of opportunity for new items to be added as long as the graphic/scripts can be done.

Re: VBU Q&A Revisited

Posted: Thu Sep 20, 2012 11:54 am
by Arvemor
Can we have some more pickies to keep us going? Peaaaase. :D

Re: VBU Q&A Revisited

Posted: Thu Sep 20, 2012 12:19 pm
by Jupiter
Depends on what "pickies" are.

Re: VBU Q&A Revisited

Posted: Thu Sep 20, 2012 2:27 pm
by Qeewee
Oh, thought of something. Will there be milk products? Like cheese, cheese cake, cream, etc? :o Oh and oranges? And jaffa cakes? :o
(Yes, all I want to know about the vbu is food related. Weird huh?)

Re: VBU Q&A Revisited

Posted: Fri Sep 21, 2012 1:52 am
by Arvemor
[quote="Jupiter"]Depends on what "pickies" are.[/quote]

Pictures, friend. Screenshots of the new client.

Re: VBU Q&A Revisited

Posted: Fri Sep 21, 2012 11:10 am
by Estralis Seborian
There won't be cheese or yogurt with the VBU. A milk product cycle is currently not planned. However, as Achae pointed out, as soon as there are graphics and scripters, we can add such things after the VBU.

Screenshots of the new client will be shown once there is something new to show. At this moment, everyone can check out the new client and take a look at it himself/herself: http://illarion.org/development/us_npcs.php

---

Deutsche Zusammenfassung: Kein Käse zum VBU, danach aber gerne. Screenshots kommen später, bis dahin einfach mal selber den Client ausprobieren: http://illarion.org/development/de_npcs.php

Re: VBU Q&A Revisited

Posted: Sat Sep 22, 2012 3:54 am
by 1d20
Image

:D

Re: VBU Q&A Revisited

Posted: Tue Nov 06, 2012 12:20 am
by Sir Gnar
~ Perhaps answered already?

I understand some items/weapons/tools will be done away with after the VBU as far as I have gathered. Is there possibly a list of those items? Being that some people have gemmed those items, I personally would hate to lose a gemmed item due to the item being altered or completely wiped out with the VBU.

Also, current treasure maps. Obsolete after VBU?