Code: Select all
(22:06:05) Estralis: Hello :-)
(22:06:27) Estralis: Thanks for attending, everyone.
(22:06:53) Crosis [webchat@67-4-11-1.sxfl.qwest.net] hat den Raum betreten.
(22:07:07) Dranis hat den Raum verlassen (quit: Signed off).
(22:07:12) Estralis: This chat is about the big topic; the big update: Its conduct, its goals and also, the obstacles.
(22:07:25) Dranis [~kvirc@p4FD69FFC.dip0.t-ipconnect.de] hat den Raum betreten.
(22:07:50) Tialdin [~illaspiel@p54BB223F.dip.t-dialin.net] hat den Raum betreten.
(22:08:04) Guest8576 [~illaplaye@207.216.47.153] hat den Raum betreten.
(22:08:17) Estralis: Individual technical aspects ("What about bug XYZ, what do you do to improve the <insert random thing here>") shouldn't be the big topic here.
(22:08:46) Estralis: This chat is also an opportunity for the community managers to moderate between developers and community.
(22:08:54) Merung1 [~Jan@p5B3275EE.dip.t-dialin.net] hat den Raum betreten.
(22:10:05) Gast8549 [~illaspiel@dslb-092-075-023-142.pools.arcor-ip.net] hat den Raum betreten.
(22:10:07) Estralis: Are there any questions so far?
(22:10:21) Skamato: Estralis make you introduction.
(22:10:37) Skamato: For this time is the channel moderate and only people with voice can speak
(22:10:48) Skamato: if you over with it, all can speak :)
(22:10:52) Skamato: give me a sign
(22:10:54) Estralis: Ah, silence... :-)
(22:11:05) Estralis: *sign*
(22:11:25) Modus (-m ) von Skamato
(22:11:33) Skamato: Its free for all :)
(22:11:35) ***Retlak gasps for air
(22:11:39) Dranis: Hm?
(22:11:43) Dranis: Was war das?
(22:11:46) Dranis: :D
(22:11:46) Merung hat den Raum verlassen (quit: Ping timeout).
(22:11:47) Guest8576: Testing testing
(22:11:55) Merung1 heißt jetzt Merung
(22:12:00) Dronrul: Yes, you can all talk now.
(22:12:08) Qeewee: so thats why I couldnt say afk...
(22:12:10) Qeewee: well.. AFK
(22:12:19) Skamato: Who have the first question for the staff?
(22:12:25) Rakust: How many books would i have to write to get unbanned from the forums?
(22:12:37) Merung: test
(22:12:58) Retlak: Erm.. i have a question.. not sure if it is a good or bad one though
(22:13:01) Modus (+o Gast8549) von Q
(22:13:11) Sssari [~illaplaye@pool-71-104-178-24.lsanca.dsl-w.verizon.net] hat den Raum betreten.
(22:13:17) Gast8549 heißt jetzt Vitoria
(22:13:36) Sssari: hey guys....hey...like...hey...
(22:13:38) Sssari: listen...
(22:13:42) Sssari: just...listen
(22:13:44) Sssari: for one sec
(22:13:45) Dranis: Alloa Vitoria und Saaari
(22:13:46) Sssari: release
(22:13:50) Sssari: the VBU
(22:13:53) Sssari: just
(22:13:53) Sssari: do it
(22:14:09) Skamato: Ok
(22:14:11) Crosis: to us only
(22:14:18) Skamato: Rakust please talk about this with a GM
(22:14:19) Crosis: f those other guys
(22:14:29) Skamato: Retlak what is you question?
(22:14:39) twoAndAHalfArd heißt jetzt TheBigBangArd
(22:15:10) Retlak: Okay since there are no other serious questions - What obstacles are you currently facing with the VBU development?
(22:15:18) Estralis: Good question!
(22:15:34) Estralis: Maybe vilarion or moorfox want to answer this?
(22:15:37) Djironnyma: uh i dont understand this question :D
(22:15:58) moorfox: ah
(22:15:59) moorfox: okay
(22:16:04) moorfox: i will answer that:
(22:16:11) Estralis: Welche Hindernisse bei der Entwicklung des VBUs es gibt ist die Frage.
(22:16:26) moorfox: the main obstacle why the vbu is not out yet is the client, which needed to be recoded nearly from scratch
(22:16:42) Crosis: ok what can i do? im good at photoshop, could learn codes, and um i could learn 3dmax quickly
(22:17:16) moorfox: so, basically, there is a lot of work, a lot was already done but the whole GUI needs to be coded now, that is: how does the inventory look like and how does it act, what about talking, the talk-log, menus, ...
(22:17:33) moorfox: everything else is almost in a releasable state
(22:17:50) moorfox: or can be made releasable within, say, a few weeks
(22:17:56) Modus (+v Merung) von Skamato
(22:18:00) Nalzaxx: Maybe we should start with what the Devs goals actually are with the VBU?
(22:18:04) Modus (+v Sssari) von Skamato
(22:18:13) Retlak: Thank you Martin
(22:18:37) Nalzaxx: To give everyone some context at least.
(22:18:43) moorfox: okay, i will just answer Nalzaxx question too
(22:19:04) moorfox: our main goal is to keep more of the players that we attrackt
(22:19:23) moorfox: i don't know recent statistics, but i assume that on a daily basis, we gain between 5 and 20 players
(22:19:32) moorfox: that makes about 10 in average, i'd say
(22:19:36) moorfox: about 300 per month
(22:19:46) moorfox: of them, only 1 or maybe 2 stay for more than some days
(22:20:10) Modus (+v Banduk) von Skamato
(22:20:15) Modus (+v Crosis) von Skamato
(22:20:18) moorfox: this is really not a lot and we think that the game can only move forward if we have more players, which meansthat we are able to hold more than those that stay
(22:20:35) Modus (+v Dranis) von Skamato
(22:20:38) Dronrul: Happy Birthday Rakust.
(22:20:39) Modus (+v Guest8576) von Skamato
(22:20:41) moorfox: so, we had to find out the reasons why they leave so quickly
(22:20:49) Rakust: Thanks, Dronrul
(22:20:51) moorfox: part of it is: complex controls
(22:21:15) moorfox: another part is: people don't know what they should do, they log in, meet noone, don't know what they CAN do and what they are supposed to do
(22:21:17) joxia: Ohhh, Happy birthday
(22:21:18) moorfox: log out and never return
(22:21:21) moorfox: yeah
(22:21:35) moorfox: that's the official happy birthday chat
(22:21:37) Modus (+v TheBigBangArd) von Skamato
(22:21:45) moorfox: another reason might be bad graphics
(22:21:57) Tialdin: yes
(22:22:00) moorfox: especially that everyone "looks the same", that's why we implemented paperdolling
(22:22:10) moorfox: amongst other things, of course
(22:22:31) Retlak: Nice. okay.
(22:22:31) moorfox: but judging from our experience, these seem to be our main problems and these are adressed with the VBU
(22:22:36) Nalzaxx: Shouldn't some thought be given to retaining experienced players too?
(22:22:38) moorfox: done with my answer
(22:22:47) Skamato: ok
(22:22:49) moorfox: okay
(22:22:51) Skamato: Tialdin next
(22:22:53) moorfox: i will extend my asnwer then
(22:22:59) moorfox: to Nalzaxx question
(22:23:01) Skamato: ok
(22:23:03) Skamato: :P
(22:23:07) Modus (+v joxia) von Skamato
(22:23:10) Modus (+v Lia-) von Skamato
(22:23:12) Dranis: Was wurde mit mir gemacht?^^
(22:23:17) moorfox: there are not really a lot of them, but of course
(22:23:26) Sssari: nope.avi
(22:23:35) Tialdin: i ve spoken with friends and asked them to join illarion, one said: to bad grafic: one said: to low skillgain
(22:23:46) Modus (+v Nalzaxx) von Skamato
(22:23:51) moorfox: however, keeping up illarion only with the current players is not our aim and would probably lead to the situation where the complete technical staff leaves, meaning basically that illarion's dead because noone can keep up the server then
(22:23:53) moorfox: done
(22:23:54) Modus (+v Qeewee) von Skamato
(22:23:59) Modus (+v Rakust) von Skamato
(22:24:09) Skamato: [22:23:39] <Tialdin> i ve spoken with friends and asked them to join illarion, one said: to bad grafic: one said: to low skillgain
(22:24:23) Estralis: I'd like to comment on that.
(22:24:44) RayJ: Excesive lag has always been a problem for me. maybe because i live halfway across the globe. Will the VBU make this worse?
(22:25:09) Estralis: Bad graphics; as moorfox explained, we'll have fully working paperdolling and many other graphial innovations. But Illarion will remain 2D...
(22:25:17) Skamato: I think this is one part of the old Illarion, but we talk here about the new Illarion and we are not WOW or some other game @Tialdin (my opinion)
(22:25:28) Modus (+v RayJ) von Skamato
(22:25:32) Modus (+v Respen) von Skamato
(22:25:35) Modus (+v Retlak) von Skamato
(22:25:40) Modus (+v Tialdin) von Skamato
(22:25:48) Modus (+m ) von Skamato
(22:26:11) Estralis: On the skillgain; we'll release a totally reworked skilling system. Skillgain will not be "3x faster" or something but will be much more fair and balanced.
(22:26:48) joxia: There are more than a few I know of that say they wil;l not play until VBU done...Vbu has been a reason that many left
(22:27:13) Tialdin: i have a great problem with some working processes, for example mining, the mine rocks dwstroying so fast, that we can only have ONE Char per Mine and cant work together. Its really BORING to do all alone and must leave the places because someone other is there right now. So Illarion became a game for lonesoem players.
(22:27:14) Estralis: So, mindless jackhammer clicking will not be necessary anymore and, that much I can promise, you don't have to adapt your style of playing to the skill system but the skill system will adapt to YOUR style of playing.
(22:27:17) Estralis: (that's it)
(22:27:59) Guest3397 [~illaplaye@74.2.250.210] hat den Raum betreten.
(22:28:16) Retlak: Thanks for your answers so far
(22:29:21) Skamato: Good some new Question?
(22:29:25) Nalzaxx: I have another.
(22:29:36) Tialdin: as i started Illarion a lot of cars where on the same screen and mined. because the rocks dont disappeared. That was funny and sociable
(22:29:36) Skamato: ;)
(22:30:03) Estralis: Tialdin: While I see the problem and totally agree, this is a very specific issue, isn't it...
(22:30:25) RayJ: About the lag, Will it be worse with the VBU? It is the reason i log off most times.
(22:30:38) Tialdin: not so specifik you think, its a probem on ALL working processes to get raw materials
(22:30:59) Dranis: Boah heut ist soviel Englisch gerede mein Kopf crashed
(22:32:14) Skamato: Estralis or someone did you want say something more to Tialdin?
(22:32:24) Tialdin: the fun on playing is doing things together, not alone, alone i can play other games lokal on my pc therefor i don t need a MMRPG
(22:32:32) Estralis: All I can say is that all gathering processes are being worked on.
(22:32:45) Skamato: Good
(22:32:47) joxia hat den Raum verlassen (quit: Ping timeout).
(22:32:58) Estralis: I don't know the details there, sorry
(22:33:10) Skamato: Tialdin I think we must wait, or did you want say something else about this?
(22:33:14) moorfox: what is the actual question?
(22:33:21) Estralis: RayJ: If the lag is that unbearable, you should check your internet connection...
(22:33:25) Skamato: [22:30:28] <+RayJ> About the lag, Will it be worse with the VBU? It is the reason i log off most times.
(22:33:30) moorfox: ah, about lag
(22:33:41) Djironnyma hat den Raum verlassen (quit: Read error: Operation timed out).
(22:33:41) moorfox: well, we have made some improvements, however there are tons of sources for lag
(22:33:53) moorfox: in principle, illarion won't need more bandwith than the old illarion
(22:34:04) Rakust: Upgrade your 56k modem if you're getting lag on Illa.
(22:34:07) moorfox: there are more graphics, however that does only affect the initial download
(22:34:43) moorfox: the lag we can influence has to do with the number of players being logged on at the same time and yes, there has been improvements, however we are not really able to test that
(22:34:53) moorfox: as for your internet connection, we have no influence on that
(22:34:56) moorfox: done
(22:35:02) RayJ: Thanks
(22:35:06) Skamato: good
(22:35:10) Skamato: Nalzaxx
(22:35:17) Skamato: you would ask something...
(22:35:39) Nalzaxx: Why does development of the VBU necessitate a complete stop in development of the current game?
(22:35:50) moorfox: i will answer that
(22:35:56) moorfox: the answer is rather simple:
(22:36:16) moorfox: developing on two distinct projects -- and these ARE two distinct projects -- is really complex
(22:36:31) moorfox: because every bug that we remove in either of both would also have to be removed on the other one
(22:37:07) moorfox: therefore we decided on a complete development stop as we simply don't have enough people for the VBU, so splitting even those would mean that the VBU will not take 2+ years but forever
(22:37:32) moorfox: i can go into details as to why they are distinct
(22:37:36) moorfox: just to mention:
(22:37:39) Estralis: One should add that many aspects cannot be released as incremental updates, such as the client.
(22:38:01) moorfox: we changed the scripts drastically by using modules now, we changed the client completely, we changed the server etc.
(22:38:06) moorfox: yes
(22:38:30) moorfox: so, removing bug A on script 1 means something completely different than removing the same bug from the RS
(22:38:34) Retlak: So you're saying your own is non-transferable to the old client
(22:38:52) moorfox: what do you mean by "your own"?
(22:38:59) Retlak: sorry, your work*
(22:39:02) moorfox: ah
(22:39:06) moorfox: right
(22:39:12) moorfox: it is, but it's a lot of additional effort
(22:39:29) Retlak: Understandable, thanks
(22:39:35) Nitram: the client, even the new one was developed from the one you are currently using.
(22:39:51) Nitram: But during the development is was in states where is was absolutely unusable for players
(22:40:18) Nitram: talking about the inability to speak and such funny things
(22:40:45) Nalzaxx: What about, for instance, restoring missing maps?
(22:40:47) Estralis: I'd like to add that we try to fix all reported bugs and inbalances that are reported. Even if you don't see a fix on the game server, the bugs aren't forgotten or ignored.
(22:40:48) moorfox: or move items ;)
(22:41:16) Modus (+v Guest3397) von Skamato
(22:42:01) Nitram: not sure about the maps... but the maps for the testserver havea different internal format now. Not sure if the gameserver could handle these maps
(22:42:11) Nitram: and I rather not try
(22:42:15) Retlak: Ah right
(22:42:33) Nitram: having a few maps is better then having no maps ;)
(22:43:20) Nalzaxx: I think a lot of people are upset by the fact that we are loosing maps since the VBU started.
(22:44:08) RayJ: The loss of Silverbrand was Huge
(22:44:21) Tialdin: ... no comment ...
(22:44:30) Nalzaxx: And the policy towards developing solely for the VBU has meant there is no movement to rectify this.
(22:45:25) Estralis: As far as I know there were attempts... But the maps are, bluntly spoken, fucked up.
(22:45:32) Estralis: Maybe someone else knows more?
(22:46:06) Dronrul: Well, vilaron tried a while ago together with lennier to figure out what the bug is, but we couldn't fix that problem
(22:46:23) Dronrul: So we left the map at the current state and are waiting for the release of the vbu, which will fix this map bugs of course
(22:46:32) Retlak: We did wonder why there was no talking about it for ages, thanks for clarifying. Someone remove Lenniers map editor ;) just kidding.
(22:46:32) Dronrul: (Because this maps work on the TS ;) )
(22:48:49) Dronrul: More questions about maps?
(22:49:16) Retlak: Yeah.
(22:49:58) Retlak: You made the map for the VBU i heard? what would you rate it in terms of creativity and interaction?
(22:50:03) Retlak: or is this too secret
(22:50:40) moorfox: what do you mean by "interaction"?
(22:51:16) Retlak: Like, are there many blank fields like the current map, or do they have something in like dungeons or npcs or towns etc
(22:51:50) Estralis: Ah, NPCs... the big myth... ;-)
(22:52:22) Dronrul: Well, i would say the updated map is far more interesting than the current one ;)
(22:52:26) Djironnyma [~CMDjironn@p5B16AC80.dip.t-dialin.net] hat den Raum betreten.
(22:52:26) Modus (+o Djironnyma) von Q
(22:52:34) Dronrul: And it has nearly no 'blank fields'
(22:52:42) Estralis: Indeed. I'd like to comment on NPCs.
(22:52:43) Dronrul: You can find everythere some nice stuff
(22:52:46) Dronrul: Go on.
(22:52:48) Retlak: Nice.
(22:53:11) moorfox: as for interaction, we are working on that
(22:53:22) moorfox: like, i don't know, trap doors, locked doors, stuff like that
(22:53:25) Estralis: There'll be, of course, dozens of new NPCs (but you'll also meet good old Sam, Borgate and Eliza, of course ;-) ).
(22:53:51) Retlak: Oh nice.. the expensive guys ;)
(22:54:10) Estralis: But the NPCs are just a "tool", not something we added because... we wanted to add them.
(22:55:00) Retlak: ok
(22:55:11) Estralis: The work on NPCs, btw, has absolutely no influence or impact on the overall development time.
(22:55:38) Retlak: May I be greedy and ask another question, unless anyone else wants to step in
(22:55:40) Estralis: martin, Nitram, vilarion, none of them did NPCs.
(22:55:50) Guest8576: I also want to comment on maps
(22:56:08) Retlak: ok
(22:56:21) Crosis: could i make an NPC that only speaks in riddles and rhymes?
(22:56:26) Guest3397: As a player who has spent countless hours IG when noone else is playing I can relate to the wanting of static quests and the additional NPC's
(22:56:47) Skamato: on question step by step
(22:56:58) Guest8576: There may be of course a larger wilderness due to a large map, but there may be more exotic landmarks and stuff
(22:57:00) Skamato: *one
(22:57:10) Nomos hat den Raum verlassen (quit: Quit: Today is a good day to chat.).
(22:57:11) Guest8576: Also dungeons may have traps and puzzles, and stuff that requries group effort to solve
(22:57:50) Guest8576: Mmm that's it for now
(22:57:57) moorfox: dyluck?
(22:58:17) RayJ: Martin said one reason people leave is complicated controls. Will mouse walk be in the VBU?
(22:58:21) Guest8576: Did my text get through?
(22:58:41) moorfox: rayj: yes
(22:58:44) Guest3397: yes
(22:58:51) RayJ: Great, thanks
(22:58:54) moorfox: Guest8576: yes
(22:59:07) Skamato: good, next question
(22:59:12) Tialdin: ye a i agrre grouo effort is a problem, and another great problem is, you need a mage in the group everytime or you die.
(22:59:16) Skamato: Dranis ask what is about a charwipe or a skillwipe or itemwipe...
(22:59:16) Retlak: Ah ah ah ah ooh
(22:59:29) Estralis: Not just mouse walk, but you'll also have to say bye bye to "shift ctrl alt click"
(22:59:50) Guest8576 heißt jetzt Dyluck
(22:59:50) Tialdin: #me hold out a great Schield ::: NO WIPES
(23:00:32) Dyluck: Ok well, guess my name wasnt' showing up before
(23:00:52) moorfox: as for wipes:
(23:00:59) moorfox: yeah, but we all have guessed your name
(23:01:04) moorfox: back to wipes:
(23:01:06) Crosis: wipe it all! for this guy
(23:01:29) moorfox: due to a lot of changes of values and mechanisms and the overal economic system, it will be inevitable to have certain kinds of wipes, of course
(23:01:41) Guest3397: No, give all to me and tell him it was wiped!
(23:01:47) Crosis: haha
(23:01:55) moorfox: yeah, that's a good idea indeed ;)
(23:02:04) moorfox: the same will hold for skills, i suppose
(23:02:13) moorfox: but we haven't really discussed that much yet
(23:02:23) moorfox: we were more focussed on more technical things
(23:02:26) Estralis: I should add something here: There'll be of course be no charwipe.
(23:02:31) moorfox: and it will seem "naturally" in the end
(23:02:36) Estralis: As in: "all chars get deleted"
(23:02:44) moorfox: just by accident
(23:02:52) Skamato: Can you give a example for a part of wipe, or is this too secret?
(23:03:02) moorfox: sure:
(23:03:10) moorfox: some items will be wiped generally and totally
(23:03:12) Kadiya1 [~Kadiya@hnvr-4dbb899b.pool.mediaWays.net] hat den Raum betreten.
(23:03:12) Modus (+o Kadiya1) von Q
(23:03:14) moorfox: others will stay
(23:03:18) Crosis hat den Raum verlassen (quit: Quit: Page closed).
(23:03:19) moorfox: and some more will be capped maybe
(23:03:26) Estralis: as moorfox pointed out, certain items will be removed from the game. Not because we're mean but because the items will either vanish or change totally
(23:03:26) Kadiya hat den Raum verlassen (quit: Ping timeout).
(23:03:28) moorfox: so that you can have 10 apples at maximum
(23:04:05) Guest3397: you lost me with the apples
(23:04:48) moorfox: you can have bananas instead
(23:05:31) TheBigBangArd heißt jetzt Ardian
(23:06:08) Estralis: On the skills maybe: As I said before, the skill system will change. So, your skills could change, too. But this won't be some kind of wipe where everyone starts at 0 skill.
(23:06:24) Djironnyma: noooo appels :(
(23:06:42) Djironnyma: *le
(23:07:29) Estralis: So, in conclusion: No, no 2nd charwipe but some things will change, as usual ;-). But for a better good.
(23:07:35) Sssari hat den Raum verlassen (quit: Quit: Today is a good day to chat.).
(23:07:56) moorfox: any questions left?
(23:08:08) Rakust hat den Raum verlassen (quit: Quit: Today is a good day to chat.).
(23:08:30) Dronrul: Seems like a "no" since everyone is leaving :D
(23:08:41) Djironnyma: whats about ig? will there be some quest or explanation why so many things had change from one day to the other?
(23:09:19) Skamato: Good Question :)
(23:10:07) RayJ: Is newbie island being retained?
(23:10:13) Guest3397: I thought thats why your building the ship
(23:10:14) Dronrul: Yes, there will be a quest.
(23:10:27) Dronrul: or maybe more than one
(23:10:45) Estralis: I think this is my field - of course, there'll be ingame reasons for many changes. But don't expect an ingame reason for paperdolling or the changed skill system ;-)
(23:11:11) moorfox: as for newbie island: there will be something different
(23:11:17) Djironnyma: i build the ship cause i can :D
(23:11:18) Dyluck: Tailors made a breakthrough in sewing technique ;)
(23:11:23) Estralis: In any case, you'll have more GM activity when the development is done.
(23:11:30) Dronrul: It's called 'noobia' btw, not newbie island :P
(23:11:56) RayJ: Long time since i been there
(23:13:42) Arty [~Arty@212095007162.public.telering.at] hat den Raum betreten.
(23:14:04) moorfox: anyway
(23:14:15) Retlak hat den Raum verlassen (quit: Ping timeout).
(23:14:19) moorfox: any more questions unanswered?
(23:14:27) Respen: What kind of contributions to the development are required to release the VBU by the end of October (it was said to be very close to being done)?
(23:14:34) RayJ: Thanks for your time :)
(23:15:14) vilarion: we mostly need java developers
(23:15:16) Estralis: Respen: Java coding of the client
(23:16:03) Respen: Mainly just the client GUI then?
(23:16:29) moorfox: yes
(23:16:46) moorfox: give us 2 good java coders and the VBU will be released in october
(23:17:45) Modus (+v Arty) von Skamato
(23:18:53) Dronrul: More questions?
(23:20:09) Estralis: Doesn't seem to be the case.
(23:20:27) Tialdin: Darf ich was zum Kampfsystem fragen? May i ask something to the fighting system?
(23:20:39) Dronrul: Yes.
(23:20:58) moorfox: klar
(23:20:59) Skamato: you can
(23:21:41) Tialdin: i heard that fights going faster, i hope that they are not too fast, i hate games where i must make sport on the keybord or with the mouse
(23:22:21) RayJ: me too, especially with lag
(23:23:35) moorfox: uhm, basically you "attack" someone, i don't know where the sports-part should start
(23:23:36) Guest3397: I demand a safeguard for being clouded due to lag or freezing up!
(23:23:49) Guest3397: ;) just kidding
(23:24:15) Tialdin: it starts if you are faster dead, as you can click on a healing potion
(23:25:16) Respen: I think the concern relates to how much of a part "twitch" reflexes play a part in combat.
(23:25:27) Tialdin: now we have this problem with magical gifted monsters, the damage is to high an i am faster dead than i cn use a potion or run away. I don t like it
(23:26:18) Guest3397: Its the short legs
(23:26:25) RayJ: :)
(23:26:36) Guest3397: They get tangled in the beard'
(23:26:41) moorfox: then you probably should stay out of their reach
(23:26:52) moorfox: to be honest, i don't know if fights are faster than earlier
(23:27:00) moorfox: it depends on a lot of factors
(23:27:03) Estralis: Well - to straighten this: Fighting will basically(!) remain the way it is. You chose a target and attack automatically.
(23:27:34) Estralis: Of course, a strong monster will kill you as you'll kill a weak monster. That won't change, actually.
(23:28:17) Retlak [~illaplaye@host86-161-196-204.range86-161.btcentralplus.com] hat den Raum betreten.
(23:28:19) Tialdin: Mir geht es um die Geschwindigkeit, ich hoffe halt es wird nicht zu hektisch.
(23:28:26) Nalzaxx: I like the twitch aspects of illa conflict. Makes things more interesting.
(23:28:57) Tialdin: was ist "twitch"
(23:29:10) moorfox: anyway
(23:29:13) moorfox: good night
(23:29:16) Guest3397: TY, was going to ask the same thing
(23:29:21) moorfox hat den Raum verlassen (quit: Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org).
(23:30:32) Estralis: OK, to sum up, fighting will change but the degree of player-client interaction during fighting won't change that much. Does that cover the question?