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After the VBU, how easy will it be to add new graphics?

Posted: Mon Nov 08, 2010 2:07 am
by 1d20
Hi!

I'm wondering, right now, to add new graphics, we need a client update, etc etc.

After the VBU, will it be easier?

Posted: Mon Nov 08, 2010 3:24 am
by Caynwyn
I seem to have read in one of the VBU threads that one of the reasons for the VBU was the ease of being able to add things later. :D

Posted: Mon Nov 08, 2010 4:23 am
by 1d20
So lets say I have a really fancy quest idea in mind and I make some nifty graphics to go along with the quest to add to the "wow" effect, can those easily be added and used the next day?

Posted: Mon Nov 08, 2010 9:40 am
by Estralis Seborian
Graphics updates will still need a client update, however, as far as I understood, those updates become a bit more simple.

If you already made valuable graphics, why don't you pass them to Nitram right now?

Posted: Mon Nov 08, 2010 9:52 am
by Nitram
It will be slightly easier.
But not much.

Nitram

Posted: Mon Nov 08, 2010 2:43 pm
by 1d20
Estralis Seborian wrote:If you already made valuable graphics, why don't you pass them to Nitram right now?
I was working on graphics a while ago, but then I went to Lebanon for a month or two and Martin was supposed to come in contact with me but he hasn't, so I assumed he had graphics covered.
Nitram wrote:It will be slightly easier.
But not much.
Well that's a shame. :c

Posted: Mon Nov 08, 2010 3:27 pm
by martin
Graphics is actually NOT covered!
It is the field where we're lagging behind the most, thus I am really, really searching for people to help.

Martin

Posted: Mon Nov 08, 2010 4:54 pm
by 1d20
Welp despite being in college, maybe I can chuck in a few walls or whatever it is you guys needed if they're actually going to be used in the game. :P

Poke me on MSN some time, let me know what you need. I can do 3D animations now too, but don't count on me for bio modelling, I'm not very good at making humans/living things. I could still try though, I suppose.

Re: After the VBU, how easy will it be to add new graphics?

Posted: Fri Dec 17, 2010 8:41 pm
by 1d20
I'm going to bump this because I REALLY want to help now that I'm done with this semester of college and I'm in a massive "3D" vibe where I'm considering leaving college altogether and working in 3D, I could really use the practice and the fun right now. I can't contact you on ICQ martin because my ICQ simply refuses to work properly as hard as I try. I can never figure out if you are online or not. :lol:

So please, give me a hint what to start with. What is it we REALLY need right now? Walls? Weapons? Clothes? (I can try nDynamics too, if you want.. makes clothes look very very realistic) - I can also do non-organic animations now no problem. You just need to name it!