Page 1 of 1

About the vocations planned in the future...

Posted: Sun Dec 15, 2002 5:23 am
by Sword
I read in development that there would be new vocations.Would this be a downside to the older players to not have an oppurtunity to get a different vocation? Maybe there would be a bunch of voacation guilds with NPC's?
For example:In new client,all vocations are erased from characters along with skills, so they could get a new one,instead of being stuck with just the two options they had.The player would travel to the fighter dojo/guild/training building and join.Plus mages who now wear armor wouldnt be allowed to because of the armor restriction.So...would characters be allowed or not to change classes?

Posted: Sun Dec 15, 2002 7:52 pm
by Drogla
i dont think that earasing all the stats would work better then erasing the charector. i dont want my skills to be erased though. i like being a mage. i like being a smith. i read the vocations and a mage is my #1 choice. have you thought of that part yet? keep that some people like being a druid or a mage before you try to get rid of there skills.
they can make another charector if they desire. what we need though is a master npc that we can chane our vocation. i thnk we should be able to keep a small remenince of our previuce vocation though and not be able to get the full extreem of the new one. if i am a druid and cross over to a mage, i should keep the beer combo from druids and not get the food spell or mana transfer spell of mages. that might work.

Posted: Tue Dec 17, 2002 5:10 am
by Hermie
Erasing skills?! :shock: You can't just take away the skills people spent SO much of their time working on! :roll:

Posted: Tue Dec 17, 2002 7:03 am
by Adano Eles
I had no problem having my skills taken away. I would give up my runes everytime to become a paladin.

Posted: Tue Dec 17, 2002 7:45 am
by Fieps
Wrong Hermie!
Nobody should invest specially time into developing skills. Abilities should increase to normal way, partial by coincidence. For example with smithing a sword around the money for food.
Skill increase is only a side effect of usual actions.

Posted: Tue Dec 17, 2002 1:55 pm
by Sword
Well,in some games like morrowind or the forgotten realms games like neverwinter nights, you can be in a variety of different vocations. In illarion, this is a problem because you can only have one. If a person really wanted to get rid of thiers,they could pay and npc about 300 gold and you could get it removed. This way people could remove thier vocation only if they wanted to.

Posted: Tue Dec 17, 2002 1:59 pm
by Serpardum
From my understanding, you would not only have one vocation, but one vocation you were apt at.

For instance, say you were a blacksmith. You could still do all the other skills, just at a reduced learning rate and reduced cap. You could only be a master in blacksmithing.

Now, that may be wrong, maybe blacksmithing isnt' a vocation, was just giving you the idea.

Posted: Tue Dec 17, 2002 2:05 pm
by mannelig_
(yes I'm still around, some where...)

No!
you should not be able to py for other skills, it is wrong and terrible RP, would a truckdriver walk into an office buildig and pay 300dollars to become a CEO? no, he is a truckdriver, thats what he does. You should be proud of the vocation you choose, otherwise jump off a virtual illarion cliff, and make a new char (Preferably not one with same name or releted to the last one...)

Posted: Tue Dec 17, 2002 2:14 pm
by Caranthir the great
Err..
Ever heard of 'overkill' Mannelig? :D
And hell, people can change professions, they CAN re-eduacte themselves!

The fact that I am a (lets say) Truckdriver, doesn't mean that I couldn't exel at Baseball. Or that I couldn't write a bestseller book about truckdrivng, or a bestseller book about being a CEO!
I can be a master chef!
I can be president!
I can know how to code C++ better than anyone.
I might be able to beat Albert Einsten in maths.
There is no end.

What is the company he walked in was a truck company?
Or a truck manufactoring company?
Perhaps not as a CEO, but he could walk in and say
'Hello, I am Rob and I have driven trucks for thrity years and I know just about everything you need to know about them. I can help you to build trucks with less flaws than your competior's trucks. '
8)

Posted: Tue Dec 17, 2002 2:36 pm
by Roke
I think the idea behind being able to change your vocation is that you can go from wherever you are (let's say at the top) for one skill but then when you pay the NPC you become at the beginning level of that vocation... Herei it is using mannelig's Truck driving metaphor, I guess.

Truck Driver quits his job.
Truck driver either a) goes back to school or
b) get a job

he goes back to school and becomes, say an engineer. However since we do not have a true school in this game where you are taught the person does b)

In b) he joins, a train company. They train him and he becomes an engineer. Slowly, through good performance, attitude and a little bit of B and S he gets promoted, and then does the same things again in hope of getting promoted. Also, he could get promoted due to a random event.

Posted: Tue Dec 17, 2002 2:44 pm
by Serpardum
You would only have one Vocation per say, in the example given, for Blacksmithing which would mean you would be test at blacksmithing. You could still *do* the other skills (vocations) but not as well.

Take me, for instance. I'm a computer programmer (my vocation). That is what I'm best at. But while not working in computers I've done:
General Construction Labor
Metal Shop
Gardening
Inventory Control
Retail Store (from inventory to shipping/receiving/sales in 2 person office)
Data Entry

plus probably a few others. I can do all those other jobs, but I will never excell in them because my heart is not in it. My heart is in computer programming and that's what I"ll always be best at.

Posted: Tue Dec 17, 2002 3:01 pm
by Galdriel
well, i believe you are mixing up things a bit:

we do have 2 kinds of vocations:
a vocation in the sense of a profession (Smith, tailor, etc.)
a vocation in the sense of the way of thinking (mage, druid, paladin, priest, etc.)

in the first case i hope there will evolve a dynamic system like:
you get better in one profession, and slowly forget your other abilities.
This could be done by a max-amount of points for professions, and after you have reached this any raise in one profession results in a decrease in another one.

in the second case, i dont believe changes in between would make sense, because your way of thinking does not change just like that. no mage will ever get the idea to become a warrior or a bard, etc.

Posted: Tue Dec 17, 2002 4:53 pm
by Serpardum
No, but a mage can pick up a sword and wack at a scorpion attacking him.

And the example I gave for blacksmithing woudl work the same for druid/mage/warrior/monk/etc...

From my understanding, a mage would be able to make potions to a certain extent.

Since Serpardum doesn't cast spells or make potions, I tend to give examples from what I know *g*

Posted: Tue Dec 17, 2002 6:46 pm
by Adano Eles
I don't think there should be the possibility to change your vocation whenever you want. Being a mage/ druid/ priest needs a high amount of training, experience, and the right attitude. Things you can't just switch around as you wish.

In my opinion there should be the unique opportunity to erase the mage/ druid skills from a character when the new vocations are implemented. Just because some people (like me) just took the mage vocation as closest to what they actually wanted for their character.

Posted: Tue Dec 17, 2002 10:01 pm
by Drogla
((note: i didnt read most of the posts))
we keep ours skills. there should be an NPC that we can pay to change our vocation. i think that is fair. i like being a mage and over the long time i ahve bee playin i ahve worked my skills up as i went. i can finaly kill skells easy and i can kill the cyclops easy. my mage skills are finaly decent. ui dont want to loss my skills. i like them. if i want to change them an NPC should be made so those who want to change maychange and those who dont dont ahve to. no one is forced to start over=)

Posted: Wed Dec 18, 2002 12:45 am
by Korwin
I believe a vocation should be something you excel at as Serpardum says, a 'calling' if you wish. Sure, a skilled engineer (not the train one Roke :wink: ) could quit his job and become something else, but he wouldn't be as good at the new job he took. Another example would be someone who excels at some sort of sport. They could stop playing the sport, but they wouldn't be as good at any other jobs. To Caranthir I say, yes people can be masters at all profesions, but that's a rare thing. If some system isn't in place to prevent it, everyone will be.

Posted: Wed Dec 18, 2002 12:49 am
by Mishrack
hmm something seems wrong about a dwarven mage...

Posted: Wed Dec 18, 2002 5:26 am
by Drogla
mishrack, a dwarven mage i am wether it seems wrong or now. i am unique and special(in a good way or nutral way) i dont drink beer. jsut accept it.

Posted: Wed Dec 18, 2002 5:40 am
by Korwin
Don't forget Mishrack, you are speaking to the person who wanted tall dwarves.

Posted: Wed Dec 18, 2002 10:23 am
by Caranthir the great
Aye, what the heck is the 'Idea' of tall dwarf?
Korwin, I am sorry if you got that impression from my post, that was merely intented as a reply to the manneligs' rather extreme opinion.
My point was that the truckdriver could ''Beat Einstein in maths' or 'Be the president' as well as being the truckdriver.

Posted: Wed Dec 18, 2002 12:01 pm
by Brendan Mason
Here is another example.
I went on a week of work experience to a nursing home, I got on swimmingly and was complimented frequently (if you don't blow your own horn who wil :D)...
However I then went on another week of work experience at a cement factory...
Let's just say that cat was never the same again, but seriously I failed miserbaly at the job, things backfired frequently, stuff exploded spontaneously etc...
So what I am trying to say is that if one does wish to learn new skills, they keep their old ones and if any new ones are learned there may be a 50/50 chance that they backfire constantly.