You need to take a rest...
Posted: Tue Mar 16, 2010 9:07 pm
A proposal idea which came to me recently. Its quite simple, and I think it should be very useful in marking 'activity zones' - which will make people meet (and hopefuilly roleplay) more.
The idea is simple - aside from the usual 'skilling' counter you have (which then stops you from learning anything) you have another factor which will affect the speed of your skilling up. I'm going to call it 'rest'.
Its basically a measure of how long you've been in a location marked as such - you can have locations which are more 'restful' than others. Pulling the numbers out randomy I'd say - Towns X1, Entertainment areas x 3 (taverns, temples, inns, bedrooms) - while working areas (even inside towns) would be 0. Dungeons would also be 0.
This means that if I start training up in a dungeon, I will eventually (lets say after 2 days) will skill up so slowly I will be forced to go into town for a period of time. This proposal aims to stop people who spend all day skilling - then logging out. It also aims to encourage people to meet up and populate certain areas. After a hard day's monster killing, or mining, or smithing, you should take a break and relax.
And instead of just logging out - you go to a place where is likely to be full of people - and roleplay.
Discuss.
The idea is simple - aside from the usual 'skilling' counter you have (which then stops you from learning anything) you have another factor which will affect the speed of your skilling up. I'm going to call it 'rest'.
Its basically a measure of how long you've been in a location marked as such - you can have locations which are more 'restful' than others. Pulling the numbers out randomy I'd say - Towns X1, Entertainment areas x 3 (taverns, temples, inns, bedrooms) - while working areas (even inside towns) would be 0. Dungeons would also be 0.
This means that if I start training up in a dungeon, I will eventually (lets say after 2 days) will skill up so slowly I will be forced to go into town for a period of time. This proposal aims to stop people who spend all day skilling - then logging out. It also aims to encourage people to meet up and populate certain areas. After a hard day's monster killing, or mining, or smithing, you should take a break and relax.
And instead of just logging out - you go to a place where is likely to be full of people - and roleplay.
Discuss.