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Soldier NPC Scripts

Posted: Thu Oct 29, 2009 12:04 pm
by Lucy Bann
I know a lot of you are after the GMs to create a new kind of NPC to fill Troll's Bane, but for the time being, I thought maybe I could work on some static ones, just to give the game a more 'occupied' feel. I want to give these soldiers as much script as possible, so if you could suggest some things, I'd be exteremly grateful. :D

Posted: Thu Oct 29, 2009 12:13 pm
by 1d20
Not much you can do with the simple NPC language but make them give stuff, say stuff, walk in a random radius.

Not sure what suggestions you're looking for?

Posted: Thu Oct 29, 2009 12:31 pm
by martin
"Not much"...?

Martin

Posted: Thu Oct 29, 2009 12:45 pm
by Keikan Hiru
I'ts always fun to toy around with the faction value to make the NPCs react different to the characters.

For example:

Code: Select all

"Hello", english, faction(salkamar) < 10 -> "Get out of my sight pesant! I got more imporant things to do then talking to scum like you."
"Hello", english, faction(salkamar) > 10, faction(salkamar) < 50 -> "Greetings citizen. Take care on your travels."
"Hello", english, faction(salkamar) > 50 -> "My liege, everything is in order in your town."

Posted: Thu Oct 29, 2009 2:14 pm
by Rye
I think this is a bit beyond what you have in mind right now and I will also post in under proposals.
When I first arrived in Bane I was told that it was illegal to walk around town with a weapon in your hands.
I would occasionally forget to sheath my sword and was reprimanded by other players on at least two occasions. This rule seems to have gone out the window as of late. Even before the whole Prince thing began. How about the soldiers giving warnings to players who walk around town with weapons armed?
Perhaps the NPC soldier could say something like "Put away that weapon!" Something to that effect. It is after all exactly what a guard would say!

Posted: Thu Oct 29, 2009 2:26 pm
by AlexRose
People only cared about people walking round town with weapons out for like the month after the update that showed what type of thing you were holding through coloured names. Then people stopped caring again.

Posted: Thu Oct 29, 2009 2:43 pm
by Kranek
@Rye: And what would the normal player do after a NPC orders him to put down the weapon? Nothing!
The NPC would repeat his phrase and the people not reactiong on him would make him look like a jerk ;)

Posted: Thu Oct 29, 2009 2:53 pm
by Grim_banned
Player doesnt sheat weapon, he gets teleported in a room full of NPC soldiers that own him :P

Posted: Thu Oct 29, 2009 3:04 pm
by Kranek
@Grim: sounds fine.
Good text for NPC-guards: the laws of the city ;)

Posted: Thu Oct 29, 2009 3:21 pm
by 1d20
Keikan Hiru wrote:I'ts always fun to toy around with the faction value to make the NPCs react different to the characters.

For example:

Code: Select all

"Hello", english, faction(salkamar) < 10 -> "Get out of my sight pesant! I got more imporant things to do then talking to scum like you."
"Hello", english, faction(salkamar) > 10, faction(salkamar) < 50 -> "Greetings citizen. Take care on your travels."
"Hello", english, faction(salkamar) > 50 -> "My liege, everything is in order in your town."
Woah woah woah, what's this about factions? Don't remember it being here when I started scripting NPCs. :O

Posted: Thu Oct 29, 2009 3:40 pm
by AlexRose
Maybe you should read the document then.

http://illarion.org/~martin/scripting/description.txt

They just called them fractions.

Posted: Thu Oct 29, 2009 5:26 pm
by martin
Doh!

Is it really fRaction in our simplified language? If so, we better get rid of that!
Noone should belong to 1/2!

Martin

Posted: Thu Oct 29, 2009 5:29 pm
by Mesha
I told you that ages ago martin! I even posted that in the Simple Language thread! I feel so ignored right now!

Mesha

Posted: Thu Oct 29, 2009 5:49 pm
by Llama
Mesha wrote:I told you that ages ago martin! I even posted that in the Simple Language thread! I feel so ignored right now!

Mesha
Hmm.. anyone hear something?

Posted: Thu Oct 29, 2009 8:20 pm
by Rhianna Morgan
Just something like... a low... humming... is that you, llama boy???

*throws a cookie because of annoyance, seemingly does not like humming next to her ear*

Posted: Thu Oct 29, 2009 8:23 pm
by Lucy Bann
I'm sorry for the confusion, what I was asking was things that they could possibly say so that it wouldn't be a continuous loop of the same three phrases and emotes. Sorry for not being clearer. :oops:

Posted: Fri Oct 30, 2009 2:07 am
by Juniper Onyx
FYI - I already scripted 8 NPC's for Trollsbane. Just waiting for them to be put IG.

:D