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Elemental Damage
Posted: Thu Oct 15, 2009 2:27 pm
by Alexander Knight
I'm not too sure if this is already in play but i will try anyways.
Is there any way of cooperating elemental damage into the game, e.g. Fire elements are weak against water/ice spells and fire would be used on flying animals to burn the wings...
I have not thought it through much as i do not know the extent of the range of spells we can use but maybe someone can think of any that can work?
Posted: Thu Oct 15, 2009 2:34 pm
by Alexander Knight
Okay sorry i just found the rune list on Illapidia.
Right anything with wings (Flies, Bees, Flying skulls) would be hurt by fire (RA)
Fire elements, Flame skeletons would be hurt by ice (HEPT)
And in theory healing spells (MES) would hurt the undead?

Posted: Fri Oct 16, 2009 1:43 am
by Vern Kron
What you are getting into there, Alexander, is called Magic Theory.
It is an entirely IG opinionated sort of thing.
Personally:
Freezing should do more damage, as you can freeze their wings.
Fire Elementals should become bloated and expload when hit with fire, and just melt ice.
And healing spells would just mend the damage done to the body of the 'undead'. They are already alive.
It can all be looked at in opposite directions and be just as valid. However, doing different damage amounts based on creature would be cool (if it isn't in the game already.)
Posted: Fri Oct 16, 2009 2:19 pm
by Alexander Knight
Well i agree with everything else its just the mummy one, if the mummies are the undead creatures caught between life and death as it says in a wiki article, wouldnt it seem right that healing spell would hurt them more than dark spells? as light overwhelms darkness everytime
Posted: Fri Oct 16, 2009 4:54 pm
by 1d20
What are "dark spells"?
Posted: Fri Oct 16, 2009 5:53 pm
by orgis
he means spells that burn your ass or freeze it to the ground, everything else be a nice spell
Posted: Fri Oct 16, 2009 5:57 pm
by Alexander Knight
Yeah well on wiki there is a article about good spells bosting your player alignment and bad spells lowering it
Posted: Fri Oct 16, 2009 6:07 pm
by Pellandria
There is no such system, that will be included in the priest system however, even if we are unsure how to includ it, magic spells do not have aligments of any kind.
Posted: Fri Oct 16, 2009 6:17 pm
by AlexRose
I wouldn't be so sure about that. You should speak to Vilarion about that because the water of irundar bases its effect on your character alignment. And I mean it actually does. Maybe the number of offensive spells cast, the number of trees cut down etc. lower your character alignment and healing spells, planted trees raise it.
Posted: Fri Oct 16, 2009 6:27 pm
by Alexander Knight
It also says that if you attack/kill a unicorn it goes down and healing makes it go up
Can someone try and find the page as i cannot find it

Posted: Fri Oct 16, 2009 6:29 pm
by AlexRose
.. There are no unicorns ig.
Posted: Fri Oct 16, 2009 6:34 pm
by Alexander Knight
Many actions will change your alignment. If you kill a unicorn or summon an undead, you will drop in alignment, if you hunt vampires or heal players it will rise. This will influence your spell successes since each spell has an alignment value (i.e. an evil sorcerer casts evil spells easily, and is bad at healing magic).
http://illarion.org/development/us_about_project.php
Near the bottom
Posted: Fri Oct 16, 2009 6:36 pm
by Ashayen
These are only some examples on how we will encourage roleplay. Not everything is developed yet since we are still working on the game.
Near the bottom

Posted: Fri Oct 16, 2009 6:54 pm
by AlexRose
Ashayen wrote:These are only some examples on how we will encourage roleplay. Not everything is developed yet since we are still working on the game.
Near the bottom

That refers to the things that aren't ingame. e.g. "There will be a social system."
To my knowledge, alignment does in fact exist, it's just very rarely used.
And as for the unicorn thing, that was just a handy example. I think if you kill stuff like deer it goes down. Unicorns don't exist ingame.
Posted: Fri Oct 16, 2009 9:39 pm
by Llama
Alexander Knight wrote:It also says that if you attack/kill a unicorn it goes down and healing makes it go up
So if I heal a priest of Moshran while his minions are setting fire to an orphanage - I am good

Posted: Fri Oct 16, 2009 9:56 pm
by AlexRose
Hey, that orphanage attacked him! It was self defense!
Posted: Fri Oct 16, 2009 10:55 pm
by Alexander Knight
We are family *Sings* Sorry what about orphanages?
Posted: Sat Oct 17, 2009 8:12 am
by Pellandria
Read the webcomic looking for group to understand the joke....
Anyway could a gm actually state if there is in fact an aligment system allready ig?
Posted: Sat Oct 17, 2009 1:29 pm
by Nitram
There is not.
And just you know about the main proposal. There is "damage". No physical damage, no magical damage, no elemental damage. Just damage.
And to realize something like "elemental" damage it would be needed to create attributes for elemental defence against elemental attacks. And thats pretty much work. To much work to pay the extremly small effect on the game.
So: Proposal rejected
Nitram