Tactic suggestions
Posted: Sun Sep 27, 2009 2:25 pm
Taken from this thread http://illarion.org/community/forums/vi ... 3&start=60 positive suggestions for tactics?
*quotes Hadrien* Discuss.
(a lot of basics can be discussed ig but just a general idea since we usually don't have 76 chars ig like the quest)
Just to add a tactical problem, mages are basically blind (perception-wise) not being able to see as far away as someone with high perception. Most of the time, I couldn't see the attacking mages (they must have better eye-sight then even my fighting char). A good alternative is for the two handed weapons to be at the barrels, the mage behind, and a fighter next to the mage? Can the top of the battlement/gate be used at all?Olaf Tingvatn wrote:yes i know they do not emote by choiceAzuros wrote:Olaf, you do realize that the mages don't do those emotes by choice, right? They're automated emotes that happen whenever we cast a spell. You're right, it -does- spam up everything during big events, and I don't like them anyway. Also, how is a mage, which needs to be protected from open attacks, taking up "valuable space" by casting from behind the barricade?by taking up valuable space behind the barricades i mean taking up space where the warriors with two handed weapons should stand, as i wrote and explained back there. not that we got to use the barricades for anything but cover.and mages 'are' capable of casting magic over peoples head if they were to stand two tiles behind the warriors, right? *shrugs* i think the GM's should have just taken over silently instead of every person in trollsbane going WAAAAAGH!..and whats that about orcs not supposed to be there? explain?
*quotes Hadrien* Discuss.
(a lot of basics can be discussed ig but just a general idea since we usually don't have 76 chars ig like the quest)