The easiest thing would be for:
Let m = number of mages and f = number of fighters.
f=2m+6
Then the fighters stand around the mages.
e.g. (Where M is a mage and F is a fighter)
Code: Select all
FFF
FMF
FFF
FFFF
FMMF
FFFF
FFFFF
FMMMF
FFFFF
etc.
If there aren't enough fighters per mage we can simply summon walls to fill the gaps, but this isn't ideal because you can't see through the wall.
You can also use the environment to your advantage
(R=River, B=Bridge)
Code: Select all
RRRRR
BBBBB
RRRRR
->
Stand people such that:
RRRRR
FMMMF
RRRRR
This means you only need 2 fighters per 3 mages in such a situation. Or if all the enemies are on the other side of the river you just need one fighter on the bridge to take the blows.
This would be much easier for many reasons.
1. The fighters are overall taking less damage because they're not being attacked by several npcs at once.
2. The mages can safely avoid damage and not have to worry about running around and healing themselves and healing other people and taking out the enemies.
3. It's much easier to control your area spells when everyone is uniform rather than scattered around amidst the enemy.
4. You can simply area heal the tile you're on to heal everyone, rather than trying to find specific people.
5. We can summon flames around you so anyone who attacks you will be constantly dying.
6. People don't work with mages, and they don't understand what we have to do. When you ask for healing, we will most likely ctrl click you and then cast the spell. It's harder to control click you when you're running away. Sometimes you run out of our spell range. But the WORST OF ALL THINGS is when you get healed then keep running to the edge of our screen, but still on our screen. If we have a target ring on you and you run so far that it's extremely hard to untarget you, that's a death warrant for us. Try running away from the enemies, while trying to untarget someone on the edge of your screen because otherwise it's difficult to heal yourself. When we have you targeted, to heal ourself we'd need to cast the spell then click ourself. If you need to do 3 heal spells in succession quickly on yourself while being chased by NPCs, it's not ideal that you're locked onto some fighter who couldn't stand still.
But luckily, standing around the mage fixes this problem.
Another thing to help:
If you want healing, #i the mages before battle. We don't have time to look for "Someone(XXXXXXX)".
If mages tell you to move out of the way, move out of the way. Some of us have 3 con and no armour. We can take 2 or 3 hits from one NPC before we're dead. If a mage dies, if he resses at the cross he can't cast spells anymore for a long time, so that mage has been rendered completely useless for the whole battle. We only had a few mages last time, but we had plenty of fighters. Plus, the main damage fighters are taking is from the spells. Taking hits from fighter NPCs isn't that big a deal to you, and you can't really effectively run away from the mage NPCs due to their spell range.
Fighters tend to get in the way of mage strategies. Especially lots of fighters. Unless you're structured and working together we're being hindered by having you in the way. Having you in the way between us and the enemy is great (like there should be fighters standing on the bridge so we can stand behind them and cast without fear of being killed). Having you between the enemy and yourself = death for us.
If you think mages have overlooked any problems fighters have then feel free to lend us some advice on how to deal with you.