@pharse; How long many lines has the basic script for that watchman, without concluding townsize?
TO TOPIC;
None the less maybe another point where the development of
collaborative usable items(->containers) might be continued with;
A "barrel" where anyone can "pour" lampoil into, lighting the whole town with mentioned "townlights"?
((->The more lights are to be connected to the trigger"barrel", the more oil has to be poured into the barrel to reach a , depending, higher degree of light.
examples;
-1 lamppost burns 1 night (to be adjusted to IG-clock) at full illumination with 1 unit oil;
-10 lampposts burn 1 night at 1/10 illumination capacity with 1 unit oil;
Not all lampposts would need to be connected to urban system.
A lamppost beeing connected to the system could be filled seperately (->triggering standard illmination timer)), without beeing disconencted from system temporaryly=>would still subduct its normal part from the urban "oilpool".
((Maybe the lampposts could even be switchen on/off by simply using them? =>stopping connection to "oilpool"?));
You see: Lightpost with the sign of Trollsbane.
The IG price of an interconnected lamppost would be slightly higher then the one of a normal one,
while the
communal oilbarrel would have to be bought seperately.
"Examining closely" the oilbarrel could give a estimated duration/number of nights, the oil would suffice
(->depending on PER?/town citizenship?/char town ranking?);
You see: The oil barrel of Trollsbane is about to be empty soon.
or
You see: The oil barrel of Trollsbane looks like its content might suffice for 3 nights.
((As it would be no "item" container accepting different items, the ammount of oil could be simply stored on the server as max. four numbered digit, beside the actual "tax" upcome));