The Academy of Advanced Herbology
Posted: Tue Jul 28, 2009 5:45 pm
((This board is for notices of the Academy, it is NOT a discussion board.))
((No OOC))
((RP is encouraged))
The Academy of Advanced Herbology
The Academy of Advanced Herbology was formed to train new Druids and Alchemists. We offer training in the Arts of Alchemy, Herblore, and possibly even a few more crafts that help the guild out. All members are to uphold the laws of the Academy as well as the laws of other guilds when within their lands and treat all living things with respect.
~The Council~
The council is currently formed of three members and will possibly be extended to five someday. They vote on all new requested rules and handle all administrative affairs of the Academy.
~The Initiate~
When one joins the Academy they are given the rank of Initiate, during this time people of this rank try to prove their dedication to the craft as well as learn herblore, when one is found dedicated and responsible by the guild they are given the rank of apprentice and their training in Alchemy can begin.
(Other rank information coming soon)
---------------------------------------------------
~The Druid Code~
Always act according to your conscience.
I. Respect.
Respect and value every life. Every life, small of big, equals every other one.
II. Protection.
Every life is worth being protected. It should be the task of a Druid to protect life if he can do so.
The nature is the source of every life’s vigour. The Druids are to preserve and guard the nature, as by so doing they preserve and guard the source of all life.
III. Peaceableness.
Always pursue peace and be consistent with your environment. The peace should always be the most desirable way.
IV. Justice.
Be just and wise in your decisions and make them with the knowledge that every life is of the same value.
Thus, grant everyone, be he or she friendly towards you or not, the same justice in your decision.
V. Neutrality.
Seek for balance in all things.
This also includes acting towards other living beings. Try to mediate and reach peaceful solutions, but do not take sides in a fight which is not yours.
VI. Loyality.
Be faithful to your conscience, the codex, the Academy and its members, and your friends. Support them as they would support you.
VII. Knowledge.
Try to accumulate knowledge of nature. Share your experience with the members of the Academy as they share their with you.
Preserve the secrets that are given to you and do not pass them on lightly
((Code taken from Druids of the forest.http://illarion.org/community/forums/vi ... hp?t=30645))
~The Alchemist Code~
I. Respect
Respect all living things, do not take life is it can be avoided, should an animal be killed use EVERYTHING from it.
II. Protection.
Every life is worth being protected. It should be the task of an Alchemist to protect life if he can do so.
III. Peace
Peace should always be the most desirable, if a fight starts try to resolve it without Violence. Do not go around and pointlessly kill "Beasts"(undead not included since they are already dead)
IV. Justice.
Be just and wise in your decisions and make them with the knowledge that every life is of the same value.
V. Neutrality.
Seek for balance in all things.
This also includes acting towards other living beings. Try to mediate and reach peaceful solutions, but do not take sides in a fight which is not yours.
VI. Loyality.
Be faithful to your conscience, the codex, the Academy and its members, and your friends. Support them as they would support you.
VII. Knowledge.
Try to accumulate knowledge of nature. Share your experience with the members of the Academy as they share their with you.
Preserve the secrets that are given to you and do not pass them on lightly
((Much of this code is also taken fron "Druids of the Forest", link can be found under the Druid Code))
~Members~
The Council
~Ronan Redberry
~Velisai
~Keekoo
Masters
Druid/Alchemist
Novice Druid/Alchemist
Adept
Apprentice
~Borgus
~Yvanna
Initiate
~Albert Dorton
Crafters and Herbalists
~Rupert Rosethorn
Teachers
~Ronan Redberry
~Keekoo
~Laws of the Academy~
All laws of the guild are as follows:
~No selling recipes or giving them away!
~All members are expected to follow te laws of the academy at all times as well as the laws of other guilds and towns when within their lands.
~There is to be no stealing from ANYONE including members and non-members and is punishable by suspention or expultion.
~Murder of ANYONE is punishable by expultion and being turned in to the proper authorities.
~In the case of self defence killing can be excepted though it is not encouraged and an appeal must be made to the council before one can resume their studies.
~All members of the guild are to be treated with respect(Avoid insults. No Threats, no Racist or Sexist remarks)
~The crafters and herbalists of the guild are to be treated with as much respect as any other guild members, though they are not training with potions they make the jobs of the students and teachers much easier.
~All members wishing to become teachers are to appeal to the council, if they are found worthy of teaching it shall be declaired on the board, the new teacher may begin to take students after 3 dwarven days.
~When a person reaches the rank of novice Druid or Alchemist they can appeal to be a teacher for anyone of a lower rank then themselves.
(The board will be under alot of change over the next few weeks)
~Relations~
The Academy is currently neutral twords all other guilds and towns.
((No OOC))
((RP is encouraged))
The Academy of Advanced Herbology
The Academy of Advanced Herbology was formed to train new Druids and Alchemists. We offer training in the Arts of Alchemy, Herblore, and possibly even a few more crafts that help the guild out. All members are to uphold the laws of the Academy as well as the laws of other guilds when within their lands and treat all living things with respect.
~The Council~
The council is currently formed of three members and will possibly be extended to five someday. They vote on all new requested rules and handle all administrative affairs of the Academy.
~The Initiate~
When one joins the Academy they are given the rank of Initiate, during this time people of this rank try to prove their dedication to the craft as well as learn herblore, when one is found dedicated and responsible by the guild they are given the rank of apprentice and their training in Alchemy can begin.
(Other rank information coming soon)
---------------------------------------------------
~The Druid Code~
Always act according to your conscience.
I. Respect.
Respect and value every life. Every life, small of big, equals every other one.
II. Protection.
Every life is worth being protected. It should be the task of a Druid to protect life if he can do so.
The nature is the source of every life’s vigour. The Druids are to preserve and guard the nature, as by so doing they preserve and guard the source of all life.
III. Peaceableness.
Always pursue peace and be consistent with your environment. The peace should always be the most desirable way.
IV. Justice.
Be just and wise in your decisions and make them with the knowledge that every life is of the same value.
Thus, grant everyone, be he or she friendly towards you or not, the same justice in your decision.
V. Neutrality.
Seek for balance in all things.
This also includes acting towards other living beings. Try to mediate and reach peaceful solutions, but do not take sides in a fight which is not yours.
VI. Loyality.
Be faithful to your conscience, the codex, the Academy and its members, and your friends. Support them as they would support you.
VII. Knowledge.
Try to accumulate knowledge of nature. Share your experience with the members of the Academy as they share their with you.
Preserve the secrets that are given to you and do not pass them on lightly
((Code taken from Druids of the forest.http://illarion.org/community/forums/vi ... hp?t=30645))
~The Alchemist Code~
I. Respect
Respect all living things, do not take life is it can be avoided, should an animal be killed use EVERYTHING from it.
II. Protection.
Every life is worth being protected. It should be the task of an Alchemist to protect life if he can do so.
III. Peace
Peace should always be the most desirable, if a fight starts try to resolve it without Violence. Do not go around and pointlessly kill "Beasts"(undead not included since they are already dead)
IV. Justice.
Be just and wise in your decisions and make them with the knowledge that every life is of the same value.
V. Neutrality.
Seek for balance in all things.
This also includes acting towards other living beings. Try to mediate and reach peaceful solutions, but do not take sides in a fight which is not yours.
VI. Loyality.
Be faithful to your conscience, the codex, the Academy and its members, and your friends. Support them as they would support you.
VII. Knowledge.
Try to accumulate knowledge of nature. Share your experience with the members of the Academy as they share their with you.
Preserve the secrets that are given to you and do not pass them on lightly
((Much of this code is also taken fron "Druids of the Forest", link can be found under the Druid Code))
~Members~
The Council
~Ronan Redberry
~Velisai
~Keekoo
Masters
Druid/Alchemist
Novice Druid/Alchemist
Adept
Apprentice
~Borgus
~Yvanna
Initiate
~Albert Dorton
Crafters and Herbalists
~Rupert Rosethorn
Teachers
~Ronan Redberry
~Keekoo
~Laws of the Academy~
All laws of the guild are as follows:
~No selling recipes or giving them away!
~All members are expected to follow te laws of the academy at all times as well as the laws of other guilds and towns when within their lands.
~There is to be no stealing from ANYONE including members and non-members and is punishable by suspention or expultion.
~Murder of ANYONE is punishable by expultion and being turned in to the proper authorities.
~In the case of self defence killing can be excepted though it is not encouraged and an appeal must be made to the council before one can resume their studies.
~All members of the guild are to be treated with respect(Avoid insults. No Threats, no Racist or Sexist remarks)
~The crafters and herbalists of the guild are to be treated with as much respect as any other guild members, though they are not training with potions they make the jobs of the students and teachers much easier.
~All members wishing to become teachers are to appeal to the council, if they are found worthy of teaching it shall be declaired on the board, the new teacher may begin to take students after 3 dwarven days.
~When a person reaches the rank of novice Druid or Alchemist they can appeal to be a teacher for anyone of a lower rank then themselves.
(The board will be under alot of change over the next few weeks)
~Relations~
The Academy is currently neutral twords all other guilds and towns.