Fatigue
Posted: Fri Jul 24, 2009 1:01 am
Yes, its a large, long suggestion, but I hope that it'll be liked and hopefully gets implemented. This came to me while I'm half asleep, so bear with me.
Currently we have the 'food bar', which goes down when you work or hurt (or need mana) and goes up when you shove food down your throat. Simple. This proposal asks to change that.
Instead of having a food bar, we have a 'fatigue' bar, which replaces the food bar. The fatigue bar would control (almost) everything that happens to your character - it ranges from 150% to 50%.
Basically, any action that you attempt, will get a bonus or penalty, depending on the state of your fatigue bar. (Perhaps 50% is too much, this is off the top of my head).
So its up to your best interest to keep this fatigue bar as high as possible. If you fight/craft with a full fatigue bar, you're going to produce exceptional work, while if you try anything with a penality, you're going to mess up.
Learning speed should be tied to the bar as well.
Controlling the bar
The bar should increase, logarithmically (positive and negative) with time on its own. It should take around 1 hour from 0 to max, and 1 hour from min to 0. However there should be faster ways of increasing it.
One way is to stay within the area of a town, instead of running around in some dungeon someplace. Certain areas of the town (such as taverns) should give a bonus, therebye creating hotspots where people tend to cluster.
Another way is by ingesting food. However, contrary to how food works currently, food will multiply the rate of increase, but only the best food eaten that [hour? 30 mins?] will be considered. So instead of choosing "15 apples, or an apple pie" you can eat 1 apple and regenerate slow-ish, or eat the apple pie and regenerate it faster.
Another way when not near civilisation, is to create a 'camp'. Using a certain item (fire?) will allow you to create a 'camp' which (as long as is free of monsters), allow fatigue to regenerate faster.
The bar should increase at a lower speed when logged off, and the area logged off in should effect as well. If you log off in a dorm/bedroom, it should increase faster.
Reduction
Fatigue reduces when actions are done. The speed should not decrease very quickly, and should rarely enter the negatives, unless you're powergaming yourself to death. No matter what work/fighting action is performed, the bar decreases.
Effects
Primarily, this should increase roleplay. It will encourage people, especially fighters, to secure an area from time to time, set up camp and just... talk.
It'll also make cooks very useful, and not required to produce bulk items which are consumed very quickly.
Moreover, it stops people from over-working IG, while they can still do it, they'll work at a decreased rate.
*exhale*
Discuss.
Currently we have the 'food bar', which goes down when you work or hurt (or need mana) and goes up when you shove food down your throat. Simple. This proposal asks to change that.
Instead of having a food bar, we have a 'fatigue' bar, which replaces the food bar. The fatigue bar would control (almost) everything that happens to your character - it ranges from 150% to 50%.
Basically, any action that you attempt, will get a bonus or penalty, depending on the state of your fatigue bar. (Perhaps 50% is too much, this is off the top of my head).
So its up to your best interest to keep this fatigue bar as high as possible. If you fight/craft with a full fatigue bar, you're going to produce exceptional work, while if you try anything with a penality, you're going to mess up.
Learning speed should be tied to the bar as well.
Controlling the bar
The bar should increase, logarithmically (positive and negative) with time on its own. It should take around 1 hour from 0 to max, and 1 hour from min to 0. However there should be faster ways of increasing it.
One way is to stay within the area of a town, instead of running around in some dungeon someplace. Certain areas of the town (such as taverns) should give a bonus, therebye creating hotspots where people tend to cluster.
Another way is by ingesting food. However, contrary to how food works currently, food will multiply the rate of increase, but only the best food eaten that [hour? 30 mins?] will be considered. So instead of choosing "15 apples, or an apple pie" you can eat 1 apple and regenerate slow-ish, or eat the apple pie and regenerate it faster.
Another way when not near civilisation, is to create a 'camp'. Using a certain item (fire?) will allow you to create a 'camp' which (as long as is free of monsters), allow fatigue to regenerate faster.
The bar should increase at a lower speed when logged off, and the area logged off in should effect as well. If you log off in a dorm/bedroom, it should increase faster.
Reduction
Fatigue reduces when actions are done. The speed should not decrease very quickly, and should rarely enter the negatives, unless you're powergaming yourself to death. No matter what work/fighting action is performed, the bar decreases.
Effects
Primarily, this should increase roleplay. It will encourage people, especially fighters, to secure an area from time to time, set up camp and just... talk.
It'll also make cooks very useful, and not required to produce bulk items which are consumed very quickly.
Moreover, it stops people from over-working IG, while they can still do it, they'll work at a decreased rate.
*exhale*
Discuss.