i you too , Estralis;
Nice basic attemt , yet i
get a bit more...descriptive...on this proposal;
define;
A = static / deco;
and "rottables" after initiation;
B = interactor;
C = trap;
D = empty;
E = container;
1.) char examine A
-> only-Player-emote ((for example)) "you take a look at the pile of bones , stone , whatever"
-> dice out and spawn (graphical matching) B / C / D / E ((on top of A));
((they (-B/C/D/E) have a encounter - marker implemented , defining possibilities;
as like:
-C switch ((depend on char-attrib));
-D switch ((depend on char-attrib));
-undead corpse,
-spiders hive,
-scorpion,
-rotten corpse;
-a thieves hidingplace;
-some slugs breeding;
-a furry animals nest;
etc.))
IF B rotts it is replaced ONCE by a B2 , which has the same marker , yet a doubled danger of fail;
IF B2 rotts it is replaced by a B3 which has a D marker , yet a triple danger of fail;
IF B3 rotts , it gets deleted regularly , and
A gets accessible again,
((Here i see some danger of exploit-arranging a circular course to "harvest" ,
running from one object to the next;))
2.)EXAMINING the B object gives some clues about the expectable happening , depending in its accuracy on perception;
for example: ((spiders hive; "You see a lot of fresh cobwebs among these bones / the bottom of this stone / behind this old statue ...etc."))
for example: ((furry animals nest; "You hear some rustling and some kind of faint squeaking from beneath the stone."))
for example: ((undead corpse; "There is a body laying on the floor in a wickedly disarranged pose , something seems wrong about its limbs angles."))
for example: ((thieves hidingplace; (("There are some weeds showing a knot infront of this stone / There is some small carving upon this stone...etc."))
3.)USING the B object triggers a matching
autoemote ((or not)) and deletes the B object AFTER spawning a C , D or E object ,
depending on dice;
->"char takes a look below the stone / char turns some bones of the skeletton . . .etc"
->for example: ((furry animals nest; "As char examines the stone , some furry thing appears , and bites his/her finger. . ."))
((=> tiny Health loss , small chance of infection; avoid-throw by DEX ))
->for example: ((scorpion; "As char rummages around between the bleached bones , he/she suddenly retreats his/her hand , staring upon it..."))
((=> small Health loss , poisonlike stamina-drain , depending on severity of diced out danger , no massive HealthDMG; avoid-throw by END;))
->for example: ((undead corpse; "As char longs in direction of the rotten corpse , it begins to twist and shrug its joints , rising with a terrifying hiss upon its decaying lips..."))
((=> spawn undead creature , as diced out))
->for example: ((thieves hidingplace; "As char occupies with the stone / statue , suddenly a snapping sound is heard , and char shrugs back a bit.."))
((=> Small up to severe Health loss , depending on dice and chars DEX / END ))
4.)USING the C , D or E object makes the possible reward spawn ((or not)),
as like treasurehunt , one has to kill the guardians in case of -undead corpse , -spider hive , -giant hornets hive etc.etc.
to receive the reward.))
->for example: ((furry animals nest; "you have found some old piece of jewelry."))
->for example: ((scorpion; "you have found some kind of raw gems , between which the animal had hidden"))
->for example: ((thieves hidingplace; "you found some rotten leatherbag with some coins / precious stuff / etc."))
->for example: ((furry animals nest; "there was nothing within the animals nest , only some old , empty nutshells..."))
->for example: ((furry animals nest [[if diced as D ]]; "there was nothing within the animals nest , only some dried weeds and old remains..."))
->for example: ((furry animals nest [[if diced as herbal-E ]]; "there was nothing within the animals nest , only some dried remains , and a shrinked , wrinkly root of some kind..."))
->for example: ((furry animals nest [[if diced as non-dangerous]]; "there was nothing inside the animals nest , except that animal that tried to bite you..."))
->for example: ((furry animals nest [[if diced as dangerous-D ]]; "there was nothing inside that animal nest , exept that pretty aggressive motherly thing , that nearly bit your finger off ,
to protect its very , very , very precious looking , furless offspring..."))
...to be continued
