Ropes.
Moderator: Gamemasters
- Djironnyma
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I cant agree.
There are only to possibilities:
There are only to possibilities:
- The rope was use without rp. Than you get your wand back by !gm
- The rope was use with rp. Than you lose your wand anyway if the one which tied you simply #me's that he take your wand. Tied you could do anything against.
Dropped on the floor =/= lose it
When you're captured you can still move aside and pick up the dropped items.
But if some thieves surround you, tie you up, knock you down, push you aside and pick up your dropped items, THEN you really lose them. But this seems fair to me.
On "slow reflexes": you have usually 5 seconds to move one tile away. Seriously. How old are you that you can't manage to do that? 80?
Generally, it is alright if you do first what is needed engine wise and then do a proper emote. So I can't see the time argument as valid.
Anyway, I estimated those values. Time will tell if something has to be changed.
But this:
When you're captured you can still move aside and pick up the dropped items.
But if some thieves surround you, tie you up, knock you down, push you aside and pick up your dropped items, THEN you really lose them. But this seems fair to me.
On "slow reflexes": you have usually 5 seconds to move one tile away. Seriously. How old are you that you can't manage to do that? 80?
Generally, it is alright if you do first what is needed engine wise and then do a proper emote. So I can't see the time argument as valid.
Anyway, I estimated those values. Time will tell if something has to be changed.
But this:
will not be implemented.Another option is a message to the char "you are now tied and can't use any item in your hand until the rope loosens" and let everyone RP this placing valuable items in their bag
- Kaila Galathil Travinus
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It would be VERY nice if that action stopped when you moved that "one tile away" though it doesn't
My only point is the "drop all in hand" will MAINLY aversely affect mages and not those mages that their skills are relatively high because they can spell with any wand, but mages can just quit carrying their "good" wands (once they PG enough) except new mages that need all the advantage they can get in order to spell i.e. new players. That will be the end result.
My only point is the "drop all in hand" will MAINLY aversely affect mages and not those mages that their skills are relatively high because they can spell with any wand, but mages can just quit carrying their "good" wands (once they PG enough) except new mages that need all the advantage they can get in order to spell i.e. new players. That will be the end result.
- Joxia Doral
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- Pellandria
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I see aproblem with the degeneration of ropes, is there a way to know when they ~might~ break or can you tie someone up a second time?
It just seemslike ropes only hold for acouple of seconds, so you have to be either a mage and teleport your victim where you want with a portal, or you have a big load of ropes lieing around, because untill now it seems all ropes I use are breaking rather..quickly.
It just seemslike ropes only hold for acouple of seconds, so you have to be either a mage and teleport your victim where you want with a portal, or you have a big load of ropes lieing around, because untill now it seems all ropes I use are breaking rather..quickly.
- Grim_banned
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exactly.Grim wrote:Hmm.. i dont think that ropes have quality.. I think thats because Pella doesnt have good fighting wise attributes
But read again the wiki article. I think I have mentioned that you could use another (new) rope with the tying rope in your hands to increase its durability.
I could implement some lookats depending on durability, just like other items have.
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