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				Examine closely
				Posted: Sun Mar 15, 2009 4:25 pm
				by Hawkmoon
				Just wonder why it is not possible to see what kind of helmet, gloves, leggings and boots a char have when examine closely? I think it would be great if that was added. Think that is more important than all the items in the belt - but that is me.
			 
			
					
				
				Posted: Sun Mar 15, 2009 7:00 pm
				by Rhianna Morgan
				The items at the belt are great to know for thieves, or people who want to know what weapons their opponent wears openly. 
At least I think that is very important.
Knowing more about the rest of the opponents clothes would be wonderful, but also quite a lot of text to read. And as the text shows up on top of the char, not in your text frame, it could be too much and therefore disturb the game.
			 
			
					
				
				Posted: Sun Mar 15, 2009 7:19 pm
				by Triton
				Its able to save char~information with Strg + F2-F4
			 
			
					
				
				Posted: Sun Mar 15, 2009 10:45 pm
				by Hawkmoon
				Triton wrote:Its able to save char~information with Strg + F2-F4
Indeed. But that does not help when taking a quick look at someone who don't use that information to show what it wears...
Why not have two different close examine such as one "Examine belt"(get info about the belt) and one "Close examine" (examine the rest such as clothing, jewelry, armor things in the hands and such things...).
 
			 
			
					
				
				Posted: Mon Mar 16, 2009 3:52 am
				by Tanistian_Kanea
				that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.
			 
			
					
				
				Posted: Mon Mar 16, 2009 5:52 pm
				by Daelyn
				Tanistian_Kanea wrote:that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.
I wish they'd say they cant be arsed instead of saying "theres not much point to it". Such comments hardly encourage people to be creative and come with suggestions.
 
			 
			
					
				
				Posted: Mon Mar 16, 2009 6:21 pm
				by Joxia Doral
				Daelyn wrote:Tanistian_Kanea wrote:that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.
I wish they'd say they cant be arsed instead of saying "theres not much point to it". Such comments hardly encourage people to be creative and come with suggestions.
 
/signed
 
			 
			
					
				
				Posted: Mon Mar 16, 2009 6:25 pm
				by rakust dorenstkzul
				Daelyn wrote:
I wish they'd say they cant be arsed i
Yup.
Totally agree.
 
			 
			
					
				
				Posted: Mon Mar 16, 2009 7:56 pm
				by Nitram
				the problem is a description can't have more then 255 characters. And that leads to a problem if too much items are interpreted. Originally it was planned to show everything but that was droped first hand because the text was just getting too much.
Nitram
			 
			
					
				
				Posted: Mon Mar 16, 2009 8:27 pm
				by Hawkmoon
				Nitram wrote:the problem is a description can't have more then 255 characters. And that leads to a problem if too much items are interpreted. Originally it was planned to show everything but that was droped first hand because the text was just getting too much.
Nitram
So... Divide the examination into two actions might be possible?
 I mean one for what is worn for example and one for what is held in the hands and in the belt or something. Or?
 
			 
			
					
				
				Posted: Mon Mar 16, 2009 11:43 pm
				by Joxia Doral
				Am I mistaken or did I hear that we would be able to actually see what each char is wearing eventually? If so then this is not needed.
			 
			
					
				
				Posted: Mon Mar 16, 2009 11:50 pm
				by Nitram
				No idea where you heared that joxia. But it is wrong.
			 
			
					
				
				Posted: Tue Mar 17, 2009 12:01 am
				by Kamilar
				I think Joxia refers to the paperdolling that was under discussion.  Is this not being considered any longer?
			 
			
					
				
				Posted: Tue Mar 17, 2009 12:50 am
				by Nitram
				Its considered as a very nice to have feature. But based at the current state of development and the amount of persons who are able to create graphics for paperdolling its currently no in discussion to create anything like this.
			 
			
					
				
				Posted: Tue Mar 17, 2009 12:53 am
				by Hawkmoon
				Nitram wrote:Its considered as a very nice to have feature. But based at the current state of development and the amount of persons who are able to create graphics for paperdolling its currently no in discussion to create anything like this.
So... Divide the examination into two different actions then? Possible to do?
 
			 
			
					
				
				Posted: Tue Mar 17, 2009 8:43 am
				by Nitram
				That would fill the screen even more...
			 
			
					
				
				Posted: Tue Mar 17, 2009 10:27 am
				by Llama
				Nitram wrote:the amount of persons who are able to create graphics for paperdolling
Amount of people who are able to create people graphics = {martin}
 
			 
			
					
				
				Posted: Tue Mar 31, 2009 11:41 am
				by cheffu
				rather than see what an opponant is wearing
I would MUCH rather be able to see how much "life" force they have remaining
(or if I even hurt them at all!@)
			 
			
					
				
				Posted: Tue Mar 31, 2009 12:08 pm
				by Kranek
				you CAN see some information about their "lifeforce" when you examine them...and they are PCs 

 
			 
			
					
				
				Posted: Tue Mar 31, 2009 2:06 pm
				by Llama
				Kranek wrote:you CAN see some information about their "lifeforce" when you examine them...and they are PCs 

 
"He looks 'healthy'/slightly wounded ect..."