Food, and feeling full
Posted: Sun Mar 15, 2009 12:16 am
I had brought up this idea during the economy discussion - so here it is expanded, and hopefully useful.
The basic premiss of the suggestion is : If you eat harder-to-make food, you'll use less of the food bar for every action. This is a short-term effect.
That's the basic idea behind it. If you say, can eat 25 cherries, or a cherry pie to fill you up, eating the cherry pie will mean you need to carry less food for the near-future, making good food useful to fighters, people with limited carrying capacity, and those who don't want to be interrupted. In short - many people should find this (and .: cooks) useful.
How it'll work is designed to be simple.
Every action takes Amount * (1/ FoodMultiplier)
The FoodMulitplier is a number which ranges from 1 to 3 - taking only 5 discreet values - 1, 1.5, 2, 2.5 or 3
Every food is ranked according to the difficutly of obtaining it. A script which triggers every time food is eaten, ranks the amount of food eaten of each type against a limit. For example:
Free Food [5]: Limit 20
Cheap Food [4]: Limit 10
Balanced Food [0]: Limit 10
Expensive Food [0]: Limit 5
Gourmet Food [1]: Limit 3
The Limits are different so as to cause balance (the numbers were taken simply as an example) - since you might only need to eat 2 cakes fo fill you up, or 20 cherries.
Once a person has hit the limit of eating food, all the values reset to 0. An lstate changes the food modifier, and lasts for (say) an hour.
After an hour, the modifier reverts to 1, although if another limit is hit in the meanwhile, it'll be negated and replaced.
The aim of this is SIMPLICITY, so race food doesn't come into this at all. If a halfling wants to eat vension, it should give the same effect as if it was an orc. Moreover, the rank is SIMPLY on plate difficulty, so no cryptic system.
-
Q: But won't this allow people to eat say, 19 cherries, then gulp down some expensive food and still get the bonus?
A: Yep, and I don't think its a negative idea, balanced diets after all.
---
Hope I was clear about this - its 0:15 am...sleepy.
Discuss.
The basic premiss of the suggestion is : If you eat harder-to-make food, you'll use less of the food bar for every action. This is a short-term effect.
That's the basic idea behind it. If you say, can eat 25 cherries, or a cherry pie to fill you up, eating the cherry pie will mean you need to carry less food for the near-future, making good food useful to fighters, people with limited carrying capacity, and those who don't want to be interrupted. In short - many people should find this (and .: cooks) useful.
How it'll work is designed to be simple.
Every action takes Amount * (1/ FoodMultiplier)
The FoodMulitplier is a number which ranges from 1 to 3 - taking only 5 discreet values - 1, 1.5, 2, 2.5 or 3
Every food is ranked according to the difficutly of obtaining it. A script which triggers every time food is eaten, ranks the amount of food eaten of each type against a limit. For example:
Free Food [5]: Limit 20
Cheap Food [4]: Limit 10
Balanced Food [0]: Limit 10
Expensive Food [0]: Limit 5
Gourmet Food [1]: Limit 3
The Limits are different so as to cause balance (the numbers were taken simply as an example) - since you might only need to eat 2 cakes fo fill you up, or 20 cherries.
Once a person has hit the limit of eating food, all the values reset to 0. An lstate changes the food modifier, and lasts for (say) an hour.
After an hour, the modifier reverts to 1, although if another limit is hit in the meanwhile, it'll be negated and replaced.
The aim of this is SIMPLICITY, so race food doesn't come into this at all. If a halfling wants to eat vension, it should give the same effect as if it was an orc. Moreover, the rank is SIMPLY on plate difficulty, so no cryptic system.
-
Q: But won't this allow people to eat say, 19 cherries, then gulp down some expensive food and still get the bonus?
A: Yep, and I don't think its a negative idea, balanced diets after all.
---
Hope I was clear about this - its 0:15 am...sleepy.
Discuss.