Newbie-Items / n00b stuff
Moderator: Gamemasters
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Newbie-Items / n00b stuff
Referring to the economists' table, I hereby ask the community for a list of items that should be traded in every town - basic equipment and/or products.
As always, instead of telling what is wrong with lists of others, post your own list so we have two lists instead of none and can concentrate on the consensus!
As always, instead of telling what is wrong with lists of others, post your own list so we have two lists instead of none and can concentrate on the consensus!
all the basic tools for crafting. specialized ones i dont have a problem with peopel going out and looking for but the basic ones should require runign around half the island to find.
Hammer, crucible tongs, glassblow pipe, peel, slicer, carving tools, saw, hatchet, fishing pole, rolling pin, sickle, scythe, flail, needle, scissors.
also somebody who buys basic logical staple items for the unseen background citizens of each town. meaning fish, baked fish, grain, bread, and ham.
Somebody who buys and sells basic low level weaponry of each class. meaning a weak bow and arrows, mace, simple daggers, and a short sword.
very basic armor. meaning half leather armor, short leather legs, leather gloves and boots, and maybe a few low type hats.
somebody to buy and sell white cloth, a mortar and dye, because lets face it, it can be a real chore to find somebody who makes dye.
thats all i can think of right now
Hammer, crucible tongs, glassblow pipe, peel, slicer, carving tools, saw, hatchet, fishing pole, rolling pin, sickle, scythe, flail, needle, scissors.
also somebody who buys basic logical staple items for the unseen background citizens of each town. meaning fish, baked fish, grain, bread, and ham.
Somebody who buys and sells basic low level weaponry of each class. meaning a weak bow and arrows, mace, simple daggers, and a short sword.
very basic armor. meaning half leather armor, short leather legs, leather gloves and boots, and maybe a few low type hats.
somebody to buy and sell white cloth, a mortar and dye, because lets face it, it can be a real chore to find somebody who makes dye.
thats all i can think of right now
- Fianna Heneghan
- Posts: 463
- Joined: Sat Feb 10, 2007 6:40 pm
- Contact:
-
- Posts: 727
- Joined: Wed Jun 18, 2008 2:43 am
- Location: !! Don't send PMs/doves to this account. Send them to Karl !!
- Achae Eanstray
- Posts: 4300
- Joined: Tue Sep 19, 2006 7:03 am
- Location: A field of dandelions
- Contact:
needles, scissors, dye rod (if dye is expensive which possibly should be), mortar, buckets, hatchet, saw, static tools needed for beginner crafts, including resources like sheep to shear. Someone to buy cloth, thread, an NPC to buy dye, herbs, boards, handles, basic items such as robes, and bags, shoes.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Right..
Tools buying/selling in all towns (all tools)
Food being sold in all towns (mimics the type of town it is - lots of cake in GB)
Basic stuff bought: Some basic swords (serinjah, shortsword, broadsword) some basic daggers (simple, 'dagger') a shield or two, and some basic armor (chainmail and platemail)
Goldsmithed stuff : (Goblet, Copper Goblet, Cutlery)
Glass stuff: Grey Bottles, glasses
Clothes: (Don't know which exactly, but some/most clothes should be bought by NPCs - the town needs something to wear after all )
Dyes etcetera
Tools buying/selling in all towns (all tools)
Food being sold in all towns (mimics the type of town it is - lots of cake in GB)
Basic stuff bought: Some basic swords (serinjah, shortsword, broadsword) some basic daggers (simple, 'dagger') a shield or two, and some basic armor (chainmail and platemail)
Goldsmithed stuff : (Goblet, Copper Goblet, Cutlery)
Glass stuff: Grey Bottles, glasses
Clothes: (Don't know which exactly, but some/most clothes should be bought by NPCs - the town needs something to wear after all )
Dyes etcetera
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Here, I'll be overly Precise. And give you a complete list of my thoughts
Combat Oriented Classes
Knight- Plate Armor, steel gauntlets, steel boots, Blue steel leggings, Pot helm, Basic Metal Shield, Serinjnah Sword, 2-3 Health potions, 5 ham, 5 bread, Bag, coins.
Paladin - Plate armor, Emerald Necklace, Chain Helm, Chain Chest, Chain leggings, Basic Metal Shield, Serinjah Sword, Leather boots, 2-3 health potions, Leather gloves, 5 ham, 5 bread, bag, coins.
Ranger- Leather Hunting armor, Leather gloves, fur greaves, leather boots, leather hat, Serinjah Riders bow, Arrows, Wind arrows/Poison arrows, Two Daggers, Sickle, 5 bread, 5 ham, bag, coins
Archer- Leather Hunting armor, Leather gloves, fur greaves, leather boots, leather hat, Serinjah Riders bow, Arrows, Wind arrows/Poison arrows, Sling, Hammer, chisel, 5 bread, 5 ham, bag, coins
Barbarian - Morning star or mace, Emerald necklace, Half leather armor, Fur greaves, leather boots, leather hat, 2-3 health potions, 5 bread, 5 ham, 5 sausage, bag, coins
Thief/Rouge- Two Daggers, 1 poisoned dagger, Full leather armor, leather gloves, leather boots, Fur greaves, leather hat, Cloak, 2-3 health potions, Emerald Necklace, rope, 5 bread, 5 ham, bag, coins.
Battlemage/Warlock - Elven Battle Staff, Half leather armor, Leather gloves, leather boots, fur greaves, 2 Health potions, 2 Mana potions, Emerald necklace, 5 bread, 5 ham, bag, coins.
Mage- Wizards Hat, Cloth Shirt, Novice Mage robe, cloth pants, leather boots, cloth/leather gloves, Wand, 2-3 Mana potions, Emerald Necklace, 5 bread, 5 ham, bag, coins.
Support Oriented Classes
Druid/hermit - Leather Hat, Green robe, Cloth shirt, Cloth Pants, leather/cloth gloves, leather boots, Sickle, 5-10 empty bottles, Staff(Related to Druids, Perhaps a Elven staff?), 5 bread, 10 apples, 10 cherries, 5 rolls, Bag, coins.
Bard- Flute, harp, or lute; mirror, Cloth shirt, Cloth pants, leather boot, cloth/leather gloves, Cloak, Fishing pole, Emerald necklace, 5 ham, 5 sausage, 10 apples, bag, coins.
Priest- Cleric's staff, Cloth shirt, Cloth Pants, Leather boots, Cloth/leather gloves, Priest robes, Emerald Necklace, Ring, 5 ham, 5 sausage, 10 apples, bag, coins.
Craft Oriented Classes
Miner- Pick axe, Hammer, Chisel, Gem tongs, Shovel, Cloth shirt, cloth pants, leather gloves, leather boots, Emerald necklace, 2 rabbit dishes, 5 bread, 5 sausage, bag, coins.
Farmer - Scythe, Flail, Sickle, Cloth shirt, cloth pants, Leather gloves, leather boots, Leather hat, Emerald Necklace, Grain seeds, Cabbage/Carrot seeds, 2 rabbit dishes, 5 bread, 5 sausage, bag, coins.
Cook- Cooking spoon, Peel, Rolling pin, bucket, Cloth shirt, Cloth pants, Leather gloves, leather boots, leather hat, Emerald necklace, Flour, Raw Meat, 5 bread, 5 rolls, 2 rabbit dishes, bag, coins.
Tailor- Scissors, Needle, Dying rod, Mortar, Bucket, Emerald necklace, Cloth shirt, cloth pants, cloth/leather gloves, Leather boots, Cloak, Simple Dagger, 5 bread, 2 rabbit dishes, 5 sausage, bag coins.
Smith - Hammer, Tongs, Pick axe, Emerald Necklace, Cloth shirt, cloth pants, Leather gloves, Leather boots, Cloak, 5 Bread, 5 Ham, 5 Sausage, 2 rabbit dishes, 10 apples, bag, coins.
Carpenter - Slicer, Hatchet, Saw, Emerald necklace, cloth shirt, cloth pants, leather gloves, leather boots, 5 bread, 1o apples, 2 rabbit dishes, bag, coins.
Also, I have to agree that the NPC's around town need to buy level 1 craftable/harvestable goods to allow new chars to build up some wealth, to afford thier own habits. Otherwise it may be discouraging since they can't make anything to sell.
Combat Oriented Classes
Knight- Plate Armor, steel gauntlets, steel boots, Blue steel leggings, Pot helm, Basic Metal Shield, Serinjnah Sword, 2-3 Health potions, 5 ham, 5 bread, Bag, coins.
Paladin - Plate armor, Emerald Necklace, Chain Helm, Chain Chest, Chain leggings, Basic Metal Shield, Serinjah Sword, Leather boots, 2-3 health potions, Leather gloves, 5 ham, 5 bread, bag, coins.
Ranger- Leather Hunting armor, Leather gloves, fur greaves, leather boots, leather hat, Serinjah Riders bow, Arrows, Wind arrows/Poison arrows, Two Daggers, Sickle, 5 bread, 5 ham, bag, coins
Archer- Leather Hunting armor, Leather gloves, fur greaves, leather boots, leather hat, Serinjah Riders bow, Arrows, Wind arrows/Poison arrows, Sling, Hammer, chisel, 5 bread, 5 ham, bag, coins
Barbarian - Morning star or mace, Emerald necklace, Half leather armor, Fur greaves, leather boots, leather hat, 2-3 health potions, 5 bread, 5 ham, 5 sausage, bag, coins
Thief/Rouge- Two Daggers, 1 poisoned dagger, Full leather armor, leather gloves, leather boots, Fur greaves, leather hat, Cloak, 2-3 health potions, Emerald Necklace, rope, 5 bread, 5 ham, bag, coins.
Battlemage/Warlock - Elven Battle Staff, Half leather armor, Leather gloves, leather boots, fur greaves, 2 Health potions, 2 Mana potions, Emerald necklace, 5 bread, 5 ham, bag, coins.
Mage- Wizards Hat, Cloth Shirt, Novice Mage robe, cloth pants, leather boots, cloth/leather gloves, Wand, 2-3 Mana potions, Emerald Necklace, 5 bread, 5 ham, bag, coins.
Support Oriented Classes
Druid/hermit - Leather Hat, Green robe, Cloth shirt, Cloth Pants, leather/cloth gloves, leather boots, Sickle, 5-10 empty bottles, Staff(Related to Druids, Perhaps a Elven staff?), 5 bread, 10 apples, 10 cherries, 5 rolls, Bag, coins.
Bard- Flute, harp, or lute; mirror, Cloth shirt, Cloth pants, leather boot, cloth/leather gloves, Cloak, Fishing pole, Emerald necklace, 5 ham, 5 sausage, 10 apples, bag, coins.
Priest- Cleric's staff, Cloth shirt, Cloth Pants, Leather boots, Cloth/leather gloves, Priest robes, Emerald Necklace, Ring, 5 ham, 5 sausage, 10 apples, bag, coins.
Craft Oriented Classes
Miner- Pick axe, Hammer, Chisel, Gem tongs, Shovel, Cloth shirt, cloth pants, leather gloves, leather boots, Emerald necklace, 2 rabbit dishes, 5 bread, 5 sausage, bag, coins.
Farmer - Scythe, Flail, Sickle, Cloth shirt, cloth pants, Leather gloves, leather boots, Leather hat, Emerald Necklace, Grain seeds, Cabbage/Carrot seeds, 2 rabbit dishes, 5 bread, 5 sausage, bag, coins.
Cook- Cooking spoon, Peel, Rolling pin, bucket, Cloth shirt, Cloth pants, Leather gloves, leather boots, leather hat, Emerald necklace, Flour, Raw Meat, 5 bread, 5 rolls, 2 rabbit dishes, bag, coins.
Tailor- Scissors, Needle, Dying rod, Mortar, Bucket, Emerald necklace, Cloth shirt, cloth pants, cloth/leather gloves, Leather boots, Cloak, Simple Dagger, 5 bread, 2 rabbit dishes, 5 sausage, bag coins.
Smith - Hammer, Tongs, Pick axe, Emerald Necklace, Cloth shirt, cloth pants, Leather gloves, Leather boots, Cloak, 5 Bread, 5 Ham, 5 Sausage, 2 rabbit dishes, 10 apples, bag, coins.
Carpenter - Slicer, Hatchet, Saw, Emerald necklace, cloth shirt, cloth pants, leather gloves, leather boots, 5 bread, 1o apples, 2 rabbit dishes, bag, coins.
Also, I have to agree that the NPC's around town need to buy level 1 craftable/harvestable goods to allow new chars to build up some wealth, to afford thier own habits. Otherwise it may be discouraging since they can't make anything to sell.
-
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
- Fianna Heneghan
- Posts: 463
- Joined: Sat Feb 10, 2007 6:40 pm
- Contact:
Basic food might be sausages, bread, pies.
It would be nice to have some ingredients also available for purchase, especially flour, honey and fruits. I'm thinking the fruits could be higher priced during winter.
Basic items... not sure what that means.
Potions ( I'm guessing antidote, healing, food, mana ) in each town... not needed imo. I would like to see antidotes available in Varshikar, though. Don't you just hate it when a scorpion comes to town? Maybe food potions available in all towns would be an asset since crafters use them as well as fighters.
It would be nice to have some ingredients also available for purchase, especially flour, honey and fruits. I'm thinking the fruits could be higher priced during winter.
Basic items... not sure what that means.
Potions ( I'm guessing antidote, healing, food, mana ) in each town... not needed imo. I would like to see antidotes available in Varshikar, though. Don't you just hate it when a scorpion comes to town? Maybe food potions available in all towns would be an asset since crafters use them as well as fighters.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Maybe the question was not clear enough: I am searching for a list of items that one should be able to sell and buy in every town, most probably by one NPC. A generic "noob trader" that buys basic junk and sells crap to get started. This does not stand in conflict with any other NPC stock.Taylor wrote:Ahh. My appologies. I read it wrong.
Talking about potions, we have this new druid system, so the old potions, as they were mentioned in this topic, will be gone soon.
I'll try to summarize the posts here soon, so we can see what is consensus and what's not.
Last edited by Estralis Seborian on Fri Mar 13, 2009 5:40 pm, edited 1 time in total.
-
- Posts: 7845
- Joined: Thu Feb 22, 2001 5:59 pm
- Location: Vanima and grey Refuge, of course.
- Contact:
Would be easier to understand by noobs - if you really give the NPCs professions like "baker", "cook", "smith"... etc.
Just ask yourself : Where would i go to buy a bread ?
Logically, the "baker" would be an answer. "The supermarket" doesn't sound too medieval-themed.
A baker is also logical to buy some flour. That concept matches for kinda all professions. A carpenter may buy wood and sell wooden stuff. A smith sells iron tools and buys some coal and iron bars. And so on.
Just ask yourself : Where would i go to buy a bread ?
Logically, the "baker" would be an answer. "The supermarket" doesn't sound too medieval-themed.
A baker is also logical to buy some flour. That concept matches for kinda all professions. A carpenter may buy wood and sell wooden stuff. A smith sells iron tools and buys some coal and iron bars. And so on.
- Roland Tafar
- Posts: 77
- Joined: Mon Aug 25, 2008 5:19 pm
- Location: Varshikar
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
I dislike the idea of more npc's selling things. A 'noob trader' will just harm the game. Why would you go buy from a carpenter, when you can have that stock of plates -immediatly- from the npc noob. Need a sword? Lets get one from the npc! How about a shield? Npc!
But um.. isn't this kinda why we have zombies, and various other weak monsters for, to give out weak armor and weapons? And if tools are the issue, isn't that what other crafters are for? Like plates, and peels, and hammers, and razors? I mean, I have no issue with one or two npc's selling hammers and such, but do we -really- need 5 or 6 of them, when this stuff can be gotten from others, or already existing things?
All in all, I am just trying to figure out what is trying to be more supported here. Char to char trade, Char vs npc loot, or Char to Npc trade. (Ofcourse, Char to Char loot is available, but hardly worth it for a weak sword, or a slicer)
All that adding this noob npc in every town would do, is make clear and very powerful cuts to the crafting area, and the economy. More so, you need to make sure that the noob won't just spend their money on stuff they think they need, rather than what they do. Then we have lots of poor chars running around, asking for free stuff.
But um.. isn't this kinda why we have zombies, and various other weak monsters for, to give out weak armor and weapons? And if tools are the issue, isn't that what other crafters are for? Like plates, and peels, and hammers, and razors? I mean, I have no issue with one or two npc's selling hammers and such, but do we -really- need 5 or 6 of them, when this stuff can be gotten from others, or already existing things?
All in all, I am just trying to figure out what is trying to be more supported here. Char to char trade, Char vs npc loot, or Char to Npc trade. (Ofcourse, Char to Char loot is available, but hardly worth it for a weak sword, or a slicer)
All that adding this noob npc in every town would do, is make clear and very powerful cuts to the crafting area, and the economy. More so, you need to make sure that the noob won't just spend their money on stuff they think they need, rather than what they do. Then we have lots of poor chars running around, asking for free stuff.
- Pepe Zwirnfaden
- Posts: 129
- Joined: Thu Feb 07, 2008 5:32 pm
- Location: Germany
Diese Npc´s sollten hauptsächlich Werkzeuge verkaufen.
Und nur ganz einfache Waffen und Rüstungen.
Bestimmte Rohstoffe währen auch noch sinvoll.
Kaufen sollten sie die Monsterdrops der einfachen Monster und verschieden Fertigproduckte.
Mögliche Gegenstände:
Werkzeuge die zu niedrigen Preisen Angeboten werden sollten:
-Rasiermesser
-Sichel
-Beil
-Spitzhacke
-Schaufel
-Meißel
-Schere
-Sense
(Diese Werkzeuge sollten Normal bis sehr gut verkauft werden)
Werkzeuge die man nur zu hohen Preisen kaufen können sollte:
-Glasblasrohr
-Hobel
-Schnitzmesser
-Hammer
-Feinschmeide Hammer
-Tiegelzange
-Nudelholz
-Säge
-Nadel
-Kochlöffel
-Ofenschieber
-Mörser
(Diese Werkzeuge sollten recht gut bis sehr gut verkauft werden)
Waffen die man kaufen können sollte:
-einfacher Dolch
-Kurzschwert
-Kurzbogen
-Pfeile
-Kampfstab
(mäßig bis recht gut)
Rüstungen und Rüstungsteile die man kaufen können sollte:
-Lederschuppenrüstung
-Kettenhemd
-Kettenhelm
-runder Stahlhut
(mäßig bis sehr gut)
Schilde die man kaufen können sollte:
-kleiner Holzschild
-Metallschild
(mäßig bis sehr gut)
Rohstoffe und anderes was man kaufen können sollte:
-Nägel
-Kohle
-Eisen Erz
-Kupfer Erz
-Apfelholz
-Leder
-Garn
-Wollknäuel
-Sibanac
-Kirschholz
-Mehl
-Honig
-Schweinefleisch
-Kohl
( Die Preise so hoch setzen das sich der Handel mit anderen trotzdem
lohnt)
Wahren die man verkaufen können sollte:
-Teller
-Langbögen
-Jagdbögen
-Eimer
-Einfacher Magierstab
-Pfeifen
-runder Holzschild
-Legionärstumschild
-Harfen
-Lauten
-Flöten
-"Kettenhose lang"
-Topfhelm
-runder Stahlhut
-Nägel
-Metallrundschild
-Sturmhaube
-großer Metallschild
-Orkaxt
-gynkesischer Sölnerhelm
-leichte blaue Brustplatte
-lange rote Stahlbeinschienen
-Stahlhandschuhe
-schwarzes Hemd
-grüne Hose
-grüne Robe
-Seil
-leichte Jagdrüstung
-Lederstiefel
-blaue Robe
....... ( zu jeder Zeit des Skills sollte es einen Gegenstand geben der sich einigermaßen gewinbringend verkaufen lässt.)
Und nur ganz einfache Waffen und Rüstungen.
Bestimmte Rohstoffe währen auch noch sinvoll.
Kaufen sollten sie die Monsterdrops der einfachen Monster und verschieden Fertigproduckte.
Mögliche Gegenstände:
Werkzeuge die zu niedrigen Preisen Angeboten werden sollten:
-Rasiermesser
-Sichel
-Beil
-Spitzhacke
-Schaufel
-Meißel
-Schere
-Sense
(Diese Werkzeuge sollten Normal bis sehr gut verkauft werden)
Werkzeuge die man nur zu hohen Preisen kaufen können sollte:
-Glasblasrohr
-Hobel
-Schnitzmesser
-Hammer
-Feinschmeide Hammer
-Tiegelzange
-Nudelholz
-Säge
-Nadel
-Kochlöffel
-Ofenschieber
-Mörser
(Diese Werkzeuge sollten recht gut bis sehr gut verkauft werden)
Waffen die man kaufen können sollte:
-einfacher Dolch
-Kurzschwert
-Kurzbogen
-Pfeile
-Kampfstab
(mäßig bis recht gut)
Rüstungen und Rüstungsteile die man kaufen können sollte:
-Lederschuppenrüstung
-Kettenhemd
-Kettenhelm
-runder Stahlhut
(mäßig bis sehr gut)
Schilde die man kaufen können sollte:
-kleiner Holzschild
-Metallschild
(mäßig bis sehr gut)
Rohstoffe und anderes was man kaufen können sollte:
-Nägel
-Kohle
-Eisen Erz
-Kupfer Erz
-Apfelholz
-Leder
-Garn
-Wollknäuel
-Sibanac
-Kirschholz
-Mehl
-Honig
-Schweinefleisch
-Kohl
( Die Preise so hoch setzen das sich der Handel mit anderen trotzdem
lohnt)
Wahren die man verkaufen können sollte:
-Teller
-Langbögen
-Jagdbögen
-Eimer
-Einfacher Magierstab
-Pfeifen
-runder Holzschild
-Legionärstumschild
-Harfen
-Lauten
-Flöten
-"Kettenhose lang"
-Topfhelm
-runder Stahlhut
-Nägel
-Metallrundschild
-Sturmhaube
-großer Metallschild
-Orkaxt
-gynkesischer Sölnerhelm
-leichte blaue Brustplatte
-lange rote Stahlbeinschienen
-Stahlhandschuhe
-schwarzes Hemd
-grüne Hose
-grüne Robe
-Seil
-leichte Jagdrüstung
-Lederstiefel
-blaue Robe
....... ( zu jeder Zeit des Skills sollte es einen Gegenstand geben der sich einigermaßen gewinbringend verkaufen lässt.)