I was just wondering how the herb lore skill is started. I am a druid, and I have the sickle - some herbs I can pick up (the two growing right outside of troll's bane), but I'm guessing anyone can pick those up since it doesn't give me a skill in the f8 menu for herb lore. Is there a specific method I must follow to actually be able to begin picking the flowers that are all over the area, or do I need to continue to pick up these random herbs that don't give me the skill?
And also, how would I even go about mixing ingredients? I can't seem to find any useful information on this subject, making me baffled as to how to actually start creating mixtures / potions.
As for my final question, is alchemy in illa similar to that of Oblivion's alchemy system? any herb can be mixed with any other herb, but only specific mixtures have any real value? Since this is (no offense to the GM's) a smaller game created with Java, I highly doubt this is the case, but if so I want to say thank you for taking the time and putting in the hard work for programming this in ~ I know from personal experience how draining a task such as this is. If not ~ I don't blame you, lol.
Herb Lore & Alchemy - Where to start?
Moderator: Gamemasters
- Zachary Phoenix
- Posts: 7
- Joined: Mon Mar 02, 2009 9:32 pm
- Location: A forum.
For herblore, what you want to do is use (shift click) your sickle when in front of harvestable plants. Generally these are plants that say "grass", "fern", or "flower" when you examine them.
Using the sickle will set off a work cycle in which you will begin searching for herbs in that plant. Each plant has different herbs (also dependent on the tile the plant is on) which grow in different seasons. You should get the beginnings of herblore skill that way pretty quickly.
As for alchemy:
I've never played Oblivion, so I cannot really compare, but in Illarion, you could say there's a billion different potions (I don't know the real number)
The best way to find out more about this though is by asking around IG/joining a druid guild *shameless promotion*. Since the details of alchemy are rather secretive, the staff don't like us revealing too much on the forums.
If you have any further questions, feel free to ask here again or send me a pm/add me to msn, I'll be happy to help.
Ruben, PO Azuros
Using the sickle will set off a work cycle in which you will begin searching for herbs in that plant. Each plant has different herbs (also dependent on the tile the plant is on) which grow in different seasons. You should get the beginnings of herblore skill that way pretty quickly.
As for alchemy:
I've never played Oblivion, so I cannot really compare, but in Illarion, you could say there's a billion different potions (I don't know the real number)
The best way to find out more about this though is by asking around IG/joining a druid guild *shameless promotion*. Since the details of alchemy are rather secretive, the staff don't like us revealing too much on the forums.
If you have any further questions, feel free to ask here again or send me a pm/add me to msn, I'll be happy to help.
Ruben, PO Azuros
- Zachary Phoenix
- Posts: 7
- Joined: Mon Mar 02, 2009 9:32 pm
- Location: A forum.
Alright, thanks ~ I'll look into joining one of the guilds.
Oh, and although the herb lore question wasn't exactly answered in the way I meant to ask it, I'll leave this solely at where it is and look for the answers from someone in a guild who wouldn't risk themselves getting in trouble.
Oblivion allows you to literally mix any two ingredients with one another and get a usable item out of it - the potency and the use for this potion depends on the items in it (example, you mix an item with HP restoring properties with an item with poison-curing properties, and you get a potion that both restores HP and cures poison. and every consumable item has attributes and can basically be mixed into a potion; you actually get to name your potions if its something that you have yet to make before.)
Oh, and although the herb lore question wasn't exactly answered in the way I meant to ask it, I'll leave this solely at where it is and look for the answers from someone in a guild who wouldn't risk themselves getting in trouble.
Oblivion allows you to literally mix any two ingredients with one another and get a usable item out of it - the potency and the use for this potion depends on the items in it (example, you mix an item with HP restoring properties with an item with poison-curing properties, and you get a potion that both restores HP and cures poison. and every consumable item has attributes and can basically be mixed into a potion; you actually get to name your potions if its something that you have yet to make before.)