Cult of the Balor De'Morte
Posted: Tue Mar 03, 2009 1:44 am
This is for anyone who read the guildpage ( http://illarion.org/community/forums/vi ... hp?t=30296 ) for the 'Knights of the Temple' and want to support a cult instead of another knighthood.
Cult of the Balor De'Morte!
The 'Death Balor' is a powerful minion (greater demon) of Bjolmur who's favor the cult is trying to gain. The belief of the cult is that once Bjolmur and Moshran are pleased enough (and given power by the fanatic praise) -which is seeked out by priests-, that the Death Balor will be summoned into reality, to wreak ultimate chaos and slaughter -as a gift to the cult for their obedience, the location of the slaughter will be chosen upon by the council -hopefully a Seahorse full of nobles. . The guild is composed of both powerful antipaladins and priests of Bjolmur.
((the idea of the Death Balor is just to create a focus for fanaticism, and also then we dont get in trouble for having a name including a god. too many normal church and knight guilds anyway))
There are two priests and three antipaladins in the council of five, all of them have equal power. The idea is that evil cannot be lead by one, but many. The council will vote on actions (the antipaladins will lean more towards the battle related commands, and the priests will consult the gods for guidance and give their opinions to be tactically aided by antipaladins) only the council members know eachothers true identities. Every member is 'given a name' which is assigned to them as the code name. ((So nobody actually intros themselves IG, everyone just uses the 'give name' command (unless people already know eachother, which cannot be helped...but when a cultist wears the mask, he must be treated as anonymous -even if the name is known-)).
The idea is to create a force that serves the unholy deities rather than concerns themselves with those who join the cultists in their quest. The whole challenging thing should be taken out. If a council member is killed permanently, then their position is taken. The idea of challenging permeates too much honor and good knighthood. If a council member is to be slain, it should be done in secrecy. (this will truly flesh out the weak)
It will be announced that any murderers, bandits, criminals can seek refuge in the cult, but they will be used as thralls and servants, and expected to do more dirty, revealing work that could get them caught. Each one of the official guild members will be issued a heraldic shield (with the balor crest) an identical mask, and a ritual dagger (poisoned simple dagger -it will be demanded that the dagger is always used for the coupe de grace on a near-death opponent, as an offering to the unholy pantheon) The focus of the cult's affections are for Moshran and Bjolmur, and there should be one of each priest in the council. It should be organized for there to secretely be members of the trollsbane guard in the cult, so that is a member is caught, the jail can be opened and the member can be released. if this is not possible, all measures must be taken to kill the member upon any sort of release.
Respect must be given to the council of five, for they are the chosen of Bjolmur, and the motive of the guild is not to elevate the person, but the idea. Evil is to be done in any way possible. Killing within the guild is discouraged, as it cuts down on cultists. All members must pray to both Bjolmur and Moshran once a night. All members are encouraged to perform the coup de grace with the ritual blade (on an innocent person) once per dwarven week (but this is not enforced, only encouraged)
Council members are the original five founders of the guild. The members are only replaced when they die (possibly murdered) or quit the guild (in which case they must be killed) the adjustment of 3 antipaladins and two different priests in the council will be made when members die. Council member must vow not to act for themselves, but for the entire guild, the unholy pantheon of deities, and the approval of the Death Balor summoning. It will be trusted that the council members are doing so, and therefore they must be obeyed by all lesser members. The council members are called D'arths. No one man can control evil. We must stop focusing on the individual, we must wear our masks and become the idea! Become the cult!
Post your support here.
Cult of the Balor De'Morte!
The 'Death Balor' is a powerful minion (greater demon) of Bjolmur who's favor the cult is trying to gain. The belief of the cult is that once Bjolmur and Moshran are pleased enough (and given power by the fanatic praise) -which is seeked out by priests-, that the Death Balor will be summoned into reality, to wreak ultimate chaos and slaughter -as a gift to the cult for their obedience, the location of the slaughter will be chosen upon by the council -hopefully a Seahorse full of nobles. . The guild is composed of both powerful antipaladins and priests of Bjolmur.
((the idea of the Death Balor is just to create a focus for fanaticism, and also then we dont get in trouble for having a name including a god. too many normal church and knight guilds anyway))
There are two priests and three antipaladins in the council of five, all of them have equal power. The idea is that evil cannot be lead by one, but many. The council will vote on actions (the antipaladins will lean more towards the battle related commands, and the priests will consult the gods for guidance and give their opinions to be tactically aided by antipaladins) only the council members know eachothers true identities. Every member is 'given a name' which is assigned to them as the code name. ((So nobody actually intros themselves IG, everyone just uses the 'give name' command (unless people already know eachother, which cannot be helped...but when a cultist wears the mask, he must be treated as anonymous -even if the name is known-)).
The idea is to create a force that serves the unholy deities rather than concerns themselves with those who join the cultists in their quest. The whole challenging thing should be taken out. If a council member is killed permanently, then their position is taken. The idea of challenging permeates too much honor and good knighthood. If a council member is to be slain, it should be done in secrecy. (this will truly flesh out the weak)
It will be announced that any murderers, bandits, criminals can seek refuge in the cult, but they will be used as thralls and servants, and expected to do more dirty, revealing work that could get them caught. Each one of the official guild members will be issued a heraldic shield (with the balor crest) an identical mask, and a ritual dagger (poisoned simple dagger -it will be demanded that the dagger is always used for the coupe de grace on a near-death opponent, as an offering to the unholy pantheon) The focus of the cult's affections are for Moshran and Bjolmur, and there should be one of each priest in the council. It should be organized for there to secretely be members of the trollsbane guard in the cult, so that is a member is caught, the jail can be opened and the member can be released. if this is not possible, all measures must be taken to kill the member upon any sort of release.
Respect must be given to the council of five, for they are the chosen of Bjolmur, and the motive of the guild is not to elevate the person, but the idea. Evil is to be done in any way possible. Killing within the guild is discouraged, as it cuts down on cultists. All members must pray to both Bjolmur and Moshran once a night. All members are encouraged to perform the coup de grace with the ritual blade (on an innocent person) once per dwarven week (but this is not enforced, only encouraged)
Council members are the original five founders of the guild. The members are only replaced when they die (possibly murdered) or quit the guild (in which case they must be killed) the adjustment of 3 antipaladins and two different priests in the council will be made when members die. Council member must vow not to act for themselves, but for the entire guild, the unholy pantheon of deities, and the approval of the Death Balor summoning. It will be trusted that the council members are doing so, and therefore they must be obeyed by all lesser members. The council members are called D'arths. No one man can control evil. We must stop focusing on the individual, we must wear our masks and become the idea! Become the cult!
Post your support here.